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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

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Stay safe out there,
Your DayZ Team

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About [email protected]

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    On the Coast
  1. Someone slipped a date rape drug into your canteen.
  2. Loot spawn, started playing Lingor island because I wanted something fresh and have been playing alone. First go around I got most of my gear from lootspawns and dead bodies before I got shot. Second time around I've gotten everything from just searching around myself.
  3. Fix the hacking issues before punishing players for leaving. I've only alt+f4'd once, and that was when a tank spawned behind me and was moving his main gun towards where I was laying down. If I had been killed by the tank because of some 30 second timer when I bailed, I would have been pissed. Even a 5 second timer would have killed me. If hacking isn't fixed before a timer is put in place, then you're going to see more hackers pop up. Because why bother getting your gear, just so you can be killed by some dick because of a timer. Timers work in other games because hacking isn't as big of an issue in them.
  4. Make zombies stronger, and make it so they can only be killed with a headshot or massive trauma to the torso. However make 85-90% of them walk, and then have a few runners. Zombies are still a huge threat and strong, but they're not retarded where they run 100 MPH.
  5. I play in a group of people who always send my girlfriend in to get killed when she takes over and I'm working. I want to ambush them in secret one time just to give them a taste of their own medicine.
  6. If it was my call (and possible) I'd have slower zombies, with some fast ones mixed in. Fast ones run slightly slower than you. Slow ones run about at 50% of your speed. Only about 1 in 25 zombies would be fast though, the majority would be slow. Then throw in the ACE stamina system. Which also makes you have to be careful about what gear you're carrying on your person. That way you can run away from Zombies, but you can only run so far before they can catch up to you, since they just keep shuffling towards you forever. Eventually you have to kill them, but you can lead them to areas that will give you a better chance to not get noticed by other zombies or players. So zombies are still dangerous, but not to the point where you have to slowcrawl through cities to get a can of beans and a coke. And while we're at it, throw in claymore mines to protect camps better, allowing people to have a small camp set up, so they can drop gear and slip in and out of towns for supplies if they needed to quickly. What would be really nice is if it was possible to set up an alert system where if someone sets off a mine, it sends you an e-mail or text to alert you if you're not in game so you can get on to protect your gear. Is it possible in this game? Probably not. Arma 3, maybe, but I have no idea what that game will be capable of now. I know that these things are possible to be put into a game, but not sure if it can be put into this game. I think that would be pretty cool though. Add a sense of realism, and still have danger involved and keep zombies as a threat.
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