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louist

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Everything posted by louist

  1. louist

    Gun Magazines

    You're hardly alone in confusing the two. Short version: a magazine feeds a gun's chamber, whilst a clip is used to feed a magazine (often an internal magazine).
  2. louist

    Spray painted Mosin holds 1 round.

    Hey, Bambi. This is a well known issue that has been heavily talked about on these forums. All we can tell you is that it will be fixed when it is fixed.
  3. I'd argue against there being an objectively "right" way to play DayZ. That said, I personally enjoy servers with day and night. At least on the mod, where I'm not entirely blind at night. To further digress, I'd personally enjoy a day/night cycle that allowed me to experience both within a single session.
  4. louist

    Need shopping advice...

    Rust is not as casual as the visuals would lead you to believe. As an example, I picked up the game last week, and spent a few hours becoming aquatinted with the system, the survival aspects, and so on. The KoS mentality isn't as apparent as it is in SA, but it's still there, and the divide between a well-geared player and a new one is greater. The medical system is fairly standard arcade fair: medkits heal you. Use one when damaged and/or bleeding. The survival aspects are more immediately apparent, and more dangerous to a new player. Ever step you take, every time you swing your rock (whether in combat, in harvesting), you burn calories. Calories tick down with time, as well, and do so faster when you're cold. Which, being utterly naked, you are most of the time. My first dozen deaths were about an even split between starvation and death to other players. However, once you have a handle on the game, know how to reliably get your hands on a bow and some arrows, this issue is essentially solved. The real "hardcore" aspects come from the building system. Or rather, from defending your fortress, and yourself, from raiders. I lost my first hovel to a raider who was hiding in a bush outside. As soon as I opened my door, he shot be and helped himself to my meager collection of wood and metal. I lost my second house when I logged in to find someone had broken down my wooden door, killed me in my sleep (when you log out, your avatar remains, "sleeping," allowing others to kill you) and looted my stash. My latest playthrough, I worked my ass off to create a large house. It has three floors, multiple, stronger, metal doors that segment the building, and my bed and belongs in one central room. It took me about four hours to gather and craft everything I needed, alone as I was. It's much harder to raid, but it is still absolutely possible for any well-equipped raider. And when they do, I'll have lost all that time and work. It's that time requirement, that need to invest, heavily, into the game to avoid constantly starting over, that makes the game more hardcore than it appears. I haven't had time to log in in two days, and your guess is as good as mine as to whether or not I'm a fresh spawn when I get the time.
  5. If you aren't going to add to the forums, why post a new thread? What you have said has been said by many others, both in replies and in their own threads. I was merely pointing out that your thread contributes as much to the meaningless chaff of these boards as the ones you are railing against, and, as I myself pointed out, as did my post. The point is that any post criticizing the horde of posters who complain about bugs and missing features, or those who could have saved themselves the trouble of posting if only they had used the search function, or even browsed the top two pages of posts is just as detrimental to these discussions as those posts are themselves. My involvement here is no different. It is just taking the situation to a new level, in hopes emphasizing for the community at large, and yourself in particular, that we need to focus on more important things. I apologize if I wasn't originally more explicit.
  6. These threads are starting to become as common as the ones you complain about. Neither set is helping. I do see the irony in my own post.
  7. louist

    Fresh fruit is nonsense

    Survivors picked bananas and kiwis, carried them to Russia, and died? That's a lot of geography to cover (especially in a world where every car is a rusted out shell :p )
  8. louist

    Fresh fruit is nonsense

    Explain the rusted our cars :pActually, I'm more concerned about the fact that every elevator in chernerus failed...
  9. louist

    Do guns need balancing?

    Guns shouldn't be balanced for lethality. Calibres should.
  10. louist

    Have you played original mod

    In theory. In practice the bandit/hero system was largely meaningless. There were simply too many grey areas, and getting the bandit skin was as easy as defending yourself from attackers, and as difficult to remove as finding a gillie suit or other clothing. I've been shot on sight by heroes, and I've gotten bandit skins for defending fresh spawns in Elektro. They were not a good indicator of someone's actions.
  11. louist

    Do guns need balancing?

    I don't believe in arbitrary balancing in the name of gameplay. Not every gun needs to be as useful as every other, and I have no issue with some being plainly inferior. A lot of the fun and challenge of DayZ is making the most of what you have, even if it's just a makarov.
  12. louist

    Do you feel forced to use a Mosin?

    I prefer the mosin, to a large degree, and will choose it over an M4 9 times out of ten, regardless of whether or not I have attachments for the mosin. I prefer the accuracy at even moderate range, the (anecdotal) greater stopping power, and the greater availability of ammunition outside of military areas. And there is just something about the M4 that reduces the sense of feedback I get. In the mod, I prefer the various stanag rifles, as I have no problem with the way they feel and respond. I have a greater sense of how they will perform. The M4 in SA, though, just doesn't feel right. I wish I could describe the problem more articulately. The M4 just doesn't seem to act as reliably, even within a single session or even a single firefight. While the M4 is theoretically better for CQC situations, I have absolutely no problem using the mosin to clear buildings, and in those few times when I feel the desire for more shots fired more quickly, I simply pull out my sidearm.
  13. louist

    In-game sound needs to be re-worked

    Surround sound isn't perfect, and not something all of us can get away with using. Capable headphones aren't cheap, and speakers can upset the little ones/partner. Not that I'm saying we need to add the dots back in, but anything we can use to provide ourselves us with better situational awareness would be welcome. As someone earlier said, it's pretty easy to lose track of companions while traveling through the woods or even some buildings, which isn't a failure (as someone else said) of using your eyes, but rather the fact that we rely heavily on sound, and the game, as it stands, is just awful at providing meaningful sound cues.
  14. louist

    Is this on the radar?

    We're all playing it competitively. We invest different amounts of our attention and time, but we are competing, one way or another, with other players.
  15. Errrr Bert Dertherx, one of the wonderful things about basing ballistics and such off of real weapons is that they are already balanced out of game, to a point. Every weapons manufacturer is trying to produce the best weapon they can for a given role, which leads to some rather organic balancing before any such guns even enter the game, which makes it rather easy to "balance" them in game by simply simulating the actual behavior of the weapons as they exist. Granted, there may be some arbitrary balancing, which is fine, but I hope it is limited to areas like availability, or perhaps some changes towards affective range to counter the rather poor view distance. I don't think every weapon needs to be balanced against every other for the sake of gameplay. A lot of DayZ is about making the most of what you have. I'm not always packing the "best" of everything, because I rarely find them. But I still enjoy the hell out of a firefight. That said, I sincerely believe some weapons are simply too powerful, to difficult to use and maintain, too uncommon in the world, to have a place in DayZ. Anything with a thermal sight falls into that list. I hope that doesn't come across as hypocritical.
  16. louist

    Experimental Patch Stuffed = Throw up

    Of course, in real life, we have a decent idea of how much food and water is filling, as opposed to "stuffing," and most of us know when we're eating too much. Eating so much that you're likely to throw up is rather hard to do accidentally.
  17. I wouldn't say they were funding SA before seeing a penny. While there haven't, as far as I know, been released any hard figures, it's clear that the mod generated a lot of interest for and sales of Arma II and OA, which is a large part of why they are funding the SA.
  18. @DJ: As a brief aside, PVP is not synonymous with "twitch shooters." Look, for instance, at EVE, which is about as PVP as any game has come, but it isnt referred to as "spreadsheets online" withou reason. There are plenty of us who enjoy DayZ for the PVP, yet still respect the entire package, Arma clunkines included. PVP is my goal and motivation in DayZ. Without it, there isn't much of a game. But I appreciate that PVP because it's built on a foundation of survival and exploration. I don't want to just join a server and start shooting. I want to work my way up, deal with whatever resources I can lay my hands on, and leverage that against others. My apologies for going off topic. A lot of people have been throwing around the "this isn't CoD/twitch shooter" card, especially in regards to PVP discussions, and it's getting old. If the stereotypical portrayal of CoD players was accurate, then they wouldn't be here looking to play DayZ, would they?
  19. Why wouldn't it? And the current system is flaw.
  20. Please don't lump Canadians in with Americans. Or any other of the Crown's colonies. America was just a bad apple.
  21. While this won't hold true for everyone, I can tell you that once you have some decent equipment, there isn't much left to do besides hunt other people. Not that I condone shooting unequipped people.
  22. You Americans have your facts off. CoD is also big in the UK.
  23. louist

    Raw Mouse Input Is Crucial To Immersion

    You know, the more I think about that dot, the less I dislike it. In the real world ( for what that's worth), you know exactly where your center of vision is.., it's exactly where you are looking. When looking at a monitor, though, I'm much less sure.
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