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CaptainRayne

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About CaptainRayne

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    On the Coast
  1. CaptainRayne

    1.7.1 in 20 words or less

    Beyond the borked up respawn rates which is a known issue is going to get hotfixed in like a day. my initial impressions were positive. After loosing all my built up gear to a mate with a twitch trigger finger I respawned in and enjoyed the tense terror of sneaking around the zeds. The loosing line of sight mechanic works excellently if you think about it and use it right. Utilize both sound and sight to loose them. Go around a corner make a loud noise and the get out of that spot ASAP in a quiet manner and the zombies just sit around that spot looking for you. I love that by paying attention the direction they are looking you can move around town a lot more easily. Use the fences, the walls, and the buildings to block their vision. Be wary of buildings with only one exit. Throw stuff out one door to get them on that side and slip out the back. And I cannot stress this enough shoot and move, shoot and move. They will come to where the sound was not where you are. So shoot and then break LOS with that location.
  2. CaptainRayne

    Average run time Cherno - Stary Sobor

    I've made that run so many times I do without a map or compass in the middle of the night and the fastest I can make it using a safe route is twenty minutes.
  3. This isn't a big game changing issue or something that needs to get addressed to make the game playable, but the panic sound is so annoying. I don't know anybody that hyperventilates like that when their scared. Its also immersion breaking. I like to think of the character as me and I know I don't start hyperventilating like a nut when I'm scared. Maybe I'm the only one but I find it just really annoying to hear.
  4. CaptainRayne

    Let's discuss a skill system

    I'm against any sort of skill or perk system. Right now what makes the difference between players is their intelligence. Thinking and using your head is how you win in all situations. I took out an M-16 wielding bandit with only my makarov and low on blood because I out thought him and took him by surprise. Not because I has somehow leveled up my skill. We were both equals on the playing field of intellect. Few games have a system where intelligence is the most vital thing to have and that is why I love this mod. It doesn't feel like a game. There isn't anything silly or gamey about it. It is brutal and unforgiving. You need a set of brass balls and an attentive mind to survive. It isn't about who looted the most skill books or something. It barely is about who has the best weapon because no matter their equipment if I am quick on my feet and react fast I can find a way to counter them and negate their advantange. Like getting hunted at night by a bandit with NVGs. Pop a flare and throw it at him. He is blinded and you have the upper hand. Sniper trying to get a shot on you? Move through cover and flank him. Out numbered and outgunned? Get inside and force them through a choke point. What makes this game good is that it isn't like other games. It is boldly and unappologetically brazen in its harsh treatment of players. Just like in real life take away all the gear the only thing that makes a difference is the brain. Not some unrealistic skill number.
  5. CaptainRayne

    Solutions to 1.5.7 gripes.

    Momentum and bullet type causes the penetration. What makes our standard issue rounds fracture at close range is that the sudden acceleration from entering flesh causes a impulse of force that goes beyond the fracture point on the stress strain curve for the metal in most normal rounds. Thing is those fractured pieces will still exit and spectacularly so. They can still enter the next person and cause nasty injuries. I've seen it happen. At the normal ranges of a firefight of 400m the round has slowed enough that the change in velocity isn't enough to cause such a high impulse as to fracture the round. The standard round we issue for NATO is a round designed for AP purposes as it was designed for fighting the soviets. These rounds do have the problem of not fracturing and punching straight through a person at normal ranges. If you don't hit something vital they might not die. But this is needed as it was designed when we thought our primary enemy was going to be using body armor. On momentum, it is mass times velocity so either the high speed of a super sonic round or the high weight of miniball will tear through flesh. Energy matters too as that is what contributes to the fracturing and the massive tissue damage when that happens. The NATO round though light is often fired a high velocities. It will tear through flesh with easy but will often shatter when hitting a harder body part like bone or a thick organ. Changes in material lead to sudden changes in speed which can deform the round. A lot of this also depends on the exact composition of metals used in the round and the shaping of the bullet. Some designs are balanced to tumble more when they enter flesh. The majority aren't though because to comply with LOAC they bullet can't cause excessive wounds. This means they are made out of harder lead so they don't fracture as easily. Even then a fractured round still is deadly coming out the backside of a person wearing only clothing. The guy behind him won't die in a hit but he'll be bleeding. This why the police use hollow point rounds so they don't hit anything but their target. Seeing how as in the game we are using military grade NATO rounds for the M-16 they would be the FMJ rounds designed to penetrate armor. In short there is a good reason that in basic you are taught to always know what is on the otherside of your target.
  6. CaptainRayne

    Solutions to 1.5.7 gripes.

    Have you ever shot anybody with an M-16 or AK-47? Everybody that says you can't penetrate a body with one of those has no real understanding of how real guns function. The NATO round is a supersonic armor penetrating round. You can punch straight through the Kevlar in a standard issue police level vest. Often times the only thing that will stop a round is the trauma plate. If you use a FMJ round and shoot somebody you can hit the person behind them with reasonable reliability. A large problem when fighting an enemy around civilians. A rifle round can even at times go through an engine block on a car. One of the biggest dangers when getting shot is the exit wound. I have seen a man get shot through their interceptor vest with an AK and the round pushes through the back armor. You might no always go through a body but chances are you will. A lot of it also depends on the bullet type. Hollowpoints were made so they don't penetrate. FMJ will go through an un-armored man and leave a real nasty and big exit wound. The thing about penetration is that bullets don't travel really straight after going through a body. Meaning it can come out at an odd angle and the deformation often doesn't give it huge penetration power afterwards. As a final note even a revolutionary war era musket will go through a person and that isn't even a shaped round. Seriously do your research first. Anybody who's been in a fire fight or seen bullet wounds knows this. Sure it won't always happen there is chance in everything, but chances are it will cause a nasty exit wound and hurt the person behind.
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