L0G!N (DayZ)
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Everything posted by L0G!N (DayZ)
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Switching from DayZ commander to Six Updater?
L0G!N (DayZ) replied to 25Uniform's topic in DayZ Mod General Discussion
For some reason Commander downloading the patches is ssssssllllllooooowwwww as hell though it feels like i'm back in 1996 on dailup trying to d/l a centerfold, so i tend to use both, but for some mysterious reason SixLauncher is still on patch 1.7.2.4 and thus it won't update to 1.7.2.5 ... this is annoying as heck and shouldn't be needed for a simple patch, then again it's not even showing the amount of MB's it's going for... i guess it's all 'alpha, alpha' but when you want to play it's dang annoying, at some point 'people' invented mirrors and d/l managers and what not ... so if something could be done about the availability of patchreleases that be great, i tried google, but realy since they include forums in their search results the whole 'finding' things through google has gone to shits, searching still works though, but finding things (like one used to do on google) well that's long gone... /sigh ... 6min-14% of 1 of 2 ... let's hope i can play tonight... -
If you are 'good' at something... professions & teamwork
L0G!N (DayZ) replied to L0G!N (DayZ)'s topic in DayZ Mod Suggestions
@OCD Seeing we could keep this up for a while, me pointing out that in essence one would not be restricted and you repeating in essence we are restricted, basically turning this into a discussion about the essence of restriction. And obviously a fundamental discussion about the essence of a sand-box game would soon follow or atleast be part of the discussion... and while that discussion may be interesting it will not help this suggestion along any time soon... So let me change the angle of the discussion. What if the toolbelt slots would be more limited (in relation to Ingame now) so you are restricted in what you can do off the bat (do note this is already restricted by the tools you find). But now these toolbags are in the game, and if you find the right ones (possibly various combinations may work), you would be able to carry all the tools again. Players would still feel restricted, atleast for as long as they don't have all the needed toolbags, and thus may decide teaming up is in their interest as it largely expands the things they can do at that particular moment. The KoS is still that double edged sword of being able to do more, or being able to do a little bit more yourself (with bags of the killed player), or just prevent being shot one self. So for a large part of the gameplay (early to midgame) the suggestion would work. Then if you have all your bags and found all tools you would be able to do everything yourself again (maybe hold 1 or 2 in your bag) Would that change your mind ? (can't give the exact number of slots on this one though, little time atm. and it's nowhere near clear howmany tools there will be) -
Tnx, i was obviously not aware of this :) ... so that would obviously mean that a player can only get 1st & 2nd degree burns and death to follow, as there is no need to make people painless ;)
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Loot Damage! Making you think more before PlayerKilling
L0G!N (DayZ) replied to mattldempsey's topic in DayZ Mod Suggestions
I don't think snipers kill people for their loot, they just kill people... Other people are less likely to kill for loot either, they kill so they won't get killed instead... But yeah it would make dieing a bit more meaning full in regards to your mates not being able to grab all your gear... -
Restructured Loot Tables (Pretty long post)
L0G!N (DayZ) replied to KnT47r's topic in DayZ Mod Suggestions
While I agree the loottables should be re-evaluated based upon experiences and data, there is one thing that is missing from this whole post... ADD MORE ITEMS TO SPAWN!!! Adding more items will automatically put 'pressure' on loot-drop-chances, only a couple of items can spawn each time and the chances of the items that can drop that time are always 100% when combined together. So shifting % around only makes one items spawn more often than another. But add more items to the loot tables and other items just spawn less, because this new item needs a % of chance to drop too! ... also, once more buildings are enterable there are going to be a lot more places where loot can spawn, and thus there need to be more items! Possible items: - Clothing of all sorts, tons of it - More different food items, based upon calories instead of just 'filled' - More different beverages, based upon 'hydratation' instead of just 'filled', esp. sugary or alcoholic beverages would also provide calories. - More different types of melee weapons - More 'trash items', partial maps, notes, postcards, shopping lists, w/e - Now that upgrades and guns can spawn seperately, do so - More different types of bags, also broken ones (http://dayzmod.com/forum/index.php?/topic/30663-cut-down-inventory-space/ ) - More types of tools - More types of base building items - (rechargeable) bateries, batery boxes for vehicles, generators, light bulbs, electrical cord, soldering iron, solder, fuses, resistors etc... electrical items using bateries... - etc. and so on... After all these things get added, THEN the loot tables can have a good evaluation, and it's fairly likely several items will spawn way less just because there are now more items that can spawn in it's place... -
http://dayzmod.com/forum/index.php?/topic/31604-use-weight-on-items/ /\ is a realy detailed and elaborate post on weight, feel free to leave a comment to bumb it back to life ...
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Tools, tool belt and usability
L0G!N (DayZ) replied to Zing Freelancer's topic in DayZ Mod Suggestions
I would eventually prefer a slot to stash away weapons, and the use of 2 hand slots to then have 2handed weapons, main hand items, and both hand items. If you were to check the inventory mock-up attached to the post linked in my sig you can see i added a shoulderslot (for a rifle) and a 'behind belt' slot for a pistol or other items that make sense 'behind a belt' (hatched crowbar) and 2 hands each their own slot... -
Multi Map Dayz - linked servers.
L0G!N (DayZ) replied to Strategos (DayZ)'s topic in DayZ Mod Suggestions
@Mr Two, yes thats all fine and dandy, but my response was to the suggestion in the OP and that one does work with public servers and not an 'Eve-network', and if you would have read the whole post you would have noticed i already acknowledged that there would be a way around these issues IF BI would run their own server network ;) -
RE: "Remove starter backpack?" Dont remove instead change it?
L0G!N (DayZ) replied to Tyler_Sharp's topic in DayZ Mod Suggestions
this thread pretty much formulates my stance on this inventory issue as a whole: http://dayzmod.com/forum/index.php?/topic/30663-cut-down-inventory-space/ -
I think starting out should be even harsher http://dayzmod.com/forum/index.php?/topic/30498-start-us-off-with-nothing-please/ , also by reducing the amount of inventory we have as well http://dayzmod.com/forum/index.php?/topic/30663-cut-down-inventory-space/ and it should eventually be linked to the clothing you wear http://dayzmod.com/forum/index.php?/topic/66549-full-clothing-thread-compilation/ (also check inventory suggestion in the link in my sig). As far as backpacks go, i'dd prefer something like this: 1. toolbelt bag(s) - 3 slots (see related thread regarding toolbelt in my sig) 2. Broken Czech Vest - 4 slots *can be repaired with needle & thread 3. Czech Vest - 6 slots 4. Broken Cayote Patroll - 6 slots *can be repaired with needle & thread 5. Coyote Patroll pack - 8 slots 5. Severly broken Assault pack - 8 slots *can be repaired with needle & thread BUT only to 10 slots. 6. Broken Assault pack - 10 slots *can be repaired with needle & thread 7. Assault pack - 12 slots 8. Severly Broken Czech Backpack - 12 slots *can be repaired with needle & thread BUT only to 14 slots. 9. Broken Czech backpack - 14 slots *can be repaired with needle & thread 10. Czech Backpack - 16 slots 11. Severly broken Alice pack - 16 slots *can be repaired with needle & thread BUT only to 18 slots. 12. Broken Alice pack - 18 slots *can be repaired with needle & thread 13. Alice pack - 20 slots 14. Severly broken Coyote Backpack - 20 slots *can be repaired with needle & thread BUT only to 22 slots. 15. broken Coyote Backpack - 22 slots *can be repaired with needle & thread 16. Coyote Backpack - 24 slots And i will assume you can fill in the commen/rareness of these yourself :)
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@The_Old, its because on of you is running upright and the other is running crouched ...
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So why not find that thread and bumb it? I saw it too and it was a good thread, though perhaps all those that wanted commented on it already and there was nothing more to say about it? And even if you want to re-discuss a certain topic atleast expand upon it, or include more things. This is just one example of random loot locations, and there have been many more suggested: - Military helicopters (in the game) - Military convoys - Ambulances - Supply Airplanes - police or ME convoys - more? That way there would atleast be chances on a new angle on the whole discussion instead of a mere re-run ...
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No offense, but there are times i wish they made humans brighter, atleast bright enough to use search that's all, they don't have to turn into sunlight bright Einsteins... I actually checked this last night where i live, well i was standing at my window smoking, there was about half a moon and some clouds, so please be so kind to stay up till about 2am this weekend, and take a look outside to see how dark it realy is. then compare it to the darkness in the game, OHW! and do pay attention on whether there are clouds infront of the moon, both IRL and Ingame, to experience how dark it gets...
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Also, the whole reason of having a camp is to 'prepair' for death, while i understand that this means (in the current game) a big part of the game can be avoided, shouldn't it be up to the player him/her self on whether they want to do this to themselves. It doesn't hurt any other player, in fact, it leaves more loot for them around the beach, because nobody with a tent will go and look for any... Do i think that there should still be a penalty for dieing that can't be circumvented like 'loot' basically can, YES! there should be all sorts of progression related to the character's skillsets that can't be so easily replaced. So instead of blocking off something that is cool in the game, try and find other ways to accomplish the goals...
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If you are 'good' at something... professions & teamwork
L0G!N (DayZ) replied to L0G!N (DayZ)'s topic in DayZ Mod Suggestions
In part this depends on how commen certain packs are, and otherwise i think this is a weak argument, because you can't use a G17 untill you find one and if you do you have to drop your makarov, and you can't change these weapons if you group needs you too. So it's exactly within the convines of the game. And yes you will have to make choices and you can't be everything at the same time, that's the whole idea behind the suggestion. yes indeed it's a double edged sword here, but as you conclude yourself in the rest of your comments, you will need others to easily do everything, so either you KoS for the stuff you want, or you try to see if this person might be willing to team up so you can both do more. And i have no illusion about stopping certain people to just KoS or snipe other players, i don't see them as the true problem. These players add a certain risk to the game that zed's just can't provide, hence the 4 slots to make survival (staying alive) possible for them. But even for these players there are now reasons to team up with other snipers, because together they be able to do more than on their own. For a great number of regular players though, that currently KoS because there is nothing to gain from working together the game changes, there is something to gain, and thus is becomes a true choice again to KoS or Not. Which i think it should be... exactly, I appreciate you going through the list of pouches/bags to rightfully conclude this. And I am glad you came to the same conclusion as myself, so from the way the pouches are set up they will do exactly what they are intended to do ;) Well that's not true, limiting would be if you would not be able to use a tool because you are not allowed to, because f/e you didn't pick the mechanic class, or you didn't unlock the 'wrenching perk', or haven't killed enough zeds to gain XP to use a certain tool (aka. all sorts of RPG ways). There is nothing preventing you from carrying most of the tools in your backpack, and switching them out on the toolbelt to be able to use them. BUT, you if you choose to do so you will have less space in your backpack to take other usefull items, like food/ammo.And if this suggestion would indeed mean that you need 4 people to do everything efficiently and effectively, then it does exactly what i meant for it to do. It will 'gently' force people to team up, and to team-up you need not KoS ... So I don't realy get how you conclude that this wouldn't work, if from your arguments i can clearly conclude it would work. That you don't like it is another thing entirely, and you are free to do so :) -
@Steiyn, i normally don't respond like this but some of your posts just leave me little room. When reading these responses I see 'a little kid that hasn't been around long enough to know how the world works', to put it in your own words. There are absolutely NO RULES in the world, all there is are the futile attempts of humans to set rules, and even these rules have no consequences unless you are cought. Just pick up a news paper once in a while, or visit a news site instead of a pron site to broaden your horizons! How do you know it's actually admins abusing servers, and where is your proof, if you have proof why don't you just REPORT them! Instead of generalizing and pointing fingers in a general direction. It could just aswell be some hacker banning people as they please, or changing settings, but if you don't know what you are talking about then it's always a good thing to point a finger at the next best thing... I'm not accusing you of discriminating, but i do hope you will THINK about what you imply, and how all sorts of groups within society have been deamonized based upon hollow accusations, or just because people didn't know any better (to name a few: black people, witches, homosexuals, bisexuals, jews, muslims, christians, poor & homeless, and i likely forgot tons of other groups as well) But tbqh. after reading the rules i can only say that they mean I won't be hosting a server anytime soon, some are truely rediculous. And there is a clear reason why they are rediculous. This is a mod for a moddable game, the moddable game doesn't have ANY rules, else it not be moddable. So as long as it is NOT a stand alone where these rules can't be bend, it's all but a mod to a game that has no rules, cheering on how this moddable game made this 'game' possible, to the impose all sorts of silly rules NOT to change the gaming experience in the mod... well that just made a lot of those statement nothing more than hollow words! Not that i'm surprised, i've been around the gaming industry long enough to understand that 99% of what is being said or promised is just as empty as the gamedevelopers bankaccounts are full ... and yes that is a stab at Rocket and the Dev.team, not saying their words are hollow persee, but some of their rules are just ignorant, and i'll say which: 1. Not being allowed to enable chat 2. Not being allowed to password the server or lock it 3. Demanding reporting of server issues 4. Not being allowed to kick people for smacktalk 5. Demanding reporting of kicking, and banning Point 1. not having chat makes the game very anti-social, if i were to run a server for a game I would want chat enabled *period*, Rocket may want to experiement with it, well we all seen what it does, experiment successfull result is that chat makes the game a more social experience. Point 2. i would pay for this server, when i rented it it is 'mine' for the time i paid for, and i can see how the Dev.team would want this game to be played by everybody... but if i want to have a friday night running drunk & naked through Electro party, while not being bothered by lame snipers, i should be able to do so. Or if i want to run a survival/deathmatch war against another clan and don't want any randoms to mess up our match, I should be able to do so! point 3. Demanding? more on this below.. point 4. If people are being douches in your frontyard of your rented home, you will likely kick them off your lawn, I would like a social fun experience on my server so idiots can just go be an idiot on another or their own server! point 5. Demanding? If i run a server with my clanmates we all chip in, so if one any particular night a clanmember logs onto vent saying he can't get in the server because it's full. We kick 3-5 people off the server to let the (wo)man in, he is paying for this so (s)he should damn well be able to enjoy it when ever (s)he pleases! And obviously i'm not going to report every instance. 'We' ran servers in the past, and this scenario happens atleast once every 2 days, it's not that these people done anything wrong, they were just occupying places that were 'paid for' ... Lastly the 'demanding' tone these rules are forged in, i can only say that i feel somewhat scoffed by them, without people PAYING for servers there WOULD NOT BE ANY, but perhaps 4 servers run by the Devteam. The server rental community actually make these 1mill+ amount of users possible, and I get there are some things that should be set and that they'd like to know about troubles/bans etc. But what's wrong with just requesting such things. I wish the rules on this here suggestion forum were formulated like that or even upheld to any degree, we don't pay for being here.. But in regards to server owners, well the devteam should be thankfull to have them around, they'dd be nowhere without them, so a little politeness & respect wouldn't hurt one bit! And if they can't deal with that, they should just host the servers themselves, so they can truely set and uphold the rules. I'm sorry for being a little harsh on some occations, but realy, host a few servers of your own with a group of people chipping in, THEN come back and please use search b4 making a post about hackers having more rights than admins! (because there is a realy good thread running on that already!). Also at the devteam, Rocket says he wants honest opinions, so i can't be more honest than the above, i hope you can respect that instead of abusing modpowers to remove any sight of critisism on your own actions! I gave clear arguments and while some of this post might come across as a little agitated, it's because it is :) ... but i dislike powertalk so there should be to many of those in here. Respect :)
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If you are 'good' at something... professions & teamwork
L0G!N (DayZ) replied to L0G!N (DayZ)'s topic in DayZ Mod Suggestions
tnx, idd love to know what/which kind of pouches you think are unbalanced, i may be able to deal with it in the suggestion so it become even better :)@OCD, so how doesn't this suggestion do exactly that? aka. play how you want with the room your are given to carry your tools :P ... we could go on like this for a while, i guess you just don't like this suggestion and it's clear to me. But there is nothing i can do to change it so you would like it, because it's based on restricting the amount of tools you can carry and that is done for a couple of reasons that come from the gameplay (hardly incentive to team, Killing on sight). This could be a fairly easy and full freedom fix to atleast try and deal with these 'percieved problems'. And giving people these pouches AND full amount of toolbelt-slots, would in my view be even more rediculous. So your objection is noted, but my suggestion remains as it is ;) -
* Sorry for these: hooker*: can't loot anything, has to earn items by providing services pimp*: useless MF that can only get stuff by knocking a hooker unconcious and taking stuff from them. Depressed: has to take prozac, alcohol or any other happy drug, or will cut or shoot self. Homosidal maniac: can only pick up an axe, laughs hysterically after every kill, pro. take a lot of bullits to truely die.
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I neither does 95% of the playerbase i would guestimate. So no, you won't get such a suggestion from me, the only 'gun handling' suggestion i could force upon myself is reload speed. As you do build up a routine the more you get used to a certain weapon. I actually wrote this 'book' today, http://dayzmod.com/f...ilation-thread/ and most of it is done. Now i won't say all of them are top notch suggestions for progression, but some (to me) certainly are, feel free to comment on them... obviously learning-by-doing is again a part of it, but it features as a seperate thread...On the whole implementation thing, I would assume the stand alone to give room for a lot of things 'special' to DayZ, and coded anew instead of recycled, just taking the gfx engine basically and perhaps the core game engine from Arma3, so i am not to worried about implementation.
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Mo' people using search, now THAT would be an improvement!
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Zeds have preferences apparently? they only ate the horses...So question back. Howmany stakes on a horse?
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I know what you are trying to do, i just don't like how it forces me to do that which i choose and not learn anything else, if the game is good than certain things can be learned within the game itself, and that should be enough to actually do those things. For all other things i suggested: http://dayzmod.com/f...es-professions/ that myself. So also @Again_Dejavu, yes i dislike restricting classes, but i do think there should be progression in the game, non restricting progression though, so you can learn everything, given you spend the time doing it, and if possible with some playerskill involved too... @Redfield, flying anything is excluded from my list of things to learn, because you will have to learn it in the game, it doesn't realy matter if that only takes a couple of hours tops. And i am fairly sure you could fly a chopper IRL, just not to sure how high and for how long ;)
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Multi Map Dayz - linked servers.
L0G!N (DayZ) replied to Strategos (DayZ)'s topic in DayZ Mod Suggestions
This exact idea has been lingering in my mind of sometime already... The biggest issues i stumbled across everytime are: 1. Do you give Publicly hosted servers a choice to which map they run? see, first off all, for some reason players develope a 'like' for a certain map, and given a choice they would prefer to run this map on their server. Second, especially when base building comes along and the stakes increase, it be more strategic to pick the map that most servers run, as people are less likely to cross over into the map you build your base 2. Related to 1. What if servers are constantly full? esp. if certain areas you want to goto are in limited supply ... 3. How about difficulty setting on servers? if DayZ keeps comming with different settings you could go from a recruit to an elite server could easily be fixed though by having just one difficulty setting, so everybody plays the same game 4. What priviledges do you give admins? If they kick you off of a server of a certain map (you finally managed to get on) and now all servers with that particular map are full, does that mean my play session is over for tonight? 5. If you don't give admins any rights, nor any choice in which map they run, why the heck would you host a server? (other than being a big fan!) biggest reason to get a server is to have the freedom to choose maps, to kick annoying idiots, or to make room for a clanmate that is also paying for the server (aka. guaranteed playing on a good connection/and not having to suffer admins on other servers.. So the idea is good, but there are some issues with it that are not so easily solved. I would personally LOVE IT though, especially if they would build the whole of Europe, or perhaps even the whole world into DayZ and we could go everywhere!! On the other hand, i know of this game called GuildWars1&2 that has been running an MMORPG without a subscription for years (well 1 has)! And due to that, and the financial reports of certain gaming companies that charge a subscription; It's clear that with a good server structure and netcode, it's well possible to run this whole world by 'yourself' and not have people constantly paying for it ... aka. subscriptions are just moneygrabs with no added value and if you actually pay one you should scratch yourself behind the ears! Can BI do the same as ArenaNet though? well that remains to be seen... -
A Deck of Cards is what we all need
L0G!N (DayZ) replied to Foulcorn's topic in DayZ Mod Suggestions
I think this may well be a fun idea to add, especially a dice game is simple enough to add. Heck you could find both and start a casino on the Electro Strip :) ... It could also be a nice way to decide who gets to go into the zed infested town to get the loot this time, or decide on whom gets the last can of beans ... So for a can of beans: L0G!N throws a 7 ... humbugs! -
Death needs penalties. Suggestions welcome
L0G!N (DayZ) replied to Rising (DayZ)'s topic in DayZ Mod Suggestions
That is ONLY true if this progression would mean any player is less likely to die from a hatched in the chest or a bullit to the cranium, and obviously no sane person would ever include such a thing in DayZ ... with that your whole argument goes down the drain, all progression does is make it suck more that you die, and that's exactly what is needed. New people are actually less punished, seeing they haven't had time to progress...So basically you assume some sort of Progression that you fear the most, and use that to dismiss something that may happen to use the correct term but has nowhere near the results you fear. I won't draw conclusions, but something tells me that you just don't want to die and feel realy bummed loosing all that progress you made, then again i can be wrong... here read this: http://dayzmod.com/forum/index.php?/topic/66500-full-character-progression-compilation-thread/ and tell me what you think