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Your DayZ Team
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Everything posted by bluecrackers
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Congratulations, you can shoot a zombie for 150m away with a CZ.
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Yes another "get rid of sniper guns" whine
bluecrackers replied to lnfighter's topic in DayZ Mod General Discussion
But the game IS only in alpha? You do realize that alpha is pretty much the roughest cut of a game while still being playable right? -
Yes another "get rid of sniper guns" whine
bluecrackers replied to lnfighter's topic in DayZ Mod General Discussion
Out of all the games I've played with snipers arma 2 has some of the most realistic ballistics I've seen in a video game. -
sticky for "found hacked items, now what" for admin
bluecrackers replied to gwbrewer's topic in Mod Servers & Private Hives
I'm no admin but I think one solution is reset the server. After or prior to that you should also find the hackers and ban the fuck out of them. -
This will be in arma 3.
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Try shooting a real gun, or fuck even an airsoft gun with show you that you aren't going to immediately point dead on and you will take about half a second to steady your aim. REALISM.
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DayZ DEVS DO SOMETHING ABOUT THIS NOW!!!
bluecrackers replied to Delta Smoke 01's topic in DayZ Mod General Discussion
>using direct chat There's your problem -
Of fucking course it's harder than CoD. Why the fuck do all these people come to this game expecting to play nazi zombies? Arma 2 is a mil-sim game, so yes it's going to be harder.
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How I think Day Z can be more realistic.
bluecrackers replied to Hunts55's topic in DayZ Mod Suggestions
By the way there is already an infection mechanic. -
How I think Day Z can be more realistic.
bluecrackers replied to Hunts55's topic in DayZ Mod Suggestions
>Realism >Bandits should have a magical tracker on them wut -
CoD kiddie detected.
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>implying anyone on xbox is civil
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GTFO cod kiddie.
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Huey is losing fuel?!
bluecrackers replied to [email protected]'s topic in DayZ Mod General Discussion
sounds like a fuel leak bro. -
The title says it all. I'm so confused, why would a ping of 94 be a problem?
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Dear fucker who killed my friend then alt-f4'd.
bluecrackers posted a topic in DayZ Mod General Discussion
To the person playing as a female on us 791 who shot my buddy then alt f4'd. Please go die, you come up and shoot my buddy and as soon as I hit you you alt-f4. You fucking coward. I seriously can't wait until the next patch so we have measures to deal with shit like this. I apologize for my short burst of rage, I just hate people who alt f4 with a passion. If you're gonna play the game play it like it's supposed to be played. General alt-f4 hate thread. -
Dear fucker who killed my friend then alt-f4'd.
bluecrackers replied to bluecrackers's topic in DayZ Mod General Discussion
Yeah but there was no news of anything to do with hackers in the pending update thread, but there was news of measures against alt f4'ing. Go check it out for yourself. http://dayzmod.com/forum/index.php?/topic/42806-pending-update-build-1724/ -
Dear fucker who killed my friend then alt-f4'd.
bluecrackers replied to bluecrackers's topic in DayZ Mod General Discussion
The premise of this game is consequences for your actions, you go into town and you face the consequences for doing so; be they zombies or players attacking you. He shot my friend exposing himself to me, he should have suffered the consequences for doing so. -
Dear fucker who killed my friend then alt-f4'd.
bluecrackers replied to bluecrackers's topic in DayZ Mod General Discussion
OH! Here's another story for you folks. A couple days ago I was in Zelenogorsk and was heading towards the supermarket and all of a sudden I hear shots, so I run into the store and start dealing with some zombies. A few seconds later some survivor runs right in and goes right past me (I was in the back room with my m9 out). So I run out of the store to try and get a better shot at the guy because I have an m16. He runs out chasing me firing his pea-shooter of a shotgun at me like mad. We run around exchanging a few shots for a while, he gets me once and brings me down to about 7000 blood. Finally I get in a good position and decide to turn and take him out for good but to my surprise..... He alt f4'd. Who the hell alt f4's when on the offensive? That's the greatest form of cowardice you can display in this game. -
There's some flaws in this idea, people could easily break down m1014 shells into 4 2 rnd shells and turn something worth 3 points into something worth 12 points. Same with DMR mags and 5rnd m24's but to a greater extent, turning something worth 7 points into 80. I also don't really like this idea in general not only because trading is damn near impossible in this game but because it would complicate things so much.
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Adding Types of Scopes for Snipers?
bluecrackers replied to Iceman2211's topic in DayZ Mod Suggestions
THAT TOO FUCKING LONG TO WAIT!!!!! SDBUYBIAuwvdcTAWSHVSresEVGTSCAXGSDHSAUYF6DC -
Time from hunger meter flashing to loss of blood.
bluecrackers posted a topic in DayZ Mod General Discussion
So yesterday as I was looking around for some vehicles I noticed my hunger meter was flashing so I went into some trees to chop some wood, to my surprise my hatchet was gone. I don't know how I could've lost it but that's beside the point right now, I'm rather close to a town with a supermarket right now and instead of waiting for my friend to get online I'm thinking of just booking it into town and grabbing a can of food. What I need to know is how long before I start to lose blood? I heard it's 15 mins after the meter starts flashing but I'm not completely sure and this is the life of my most well geared character we're talking about here. All I'd like is some clarification. Thanks! -
Adding Types of Scopes for Snipers?
bluecrackers replied to Iceman2211's topic in DayZ Mod Suggestions
I had an idea like this before, like you could find scopes and attach them to any weapon you'd like. For instance you can find an acog scope and add it to your favorite assault rifle. There could be all kinds of scopes too like NV, thermal, red dot, acog, and various types of sniper scopes. It would add a lot of variation in the game. But why stop with scopes? Why not have all kinds of attachments for weapons that you can find? PEQ boxes, grenade launchers, flashlights, silencers etc. -
It seems you're on a foggy server.
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Base Building Overhauling standard Group Dynamics ( A scenario)
bluecrackers replied to 3rdparty's topic in DayZ Mod Suggestions
When you really think about it that's how it would probably work in real life, the groups with the most people will control the most important bits of land and smaller groups will be left to make camps out int he wilderness where there aren't as many resources. Of course people controlling areas like cherno, elektro, and stary will make it rather difficult for people to acquire weapons and supplies when they start out so it should be rather difficult for people to control areas such as that. Maybe increase zombie spawns around areas that have been occupied by people to ensure they can't control multiple city blocks without a rather large number of people. On a related note I think this would allow for barbed wire, tank traps, and sandbags to be used for more than just being a total douchebag and allow them to be used for actual defensive purposes