deetee
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5 NeutralAbout deetee
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Rank
On the Coast
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Skype
deeskotee
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Gender
Male
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Location
Norway
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My main concern is that, when following the minecraft model - You have to keep putting out updates to the game. In the minecraft model, the players are the alpha/beta testers - now you just want it to be perfect on realease, having to do all the testing yourself or in a closed testing group. I am afraid, after not updating for a while - that ppl will lose interrest and find something else to do. You have to keep the hype up, and listen to the actual players - There is no use getting heaps of media coverage if you are neglecting what makes this thing valuable !. Dogs etc are all fine and stuff, but the game is good as it is. It just needs better movement, better graphic engine, less glitches etc. Hopefully the team will concentrate on what is important, and start releasing new stuff. Its supposed to be an alpha, that players are allowed to test and work with.
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I have a question or answer - regardin serverjumping to avoid death/flank players. What if you do some timelogging in the hive or server, if the player has been on the server for more than 30minutes - the player is saved to that server for 2,4,6 hrs after logout - making serverhopping impossible in between that timespan. And regarding duping, if you choose to logout - in the timespan in seconds it takes to logout in a future patch (5secs) cant a pulse with inventory info be sent to the hive, so duping would be disabled?
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Server-side Hotfix 0.7.2, Helicopter status and server info
deetee replied to Vipeax's topic in Mod Announcements & Info
Skalka empty here too -
50 Cent wouldnt have died! 50 Cent sim, ftw!
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I just frapsed 5ish B52 bombers raining hell over Zub, on SE 9.
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Just save the serverinfo where you get hurt. If you try to login to another server when hurt, you die. If you login to the same server, you get a 2min hourglass. There has to be some troubling mechanic behind this, because its abnormally annoying.
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Are you able to put on camo/ghillie in 1.7.2.1 ?
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It doesnt have to be weak - I just feel its overpowered that you can instakill another person with it. 10k dmg would be fine by me. And was just asking the devs if that is something that they were thinking of, or not. Dont want to start a flamewar over it :) Im quite fond of it myself - The time it takes the enemy to pull off enough M4 shots to kill me, they are dead :)
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Any future plans to lower the damage on the Enfield and AKM? It takes the AKM 1 shot to the body of zombies, for them to die - and it takes the M4 3 shots. The Enfield can kill all zombies, and all players with 1 shot. At 400m range, you may need one final shot to finish the deal on players with the enfield - but they will just lay there and bleed out anyways. It just seams too overpowered for a "starting" weapon. The 1.7.2 patch is great. Felt the FPS heighten etc, so with a desync patch, and some tidying up - it will be great fun playing this weekend! Also wanted to give a shoutout to the team - with the tremendous amount of good work they put into this. Even in Alpha version, this game has givem me more fun, paranoia, depressions than any game I have ever played.