![](https://forums.dayz.com/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://secure.gravatar.com/avatar/99982cd4bc2a9d3589a26bb48480064e?d=https://forums.dayz.com/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
jockurt
Members-
Content Count
28 -
Joined
-
Last visited
Everything posted by jockurt
-
I have seen alot of threads with folks complaining about Dayz error/bugs etc... over and over and over agian. They get the same answer all the time. But doesn't seem to understand it... So here it goes... :rolleyes: Development stage terminology expresses how the development of a piece of software(DAYZ) has progressed and how much further development it may require. Each major version of a product usually goes through a stage when new features are added (alpha stage), then a stage when it is actively debugged (beta stage), and finally a stage when all important bugs have been removed (stable stage). Intermediate stages may also be recognized. The stages may be formally announced and regulated by the project's developers, but sometimes the terms are used informally to describe the state of a product. Conventionally, code names are often used by many companies for versions prior to the release of the product, though the actual product and features are rarely secret Pre-alpha Sometimes a build known as pre-alpha is issued, before the release of an alpha or beta. In contrast to alpha and beta versions, the pre-alpha is usually not "feature complete". At this stage designers are still determining exactly what functionalities the product should have. Such builds can also be called development releases or nightly builds. Alpha (THIS STAGE IS DAYZ IN NOW) The alpha version of a product still awaits full debugging or full implementation of all its functionality, but satisfies a majority of the software requirements. It often lacks features promised in the final release, but demonstrates the feasibility and basic structure of the software. The alpha build of the software is the first build delivered to the software testers. (US IN THIS CASE) In the first phase of alpha testing, developers test the software using white box techniques. Additional inspection is then performed using black box or grey box techniques. This is usually done by another dedicated testing team sometimes concurrently. Moving to black box testing is often known as the second stage of alpha testing. Alpha software can be UNSTABLE and could cause CRASHES or DATA LOSS. The name is derived from alpha, the first letter in the Greek alphabet. Beta (THEY ARE NOT THERE YEAT!) A beta version or beta release usually represents the first version of a computer program that implements all required features although additional features may be added. It is likely to be unstable but useful for internal demonstrations and previews to select customers, but not yet ready for release. Some developers refer to this stage as a preview, as a technical preview (TP) or as an early access. Hoped it Helped! :D Source=GOOGLE (READ THE POST BELOW!)
-
I vote for Game purchase only! Or a arma exp.. And community developed, with a little help from a studio :)
-
What do you want to see in 1.5.9 ?
jockurt replied to Marcuss95's topic in DayZ Mod General Discussion
-
What do you want to see in 1.5.9 ?
jockurt replied to Marcuss95's topic in DayZ Mod General Discussion
Zombies inside buildings(they are just walking outsida now) Somthing i the woods. Fix that zombies can't see/hit you through walls. Abillity to se if the player died of a zombie(bite) or another player (gunshot) and see if the body is warm or cold Zombies running inside buildings! -
This..This is just bringing me to tears.
jockurt replied to Thecakeboy1326's topic in DayZ Mod Troubleshooting
Its still not the mod! -
This..This is just bringing me to tears.
jockurt replied to Thecakeboy1326's topic in DayZ Mod Troubleshooting
Have you done the cmd command? -
This..This is just bringing me to tears.
jockurt replied to Thecakeboy1326's topic in DayZ Mod Troubleshooting
First of all check youre firewall. AND that you have the latest Arma2 patch! If that not work. Execute netsh winsock reset with cmd. If it still does not work, make copy of your registry and do the following: Start Windows in safe mode, go to device manager, show hidden devices and delete the following non-PnP-drivers: HTTP AVMPORT NetBios over TCP/IP TCP-IP Driver for automatic RAS-connection Windows Socket 2.0 Non-IFS -
And a lot of people might. And i did never say that they arent free to have their own opinions and ways.
-
This..This is just bringing me to tears.
jockurt replied to Thecakeboy1326's topic in DayZ Mod Troubleshooting
But it does it with every servers. not just dayz-s so i dont think its the mod.. -
Yeah i understand that, i just hope that this will help them with some of their questions.
-
Of course its a difference. You should post error, bugs and so.. but i have seen many complaining theards too! therefore this theard.
-
Yes of course! Good words :)
-
This..This is just bringing me to tears.
jockurt replied to Thecakeboy1326's topic in DayZ Mod Troubleshooting
Have you checked your firewall? so it does not block Arma2. What big red x are you talking about? -
keep calm! it's still in alpha stage :)
-
This..This is just bringing me to tears.
jockurt replied to Thecakeboy1326's topic in DayZ Mod Troubleshooting
some more info would be helpfull! so we may can help you :) -
Zombie-Bear! :D
-
[PICTURES] Dehydration/Hunger Mindfuckery - MORE HALLUCINATIONS TO COME
jockurt replied to ErwinRumble's topic in DayZ Mod Suggestions
Love it! +1 :D -
An example of the behaviour that will get you instantly banned. Deleted shortly.
jockurt replied to Manlytears's topic in DayZ Mod General Discussion
What have europe to do with Russians? And without the low I.Q stinky Europeans the game ARMA 2 would not exist = no DayZ http://en.wikipedia.org/wiki/Bohemia_Interactive Ruins videogames? Europe is the best in the world to make them. http://www.european-games-award.com/ Get you facts straight! ;) -
What do you want to see in 1.5.9 ?
jockurt replied to Marcuss95's topic in DayZ Mod General Discussion
-
bump!
-
Zs in the woods. Hords of Zs like 30-60 wandering from town to town. Ability to make barricades in buildings. Doors/windows/etc (breakable) Some kind of melee Weapon (low dmg) Power generator that can be filled with gasoline to light up a house/around a house. A string with emptycans that make noises when you pass through them. Make a mobile military Camp/Vehicle that spawns in random places in the map with the best loots (that will make the need for player to explore the map more. And harder to get good equipment) Ability to find and change clothes for better hiding. Military=rare. Sniper camouflage =SUPERRARE Zs looses agro after a while if you hide in room or on a roof. But are still in "the neighborhood"
-
Congratulations To The DayZ Team!
jockurt replied to Jarrrken's topic in DayZ Mod General Discussion
Good news! :D -
Extreme lag/stutter with GTX 580?
jockurt replied to Coachwooten's topic in DayZ Mod Troubleshooting
1. Install the newest drivers. 2. Vsync off 3. try to turn off Antialiasing 4. same with Antistrophic filter 5 Turn off postproc effects. And remeber that Arma 2 is badly optimised. How to improve game performance http://www.armaholic.com/forums.php?m=posts&q=6713 -
It would make the game to easy!
-
Moonlight does already exist on some servers.