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140 ExcellentAbout Red_Sky
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Rank
Survivor
Profile Information
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Gender
Male
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Location
South Australia
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I want to see your creative autorun! (Fingernail polish and brass knuckles)
Red_Sky replied to KatieKillz's topic in DayZ Mod General Discussion
Some men just want to watch the world burn. -
How about a map with snow weather
Red_Sky replied to flygamer1's topic in DayZ Mod General Discussion
"Dead Snow" anyone? -
sounds lik- FUCK
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Wish I knew, sorry about the raging community. can't exactly blame them for the way the respond though. And go easy on this guy... I mean look at how cute his display pic is....
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[admins/mods] please delete all topics concerning hacking/scripting
Red_Sky replied to pillerking@yahoo.com's topic in DayZ Mod General Discussion
Yes I know that hacking itself is an obvious issue which is why I'm pointing it out. It's not the threads which encourage hacking, its the obvious fact that Arma II is so vulnerable to scripts. Well yes threads do encourage to an extent but once the knowledge of the effort needed to use scripts in DayZ is found (which were in our faces long before threads were) the threads' effects to encourage are minuscule compared to it. The only reason they should exist now is to present the current state of DayZ to would-be buyers. Edit: Calm down, I swear everyone on this forum is on steroids or some shit. -
lol thanks for your input. your call is very important to us.
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Deffinition of a nightmare
Red_Sky replied to Michaelvoodoo25's topic in DayZ Mod General Discussion
Well, that escalated quickly. -
Deffinition of a nightmare
Red_Sky replied to Michaelvoodoo25's topic in DayZ Mod General Discussion
My Nightmare: CoD mentality transitioning into the standalone. -
[admins/mods] please delete all topics concerning hacking/scripting
Red_Sky replied to pillerking@yahoo.com's topic in DayZ Mod General Discussion
Well, no. the problem itself is being able to hack. I'm sure other forums would allow threads discussing hack issues if they were as rampant as DayZ's scripters are. But which games do they not allow hack threads? if it's something like counter-strike, not the best example. -
[admins/mods] please delete all topics concerning hacking/scripting
Red_Sky replied to pillerking@yahoo.com's topic in DayZ Mod General Discussion
I bet you're one of those people who "like" photos on facebook made by group pages. "1 like = 1 prayer like if you cried every time" -
[admins/mods] please delete all topics concerning hacking/scripting
Red_Sky replied to pillerking@yahoo.com's topic in DayZ Mod General Discussion
they're virtually spam. they are spamming without realising it. or they are spamming in the name of misguided justice. Motherofgod..... -
It tells me you don't use the search bar and other similar threads that actually contain useful information. There's not much they can do at the moment, it's an Arma II issue not a Dayz Issue. The best you can do is private hive servers and wait out the storm until the standalone. As mentioned in other threads. Idiot.
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I'm actually more sick of posts like these rather than the hackers themselves.
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"Tell CJ...all he had to do was follow the train"
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Give the zombies and your interactions with zombies more capability of just punching as well. Quicktime grabs Ideas from left 4 dead: >Breakable doors and large windows >Damage to repaired vehicles sets off alarms Ability to knock zombies away with assault rifles and shotguns if they come too close Stealth kills with a hunting knife if you sneak up on a zed or player and adds a new element to sneaking >Stealth kills on players probably need a 1-2 second delay to prevent people from just sprinting behind someone, press crouch and spam the button for the one-hit kill. >Zombies, while unable to kill from one shot unless already injured to an extent, will do more damage and injuries if they grab you from the rear. If fire is expanded on in the standalone, Zombies that are caught aflame by an explosion or flaming weapon (flamethrower / torch if ever implemented) can set fire to people / certain buildings. Barns in particular are extra vulnerable to flame. Whether zeds can be killed by the flame or simply depends on how long it takes to reduce the flesh to ashes is unsure.