dan@jasdan.plus.com
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1.7.2.5 Tents and Vehicle Inventories not saving.
dan@jasdan.plus.com replied to NocturnalS1n's topic in Mod Servers & Private Hives
Can also confirm - UK123 just updated today to 1.7.2.5 and our tent is now empty and re-empties itself after every restart. Also all our vehicles have disappeared. I suspect back to where we found them. Our other regular server, UK190 is also in a groundhog day state where every time we login everything is back where it was when the issue started happening. Really surprised there's no word from the devs on this issue - it's a total gamebreaker, way worse than the artifacts - you can work around them, but lack of reliable storage/vehicles is really putting us off playing. Also the item duping is getting a bit silly - if rocket launchers weren't also broken we could be having a field day with our infinitely replenishing stocks of rockets. I suspect a full wipe of vehicles and tents may be on the cards to clean up after this mess -
Just happened again at 11:09 GMT. Also happened several times through the day, and also everyone on the server was made to dance for a while, before they were all killed. Happened so many times on this server now, we'd abandon it if we didn't have vehicles, tents etc. there, which keep resetting back to their state from a few days ago - its like bloody groundhog day :( Not sure if this is a bug or admin restoring from backup because of the hacking or something, but it's making it very difficult to play - persistent MMO without the persistence.
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dayzmod.com - Aug 2012 - Q&A with Rocket
dan@jasdan.plus.com replied to Max Planck's topic in Mod Announcements & Info
Do you envisage any further changes to the zombie spawn mechanic? Current immediate respawn is immersion breaking - areas are never cleared. -
Pending Update: Build 1.7.2.4
dan@jasdan.plus.com replied to rocket's topic in Mod Announcements & Info
Hi Rocket, I'm also bit worried about the Alt-F4 thing and agree with much of what -Cdn-Chard is saying above, basically how do you distinguish people server hopping for loot gathering/death evading purposes versus people server hopping trying to find one that doesn't have cripplingly dangerous lag? Particularly over the weekend there I spent about an hour with my friend trying to find a server which didn't have us and every zombie running on the spot for ages every couple of minutes. Think you need to stabilise the gameplay experience across the servers before you start punishing people for switching between them. It's really difficult to spot a "genuine" alt-F4 by just looking at logins/disconnects. You might need to consider "did the player take damage shortly before leaving" (Although I've alt-F4'd before to avoid dying at the hands of an invincible zombie that broke my legs, had me bleeding out and just wouldn't die no matter how many times me or my friends shot it - lag related zombie issues can be horrific) or "did the player get shot at but not hit shortly before leaving" (also difficult to determine - could have been his friends shooting nearby zombies). Like someone else said - this is a horrible, horrible problem to try and solve, and I appreciate you trying, just voicing some concerns. I also appreciate you need the data to do the analysis to experiment with solutions, so by all means collect the data, see what you can do with it etc. but I'm not sure the time has come you can start with the actual punishment. One other note is the zombie respawn rate seems ridiculously high at the moment - I quite like the new behaviour and am glad the deafness is being resolved but I kind of feel that once you have cleared an area it shouldn't immediately within seconds be repopulated - we've started having to do stupid things like identify a zombie to try and not kill, which is spoiling the immersion a bit - don't kill that last zombie or you'll immediately have to deal with them all over again and end up with a constant non-stop swarm repeatedly coming after you - feels too much like gaming the system and breaks the feeling of the persistent world really badly. Overall though, thanks for DayZ and keep up the good work - the most interesting gaming experience I've had in years! -
Build 1.7.2 Rolling Update
dan@jasdan.plus.com replied to rocket's topic in Mod Announcements & Info
Had an issue where I left a load of stuff on the ground by my friend while I nipped into the shop in Zelenogorsk. Got eaten by zombies and when I clicked respawn all the stuff I'd dropped on the ground instantly disappeared as my friend was looking at it and about to start picking it up. Not sure if this is by design but it definitely spoiled the immersion and lost us some vehicles repair supplies we'd been collecting.