strain601
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Everything posted by strain601
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How long have you lasted with broken bones? (And no morphine :P)
strain601 replied to Thundirah's topic in DayZ Mod General Discussion
I went to go check out the NW AFB by myself one day on the off-chance I might find some NVG. A zombie that came seemingly out of nowhere, ran up and broke my leg. I was somewhere south of the base in an open field. I believe it was somewhere near Vybor. I had just lost my 870 due to a bug and did not want to lose my Glock 17. Having a flashlight on your firearm is so helpful in a pinch. I also had quite a good number of tools on my tool belt, so I didn't want to loose those. I was determined to live and I wanted to test my own patience and will to live as if I had broken a bone in real life. My blood pressure was good. I had plenty of food, plenty of water and soda. I had plenty of other medical supplies, but no morphine. I knew I could have found morphine at the AFB, but I didn't want to risk getting shot or overwhelmed. Not to mention, there's the bug of severely injuring yourself when attempting to crawl into doorways. The bottom level of the control tower or one of the barracks would have been my only refuge and even then, the sound of gunshots may have attracted more zombies or another player. I decided to crawl my way to Chernogorsk. However, I had no compass to indicate which direction I was going. I had rely on the west-to-east movement of the clouds at night and my watch during the day. Keeping the direction of the clouds from right-to-left, I managed to crawl my way down toward Kamenka. That trek alone took about 3 or 4 hours over the span of about 2 real life days. I tried to check some of the safer vehicle spawns along the way in hopes of finding at least a bicycle or a motorcycle, but I found nothing. I relied on chemlights to have some visibility at night and used the flashlight on my G17 to keep my bearings. When I used the light, I only used it for about a second at a time. It was enough to see about 30-40 feet in the direction I was faced. I also never left it on while crawling since it turns you into a human lighthouse. The chemlights were tricky, though. I had to either throw them on flat ground and pick them up or throw them at the top of the hill and catch them when they rolled down. I then followed the clouds eastward and avoided the coast, but kept the ocean within visual range. I stuck to the woods where possible and tried to mask myself in the foliage along the hills. Since distant flora doesn't appear past a certain distance. I didn't want to be sniper bait. I stayed north of the Balota airfield and stayed on the south side of the road leading NW out of it. I knew I had a better chance of not being seen by both players and zombies at night. I also knew I had a better chance of getting to the hospital if I crawled in from the NW and directly into the back of the hospital. I was taking a gamble at finding the medical box in the back of hospital. The trip from Kamenka to Chernogorsk took about 2 to 3 hours of determined crawling. Stopping only to eat or drink. I was on real-life day 3 at this point. The most harrowing, heart-pounding experience of the whole trip was definitely when I got to Cherno. There were gunshots coming from the south as well as flares in the distance. At least two other people were there. The place was also crawling with zombies. I was patient, though and managed to avoid them. My gamble paid off in the end. There were 5 morphine injectors in the box behind the hospital. I healed myself as quickly as possible, hands shaking, heart racing. I also took all 5 of them. I very quickly couch-jogged to the nearest apartment building to the SW. There was a stack of dead zombies outside the door and sound of buzzing flies coming from the inside. Weapon drawn, I slowly peered inside. I found a body of another survivor on the first landing and searched it. I was rewarded with a compass and map. I got the hell out of Cherno fast and, even though I haven't played in a couple of weeks (damn you XCOM!), my character is still alive to this day. One of the things I observed during this whole ordeal was this: I kept thinking to myself, "Just hit the respawn button and start over. It would be so much easier." But I didn't, I persevered and was given the most rewarding feeling I'd ever felt in a game since maybe the first Ghost Recon. -
The admin of server US 925 "hosted by Oaksy" has been kicking players without the [ORGY] clan tag for no apparent reason. With repeated attemps to reconnect, he has been kicking both me and my friend. This happened around 7:45 to 7:50 pm US Central time. Screenshot of the server in the Arma 2 browser: http://cloud.steampowered.com/ugc/955012050972634662/46F1E9EDF2AA9D3B0A0C3769096656882AA6782E/ Screenshot of the player list. Granted, no *admin* appears next to Oaksy's name, he cleverly logs in as admin and then off. http://cloud-2.steampowered.com/ugc/955012050972637337/6DAC3A53C3DFCE1664945AED9D2BFC03D7CED1BA/ Screenshot of me being kicked: http://cloud-2.steampowered.com/ugc/955012050972638871/C5C7AF7999D725CBC1F38ED8DBEFFFB518701D8D/ Here is the steam screenshot library. http://steamcommunity.com/id/aegolius/screenshots If you check each indvidual screenshot, you can see that they were taken within seconds of eachother.
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Okay, maybe not 50-100, but at least have them move slower and require headshots to kill. I guess my problem with the mod thus far is having to crawl around on the ground everywhere. I don't mind crouch-walking and sneaking and playing with stealth, but having to crawl around everywhere is very time-consuming.
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This is just my humble opinion, but I really don't like these marathon runner zombies. I think it works for games like Left 4 Dead where the pace is much faster. And that's fine. There's nothing wrong with that. This fellow sums it up in this video very well: I really think the game would benefit from a significantly higher zombie population in the cities, towns, and airports as well as a few lonesome wanderers in the forests. I would much rather see a large number of slow, lumbering, limping, mindless cravers of flesh that start to come out of the woodwork when you fire a shot or start the engine of a car and lots of them. 50-100 of them, in fact. I would also like to see them be quite difficult to kill. Making them require a precise headshot to take them down. This includes an aimed hit to the head with melee weapons.