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Everything posted by guirc
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LOL, just the worst suggestion ever.
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Change to I.
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ArmA 2 engine, can't change ^_^
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Servers with no PVP, for those to kill just Z's
guirc replied to islandjack1's topic in DayZ Mod Suggestions
Non PvP DayZ server would be the server hoppers and Alt+F4s paradise ^_^ -
The thing is, how gonna you block it?
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Cheerfully-annoying way to reduce banditry and improve co-op
guirc replied to Qev's topic in DayZ Mod Suggestions
LOL, got sniped in Cherno, can't play for 2 hours. Fuck logic. Also, I prefer to lose all my stuff to get banned 2 hours from the server I like to play. -
First thing, if you expect some raging about banditry, you're wrong Second thing, please guys, do not start a "rage discussion", or I will need to buy some popcorn, but I am really lazy, so... Third thing and last thing, if you are going criticize, make a suggestion, or any other comments, please read the intire text and interpret it. I found this myself as begin not a solution, but, a decision of being a bandit. Banditry by this concept, would be like "Ying- Yang". I think there should be downsides and upsides. - Downside: You start to see visions (ghosts 'n shit, dead people, bodies that don't exist), people that aren't there, people you killed, see people as zombies, etc... - Upside: "Lucid" vision is improved, can hear shots better, can hear heartbeats better and louder, human step is slightly different of the zombie step, reload slightly faster ("requires time with the weapon"). This is directly connected to humanity. Begin a bandit is not an upgrade, it's a condition. //discuss
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Ah, forgot to do a decent mention on humanity. Obviously, the effects would come with time and the kills you have, when you kill someone you won't just have all the "symptoms".
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I really like the laugh idea, looks insane, he drops his weapon and start to laugh insanely, I also quite enjoy the idea of the insane player just start to shoot randomly, but full auto... I think not, could you imagine if by a bug or whatever, a Lee Enfield become a full-auto gun ? :huh:
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The thing is: People spawn, get a weapons, goes to Cherno, kill people, dies, and then, again. People spawn, get a weapons, goes to Cherno, kill people, dies, and then, again. People spawn, get a weapons, goes to Cherno, etc... Begin a bandit, shouldn't be easy, should be? Even in a War, you kill enemies, that were trying to kill you, and the same way, soldiers go insane (sometimes only, no insults), even they knowing he was defending himself. Now imagine yourself, killing a innocent, that was looking for beans, and he looked at your eyes (just like a dog asking for help), and you kill him?! Without remorse?! Only if he was a serial killer I think... Also I already grabbed my popcorn B)
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If you want reality, buy The Sims, create a mod for it, and then, play. Simple as fuck. Don't get my post seriously, but DayZ (ArmA II) is just a game.
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The Adrenaline Status - Stop ALT+F4ing
guirc replied to IceCreamSandwich's topic in DayZ Mod Suggestions
Won't work, people will just turn off their internet. -
The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
guirc replied to Time Glitch's topic in DayZ Mod Suggestions
This is why it won't work, will never work. If you had a team, surviving could be much more difficult, since you need to SHARE things. What this means? Lone bandits trying to kill you no matter what for a Soda Can. The error is in "living hell with scarce supplies". -
Zombie are dumb, I think if they saw something running, they should go after, no matter what, like: a zombie passes in front of him, he will try to actually get the another zombie, not the player, because actually, he didn't see the player.
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Unless we get flags/effects for murder, this game will just be Deathmatch.
guirc replied to PinkTaco24's topic in DayZ Mod General Discussion
http://dayzmod.com/forum/index.php?/topic/27875-incentive-for-not-being-a-bandit/page__st__40 Please, see my last post. -
I think there should be downsides and upsides. - Downside: You start to see visions (ghosts 'n shit, dead people, bodies that don't exist), people that aren't there, people you killed, see people as zombies, etc... - Upside: "Lucid" vision is improved, can hear shots better, can hear heartbeats better and louder, human step is slightly different of the zombie step, reload slightly faster ("requires time with the weapon"). This is directly connected to humanity. Begin a bandit is not an upgrade, it's a condition. I wish rocket see this post =P