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Everything posted by bluecrackers
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Just look it up on youtube, dayzwiki, these forums, etc. There are plenty of guides simple enough for a 5 year old to understand.
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This gives me a great idea. Kidnap two survivors like you were kidnapped. Bring them into the hangar. Place a satchel charge at the entrance, two m4's with ammo on the left of the hangar, and one morphine on the right. Inform them that once we have left the hangar that they will have 20 seconds to get out before the satchel charge explodes. Watch from a distance and lol.
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What is wrong with the lighting?!?
bluecrackers replied to Structures's topic in New Player Discussion
It's not messed up, it's realism. When you look at something bright your eyes let less light in so they don't get damaged making less bright areas seem darker. -
Undead labs State of Decay
bluecrackers replied to Acheron (DayZ)'s topic in DayZ Mod General Discussion
Read the edit. -
Undead labs State of Decay
bluecrackers replied to Acheron (DayZ)'s topic in DayZ Mod General Discussion
Oh great, another game whoring itself on the success of Dayz. *EDIT* disregard that, I didn't notice that it was a single player game. Seems a bit similar to dayz though. -
no
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AKM or M4A1 (and where are NW airfield barracks)?
bluecrackers replied to Statik (DayZ)'s topic in DayZ Mod Troubleshooting
M4: >quieter than AKM >Better sights (seriously fuck the AKM sights) >more accurate AKM: >Stronger (not even by that much) I always go with the M4A1 or any variant of it over the AKM. -
So I was in us 1622 and I was moving loot from a broken down vehicle to a tent I had nearby. On my last trip to the vehicle I saw a few guys in ghillies suddenly just teleport to the truck. I shot one but then he popped right back up and they started chasing me. They both had as50's and ghillie. One was named Chadvader.
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So I was on US 791 just now (about 5:AM EST) and me and a friend were driving up to podeba dam to hide thus ural full of loot that I stole. As we were driving I accidentally veered a bit and hit a small rock and after that the ural couldn't drive forward. We could only sort of go in reverse but whenever we tried to go forward we'd just move very slowly to the right. We ended up just using my m203 to blow the the motherfucker up. (after grabbing the most important bits of loot of course) So can someone tell me what I did to this thing? Did I break the drive shaft or something? Everything was green except for the wheels (which were orange-red but none of them seemed to be missing on the vehicle itself) and the engine which was yellow. PS thanks to whoever left their ural near a known ATV spawn point on us 791. It's a shame that as50, fn fal, and all sorts of other weapons that must've been a pain to find had to go up in flames for my amusement though.
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How does the second one reference hacking?
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Trade - LF [NVG/Ghillie/BizonSD Mags/M4A1SD/GPS/Offer] - FT [Loads]
bluecrackers replied to eroticdreamz's topic in DayZ Mod General Discussion
That is quite a random selection of mid-low tier weapons. -
M4A1_HWS_GL_SD_Camo spotted in server logs - should I do anything?
bluecrackers replied to Loque's topic in Mod Servers & Private Hives
I noticed an as50 TWS in there, it seems like he may be hacking. -
Loot Respawn 1.7.2.4
bluecrackers replied to twinturbonet (DayZ)'s topic in DayZ Mod General Discussion
bump -
what speed do the zombies now move at
bluecrackers replied to resistence1993's topic in DayZ Mod General Discussion
They seem a bit slower, I don't know whats causing it though. I haven't updated to the new dayz patch though, only a new beta patch. -
What is your Character's D&D alignment?
bluecrackers replied to Robert-_-Frost's topic in DayZ Mod General Discussion
Lawful evil or neutral evil depending on how geared I am or what sort of mood I'm in. -
Simulated electrical network/system
bluecrackers replied to RoastLamb's topic in DayZ Mod Suggestions
Been suggested about 500 times bro. -
So I've been killed by hackers about 5 or 6 times now. 2 of which have been in the past 2 nights each time effectively destroying what was supposed to be an enjoyable evening of dayz with my buddies. Basically I just want to know: Why can't rocket, the devs, or server owners do anything about this? I already know about the ease of hacking but why is nothing being done about it. I understand it's only alpha and the problem is most likely with battleye or the arma 2 engine but I'd just like a definitive answer. I appreciate any useful input on this matter.
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This post is barely coherent. Please take a 6th grade english class.
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It's alpha dude, bugs are going to happen. Also don't get attached to your gear.
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They're actually working on it now. I wish they'd just take the animations from the chernaurus apocalypse mod, those animations are perfect in every way.
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1. it's alpha, get used to it 2. carry more morphine bro 3. again it's alpha 4. lrn2stealth
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m4a1 holo of course
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Learn to play, lazy ass.
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You know, in a real zombie apocalypse
bluecrackers replied to fluffyg's topic in DayZ Mod General Discussion
I sense you're mad about getting killed by one. Try not making yourself such an obvious target. -
So why exactly is hacking so rampant?
bluecrackers replied to bluecrackers's topic in DayZ Mod General Discussion
I guess this is all just more reason to look forward to arma 3 eh boys?