Jihad (DayZ)
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Everything posted by Jihad (DayZ)
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Having the opposite happen here, can't find anything but US servers regardless of what i search for when i use the ingame browser.
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Hero Skin -- Taking Less Damage?
Jihad (DayZ) replied to Moonchild's topic in DayZ Mod General Discussion
Not been shot at yet by somebody with a pistol to test this with the hero skin but aparently camo clothing and possibly ghillies will also protect from small arms fire now. -
I seem to get low fps on servers that haven't been restarted for a long time, otherwise it's fine.
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Your unluckiest/luckiest moments in DayZ?
Jihad (DayZ) replied to Jack Pilot's topic in DayZ Mod General Discussion
Unluckiest: Using the cover of darkness to work our way up from green mountain with the intention of hitting the NWAF if it seems clear with a friend, we pass that hill in the middle of the field close to Vybor/Kabanino when my friend spots a heli crash site off to one side of us, we stop to scope the area out since there are zombies around and we aren't close enough to have spawned them in when I spot 2 ghillied guys, one with a 50 cal rifle and the other with what looked to be an m4. The ghillied pair are about 400m away from us and seem to be heading for vybor so we sit and wait for them to move away when they aparently notice us because they turn and start sprinting our way. We both had m4s at the time so a fight at that range vs a guy with a 50 cal sniper and little cover to speak of didn't sound like a great idea to us, we hightail it to the nearest line of trees and start to run east through it hoping they lose sight of us. Watching behind us the other guys are running right across the middle of the field as we cross the road when my friend calls out that one of them has seemingly vanished, only the sniper is chasing us now, we continue to run. About 200m or so further along my friend calls out that the guy with the m4 is back and he's suddenly really close to us, moments later i hear some silenced shots ring out behind me, he's firing on us now so i spin and open fire, taking him down about a second before his sniper friend runs out of a bush beside him and kills me then my friend a second later. Between us we lost a coyote pack, 2 nvgs, a gps, an m9sd, m4a1 CCO, m4a3CCO and enough medical supplies that the sniper could patch himself up from whatever damage we might have done to him while he waited for his buddy to respawn and get back. Would love to know how they caught us like that when we were running in a straight line away from them the whole time, seems rather iffy. Luckiest: Venturing down to stary on a night time server and coming in from the northwest when we spot a bus in the middle of the road, seemingly in working order. We split up to a couple of hiding spots and scoured the town and surrounding landscape for a few minutes to see who left the bus there and where they are, not a single zombie visible in or around stary so i take a risk hopping into the bus and driving away, thankfully it wasnt a trap and we make a clean getaway towards Rogovo. When driving past rogovo we find a pair of downed helis so we get out and split up to check one each since both seem clear of zombies with no bodies around to indicate players have been near recently, one has a night vision FAL, the other an L85. Shortly after this the server starts to get near constant desync and is generally unplayable so we swap to a new one and decide to start moving for berezino, along the way we find a 3rd heli on the big hill northeast of novy which has a 2nd L85 on it, holy crap this is our lucky day. We get a little further towards berezino then call it quits for the night, the next day i log in planning to reach berezino and raid the hospital while waiting for my friend to get online, he shows up when i'm just on the outskirts and starts to move to meet up with me before we head south to meet up with a 3rd guy who's respawning after getting KOd by a zombie and mauled. While i'm rummaging around in berezino my friend arrives on the outskirts in time to notice a rather well geared player sneaking into town close by, he warns me then opens fire, once the dust has settled he moves in to loot the poor guy, he had an m24 nvgs a gps and a load of useful supplies on him, i claim the gps the nvgs are grabbed for our 3rd guy and my friend takes the m24 then we start to move south to meet up. We meet up near Msta Where guy #3 anounces he's found a downed heli, after clearing it out of zombies we check our spoils and hand over the spare nvgs etc only to find a 3rd L85 in the space of about a day on it, jackpot. http://i.imgur.com/JLGn8.jpg -
"Blue on Blue" / "Check your Fire" messages
Jihad (DayZ) replied to rebb's topic in DayZ Mod General Discussion
That happens when somebody isnt finished loading in and gets shot. -
Works fine for me, didn't drop any of my gear or my backpack before equipping, nothing duped or disappeared.
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Random idea on ALT-F4'ing.
Jihad (DayZ) replied to Littlepeter's topic in DayZ Mod General Discussion
Gonna copy/paste in what i said in another thread about the alt-f4 issue -
Can somebody explain the new "exponent driven vis. calculation" to me?
Jihad (DayZ) replied to frodevil's topic in DayZ Mod General Discussion
My understanding is that detection is based on a combination of distance from the zombie, your visibility value as seen in the debug window and how long you spend within the zombie's line of sight. So in theory, once the kinks in the system are worked out if you are crouched and sneaking around with a zombie looking your way it may not notice you immediately but if it keeps looking towards you it will realise that you aren't a zombie and come after you, the less visible you make yourself the longer this would take. -
Bandit punishment / Survivor rewards
Jihad (DayZ) replied to Red_Sky's topic in DayZ Mod General Discussion
PvP as it is ingame is fine at the moment, the problem is there's no incentive to do anything but murder. In all honesty i don't think adding penalties for banditry will ever solve anything, since these penalties would be almost impossible to reasonably offset the potential gains of murdering somebody with decent gear who's distracted and grabbing all their stuff. The issue currently is that the benefits of teaming up with that person you just met aren't enough to offset the risks of an unknown player being with you. We need something to encourage teamwork that will be sufficiently beneficial that players are willing to team up if they meet early on but that won't hamper the bandit playstyle for those too greedy/cowardly to do anything but sit on a hill with a rifle and wait for somebody else to do the work for them. As i recall rocket has mentioned that he is working on ways to encourage group play some more. The only pvp related change i would want is an extension of the shock mechanics such that firing at another player or being fired at by another player (even if the shot missed, say a bullet passes within distance X of you) causes shock or a similar debuff so that if either player alt-f4s out like a coward before the debuff ends they get a lengthy stun the next time they log in, think 10 minutes maybe more incapacitated and preferably this could not be countered by having a friendly player show up with an epi-pen. Supplement with something similar to the system that was tried before where your body persists for a time after you disconnect, alt-f4 will no longer guarantee survival and even if you do make it out alive you still recieve a punishment for taking the coward's way out. Some people may think that is too unrealistic for a "hardcore survival simulator with occasionally threatening zombies" such as this but let's be honest, it's a damn sight more realistic than snipers who can fire then will themselves into an alternate plane of reality reposition themselves and will them selves back into our dimension for a follow up shot.