SensenmanN (DayZ)
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Everything posted by SensenmanN (DayZ)
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Patch 1.5.7 and this being an Alpha and fucking zombie spawns
SensenmanN (DayZ) replied to rocket's topic in Mod Announcements & Info
You need to download the new files and put them in the folder like you did when you first installed. You also have to play on a server that is running 5.7 not 5.6. There are quite a few running both ATM. Is that how YOU think it should be played, or has Rocket actually stated that's how he wants the game to be played? What's so wrong about wanting to play as a lone wolf. Do you really want to tell other players how to play the game? I think the only person who should / can do that is Rocket. -
Patch 1.5.7 and this being an Alpha and fucking zombie spawns
SensenmanN (DayZ) replied to rocket's topic in Mod Announcements & Info
I know I'm late to the party, but I just wanted to throw in my 2 cents. The new zombie roaming mechanic is the shit. It makes them so much more dangerous. The new increased zombie count is pretty awesome. Before you had to take zombies serious, but they weren't really a threat unless you were low HP. Now, you have to be very careful and make sure you only agro a few zombies at a time. Running into the middle of town and shooting your gun won't end well for you. You have to actually spend time and effort to clear even the smallest town. This brings me to my complaint. "Zombie respawn rates are to damn high!" I love the danger and having to be careful and tactful when clearing towns. I just hate that zombies respawn before I can even loot. I see a small town as a prize I fight a horde of zombies for. I spend a decent amount of time tactfully clearing a town, sweeping from one end to the other. The problem is that before I can loot much of anything, zombies respawn. Whats worse is they seem to respawn all at once, as in 1 large roaming pack of 10 respawns at the same time, rather than one to two every minute or so. This creates a shitty situation where you are suddenly being swarmed by 10 zombies that popped up right near you with no warning. Basically, I like the increased volume of zombies and the fact that they roam / patrol around towns. It makes the game much more challenging. What I don't like is that after I waste 2-3 clips of ammo clearing the area, I don't have any time to loot. I'm not bitching, though I do think it needs tweaking. I don't want the devs to think I'm angry, I just wanted to voice my opinion. If we want to force people to get in, kill, loot fast, and gtfo, then we should lower the total zombie numbers so it doesn't take 2-3 clips and 10 minutes to clear a town. Or you could slow down the respawn rate, and keep the slow methodical / tactical way of clearing a town, and just let people actually have time to reap the reward of their hard work. Also, as it stands now, it's incredibly hard to lone wolf. You take big risks, and usually a good bit of damage trying to clear a town by yourself, with enough speed to actually be able to loot. If the devs want to force people into playing together, that's their prerogative, but if they want to leave lone-wolfing in the game, some tweaks are needed IMO. -
The Official Unofficial Bandit Removal Petition
SensenmanN (DayZ) replied to The Killing Joke's topic in DayZ Mod General Discussion
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The Official Unofficial Bandit Removal Petition
SensenmanN (DayZ) replied to The Killing Joke's topic in DayZ Mod General Discussion
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First off, I'm sorry if this isn't the right place to put this (it's more a server related suggestion than game related). I think it would be nice to have a server or two that had reversed timezones for people who only ever get to play at night. I love the full time cycle, but between work and school I never get to play the game during the day. I was just thinking it would be nice to have 1-2 servers that are hosted in the US, but use a reversed timezone, so day when it's night in the US, and night when it's day.
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Reverse Timezone Servers
SensenmanN (DayZ) replied to SensenmanN (DayZ)'s topic in DayZ Mod Suggestions
They've mentioned before that they won't change the 12/12 cycle, and they want to keep it that way. -
The Official Unofficial Bandit Removal Petition
SensenmanN (DayZ) replied to The Killing Joke's topic in DayZ Mod General Discussion
I like that taking a life has consequences, I just think those consequences should be linked to your life (the life that dies when you die and lose all your loot) I think I feel that way because I play differently every time. Sometimes if I'm just playing to have fun right now, I player kill, but other times when I'm playing the long game, or with friends, I like to be Mr. Humanity, helping people and playing safe. I just don't think people are always player killing assholes, or always saints who help others. People are complex, but the penalty for player killing makes it hard to be complex. -
It would also be nice to have the trip wires be able to set off smoke bombs or flares. As mentioned above, you need to be able to easily identify and disarm traps. IMO traps are meant to catch players walking around unaware to their environment, so the traps should be easy enough to see, if you are looking for them.
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This is how most games handle the problem. I ran a PvP Minecraft server for a while. Because there was no way to stop people from logging out, we used a mod that would clone the person who combat-logged, and make an NPC with the logged out player's inventory. You could then easily kill the NPC and take the loot. If you did kill the NPC, it would tell the server the person died, and when they came back online, they would be dead with nothing in their inventory. I personally wouldn't have the NPC stand there for a whole 2 minutes, but 20-30 seconds is more than long enough for other players to kill it. What I'm suggesting would be a good way to solve them "oh shit I'm being shot at, alt-f4!". It wouldn't really solve killing one person, and then running away, finding a hiding spot, and logging out quick. It would also stop people from logging out to get rid of zombies trailing them. The zombies could still beat the NPC to death.
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The Official Unofficial Bandit Removal Petition
SensenmanN (DayZ) replied to The Killing Joke's topic in DayZ Mod General Discussion
I like the idea of being branded a bandit / murderer for life, but I think it should reset on death, like everything else. Say I want to do a playthrough as a complete asshole, and just kill everyone. I can do that, and then next time I come alive, I can go through as a saint, being helpful and nice. I know there are ways to restore humanity, but once your branded as a bandit, it's impossible to find anyone who won't kill you on sight. If you are lucky enough to play with a friend, you can have him do it, but most of us don't always have friends online. The problem with the branded for life system is that you can't decide to start playing nice, because you're still branded evil from your last time playing. It would also be nice if the game recognized a self defense kill, vs. a murder. If the game was able to look at both players, and see who shot first, and who killed who, it could judge the situation better. As in, if you get shot first, but kill the guy, it should be self defense, not murder. -
Melee weapons / Zombie kills and humanity
SensenmanN (DayZ) replied to Jester.'s topic in DayZ Mod Suggestions
I came here to suggest melee weapons also, but I'd like to explain my reasoning why. While I like the "shit, I have no ammo, I guess I'll hack at zombies while they hack at me", it's not the main reason I think we need melee weapons. I think we need melee weapons so we have a good way to silently deal with a lone zombie. I see it as a risk / reward system. If you are sneaky enough to sneak up on a zombie, it would make sense to reward you with a stealthy kill. At the moment, you do all this sneaking, just to have your gun fire pull all the zombies around you. It makes sneaking in close for an easier kill pointless, because you get 1 easier shot, and then you have to fight all the other zombies as they run at you. I also think it would be terrible if knives oneshot full health humans, maybe 2-3 hits, but 1 hit would make it way to easy to kill someone.