Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
279 -
Joined
-
Last visited
Everything posted by CombatWombat (DayZ)
-
Anyone not playing Chernarus until SA?
CombatWombat (DayZ) replied to Michaelvoodoo25's topic in DayZ Mod General Discussion
I'm playing RP now, got bored of the usual KoS stuff, wanted to become a mercenary, and so I did! I run a little group called the Antique Pig Fondlers nowadays, Antique Pig Fondlers is our name, bringing home the bacon is our game! (Wonderful little motto isn't it?) -
Russian maps! More russian maps! Do Russians have their own number system? They should, then we can all start on the same level of understanding!
-
Go get a private hive, I heard they're pretty common these days.
-
Getting sick of bandits
CombatWombat (DayZ) replied to RosscoMac's topic in DayZ Mod General Discussion
If you can't beat them... join a Role Playing server! No KoS is a lot more fun than you would think... -
Realistically in an apocalypse, at the first sign of any danger, people would just GTFO. Planes, helicopters, boats, I'm guessing they would be stolen or just generally hurried out to flee the area and get to somewhere safer. Planes would of been the first to go, then heli's, then boats. I'm surprised I still find a huey or two lying around an old castle, not the ideal place to leave it.
-
Basic Terrain changes to NWAF in SA
CombatWombat (DayZ) replied to sneekygreenman's topic in DayZ Mod Suggestions
Where's the long grass? I was expecting my long grass! -
Aircraft Carrier/Cargo Ship.
CombatWombat (DayZ) replied to Dreygar (DayZ)'s topic in DayZ Mod Suggestions
500 Zombies? This thing better be like a Pokemon Battle Arena! -
Day Z Urban Legends
CombatWombat (DayZ) replied to DemonGroover's topic in DayZ Mod General Discussion
I enjoy going to the Namalsk underground barracks to hear the little girl scream, and also pick up a railgun or two along the way ;) More on topic, the Red Eyes at night on Namalsk combined with the Predator noises leads me to believe that there is a custom predator AI on Namalsk, so next time you see the red eyes unload a clip or two into them! There may be a mountain dew near by... -
The Symbiotic relationship between "Carebears" and "Bandits"
CombatWombat (DayZ) replied to dekartz's topic in DayZ Mod General Discussion
The game is what you make of it, I hate it when people always claim that their way of playing the game IS the way of playing the game. Some people play this in different ways, for example, myself being a BF veteran enjoy the PvP aspects of the game, while I know some of my other friends enjoy surviving on maps such as Namalsk for a little more of a challenge. There is no right or wrong way to play any game, some options are just more moral than others. -
Guns can be broken down to fit in backpacks or cases, otherwise how do you think soldiers fit .50 Cal's in cars?
-
My First Hacker Kill
CombatWombat (DayZ) replied to Twan (DayZ)'s topic in DayZ Mod General Discussion
Rinse and repeat 100s of times and maybe we could get some hackers to leave! -
I'm guessing you died soon after? I saw mountain dew...
-
Wait for Stand Alone DayZ?
CombatWombat (DayZ) replied to Exar0s's topic in DayZ Mod General Discussion
Wait for SA, only going to be another month or two, and it's also going to only be $10. Totally worth it IMO if you're currently playing WarZ -
Sooo, I got killed and respawned with my previous gear.
CombatWombat (DayZ) replied to sirboes's topic in DayZ Mod Troubleshooting
Good job, DayZ both gives and takes. Good things don't always happen, so expect something bad to be coming soon enough -
That's a little harsh, don't you think? As for Rhino, well, I agree with the whole cutting the crap from A to B, you should focus more on content and gameplay rather than intro's/outro's. (also, if you want a legendary accent, Australian Aboriginal is your choice)
-
So, its Halloween...
CombatWombat (DayZ) replied to Carebear Baddie's topic in DayZ Mod General Discussion
Well, I spent my time running around in a white morphsuit with a tuxedo, but then I got in a mates car and had some fun 'round the rich neighbourhoods later that night. -
Is the G35c SD camo in game?
CombatWombat (DayZ) replied to Jarried's topic in New Player Discussion
Sadly not in the game, little too overpowered. It is a sexy weapon though, just love the beastly sound of it. -
Do we really need it? Sure the game is focused on realism, but sometimes it just isn't necessary
-
finding duped shit. everywhere
CombatWombat (DayZ) replied to AfterShave's topic in DayZ Mod General Discussion
Sad but true, just try to get the gear legit. It's a lot more fun. -
They're really rare, but once we came across one in a barn. We set it up at our camp infront of the tent and I believe we got someone, but the tent gear was still taken, and the UAZ gone :P
-
These Giant Gift Boxes, Are They OK?
CombatWombat (DayZ) replied to Sula's topic in DayZ Mod General Discussion
Only thing I can compare them too is the weapon crate at the thunderdome. I'm guessing they are hacked, but If hackers can spawn them I'm sure there is a tool that allows admins to do so. -
Namalsk vehicles: Where and what?
CombatWombat (DayZ) replied to Gordon Axeman's topic in Mod Servers & Private Hives
We've found a UAZ at one of the southern military camps, (one with a few barracks on a hill, it's at the top there) and also an offroad pickup truck, but we stole that :P -
So I'm new to the forum and all I hear is WAAHHH =(..
CombatWombat (DayZ) replied to SethM1124's topic in DayZ Mod General Discussion
Here here! P.S It really isn't too bad, If you want to see a bad forum player base, then go over to WarZ. I got 4 pages of flame for constructive criticism. -
Pending Update: Build 1.7.3 (community edition)
CombatWombat (DayZ) replied to rocket's topic in Mod Announcements & Info
Your complaining about lack of content when the patch fixes both duping and alt-f4'ing. You can't really 'fix' hackers, considering Arma is a client trusting engine that uses scripts to run the game and If you bothered to read the changelog then you would know that to some extent, zombies have actually been fixed. The community made this patch, they didn't just suggest it. -
Pending Update: Build 1.7.3 (community edition)
CombatWombat (DayZ) replied to rocket's topic in Mod Announcements & Info
Sure hope so, that delay can result in a few hits from a passing zombie.