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GarronB

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Everything posted by GarronB

  1. Another example that sticks with the relative simplicity. I hope you improve what you have. I know not all players care, but I think some attention here can make the difference between an awesome game and the hit of the year.
  2. GarronB

    DayZ Devblog 4th February 2013

    Yeah, stable growth has nothing to do with commercial viability.
  3. GarronB

    DayZ Devblog 4th February 2013

    No offense man, but I doubt "retro 90's" is what the dev team is going for with the UI. Call it postmodern if you like. It limits the appeal and commercial viability of the product. I seriously doubt that it is intentional.
  4. GarronB

    DayZ Devblog 4th February 2013

    This is exciting. The new areas, the swamp, improved animations, clothes. Love 'em. The opening menu looks about 10 years old. The font choice is lousy. The gradient buttons, too. It doesn't look inviting. I mention it because somebody took the time to overhaul it, but they made some bad choices. The mechanic of looking at something and then get contextual actions (open gate, etc.) or scroll wheel to change the intended behavior? I really hope this gets an overhaul. I hope the team chooses to involve a good user interface designer who is not part of BI projects (BI is infamously bad at UI design). The simplicity of DayZ mechanics and gameplay are marvelous; the cumbersome UI takes a lot away from that simple soul of the game. I work in this field, so free feel to ping.
  5. Dusk in Grishino https://soundcloud.com/dannybrian/dusk-in-grishino
  6. GarronB

    original music for DayZ

    Hah, thanks TIC321! The suggestion is to let me write the standalone soundtrack. :)
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