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Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

Orillian

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About Orillian

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    On the Coast
  1. Orillian

    New Website!

    Opera don't get no love. Works fine in Firefox 12+ and Chrome though. Looks great. O.
  2. Orillian

    Bandits and Self Defense

    Not really! The auto bandit aspect breaks things worse than my suggestion. If people want bandits to be a valid option forcing bandit status on anyone defending themselves breaks things more. Frankly I'd prefer Bandits to not be an option as me killing Joe out in the middle of the forest should not change how others see me. It's like the telepathic guards in Oblivion. Steal a piece of bread, all the guards in town instantly want you dead. That breaks immersion more than forcing the player to pick their faction as it were. Another option would be to allow players to "flag" others as player killers. As the global chat rumors etc come and go... as you meet up with roguish players etc, you could select players and flag them yourself. Then when you see them again something can be done to indicate your personal aversion to them. O.
  3. Orillian

    Bandits and Self Defense

    What about making it so that to pvp you have to activate the option to harm others or else you can only shoot bandits. if your not a bandit you can shoot @ other players all you want and you just waste ammo. People that want to pvp get the bandit skin and can be assured that they will be shot at on sight. They can kill with impunity though. If they don't want to stay as a bandit they might need to get their humanity to a set point then they can disable the bandit/pvp option. That way people could inherently trust anyone but bandits and zombies. It's not perfect, but it removes the issue of becoming a bandit due to self defense. O.
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