pulse89
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Everything posted by pulse89
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Temp bans? I've assumed all of these bans are permanent global, maybe they're all temporary. Has anyone else that was banned been able to log back on?
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Wait, what? First time? Isn't a global ban permanent and across the entire game? Or did you buy another copy? As above, does this mean the global bans may just be temporary/an incorrect error message and I can now start playing DayZ again without fear?
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I know, I guess I didn't make my point clear enough, my bad. What I meant was that if people who run through Steam aren't getting banned then it clearly has something to do with the beta patches that are automatically applied with SixUpdater or DayZ Commander which, as far as I know, aren't applied to the straight Steam version. Which makes me nervous as I use SixUpdater as well so looks like I'm refraining from DayZ until all this gets fixed...
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Has anyone using Steam gotten a global ban in line with these? As far as I know Steam doesn't use beta patches so if there is absolutely no legit player that has been banned that uses Steam it would add weight to the arguments.
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I would prefer lots of slow zombies Walking/Dawn of the Dead style but I understand that because of engine limitations this is difficult so for now I'm happy with the 28 Days Later style and can even live with the erratic moving and Olympic sprinter zombies, what really needs to be fixed RIGHT NOW is the spawning, I hate going into a town with a total of 8 buildings, doing reconnaissance and counting approximately 15 zeds then leaving the town with no ammo, 50 zombie kills under my belt and another 10 zombies on my tail. The no-spawn radius should be increased to around 100-150m and the spawn rate reduced.
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I have been lurking and reading the stories being told around the Bandit Campfire and although not one myself, I find the mentality of the bandits here interesting. This lead me to one question. If this was a real life situation, how many of you guys would actually transfer the mentality you have in this game into real life i.e. shooting almost everyone you meet, intentionally luring people to their deaths for no more of a reason than "shit 'n' gig's"?
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I completely agree with this, I was on the verge of starving today and went to the nearest town which happened to be Msta as well. All I had was a cz550 and a m9sd so I decided to pick them off from afar, I spent a good 10 minutes shooting about 20-25 zombies before I gave up, they were spawning right in front of my eyes. And I soon as I decided to move in and try and sneak in there, I took one out with my m9sd, turned away, turned back and there's another one there. It couldn't have come around a corner because it was too open for it to get there that quickly. It's near impossible to raid small towns now, solo or in groups.
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I know there's no definitive answer so it would be who THINKS they would transfer the mentality of it's better to be selfish and would befriend people with the intention to kill them the moment they no longer have any use for them.
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How do you survive as a lone wolf?
pulse89 replied to The Killing Joke's topic in DayZ Mod General Discussion
Lone wolfing doesn't necessarily mean not ever grouping up with other people. Sometimes you need to use other people as a means to an end, that being said I'm not a bandit and so I won't kill people for gear I want, instead I'll group up with them to help me to loot a town/airfield for gear, they get what they want I get what I want with less risk, win/win. But after all is said and done we will part ways and go do our own thing. Generally I won't group up with someone for more than half an hour, that being more of a "I don't have time to play the game for more than an hour anyway" thing. But as it's said before, being alone you have to rely a lot more on stealth, if I have to shoot zombies I clear a lot of them before actually going into a town. After the uni semester finishes I'll have more time to experience what it's like in a group. -
Not really! The auto bandit aspect breaks things worse than my suggestion. If people want bandits to be a valid option forcing bandit status on anyone defending themselves breaks things more. Frankly I'd prefer Bandits to not be an option as me killing Joe out in the middle of the forest should not change how others see me. It's like the telepathic guards in Oblivion. Steal a piece of bread' date=' all the guards in town instantly want you dead. That breaks immersion more than forcing the player to pick their faction as it were. Another option would be to allow players to "flag" others as player killers. As the global chat rumors etc come and go... as you meet up with roguish players etc, you could select players and flag them yourself. Then when you see them again something can be done to indicate your personal aversion to them. O. [/quote'] This, I like the idea of flagging people. My thoughts are some sort of Wanted List in certain towns..I think that might be a bit difficult to implement though. But definitely get rid of bandit skins. Also does anyone who says "Soon everyone will be bandits" actually have a look at the front page stats? At the time of writing there are 33655 alive characters and only 4591 of them are bandits. Which means that 13.6% of players are bandits...quite far from "everyone".
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Yes, scrap them but have the ability to have custom skins or at least choose.
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I play how I would be like in real life, I give people a chance but as soon as they do something to cause me to mistrust, I will either watch them closely or shoot them on the spot. Luckily I do more good deeds than bad so I'm not a bandit but I'm sure it's only a matter of time before I do. I also don't understand the "I kill for supplies" reason, I have never had trouble finding enough supplies, in fact right now I am in abundance of food and water which were all acquired through non-violent means.
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Me thinks this would be too intensive for the majority of peoples systems but if not it would be awesome. I greatly prefer urban warfare than rural fighting.
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At the moment I've got AK-47 with 4 mags Remington 870 and bucket loads of ammo M9 Silenced 24 Slot Coyote Pack Everything except GPS and NVG Various food and drinks stuffs, can't remember off the top of my head Still alive and kicking so hope I find some NVGs soon
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Turn Off Passive Humanity Increase
pulse89 replied to adrianscholl's topic in DayZ Mod General Discussion
I don't think killing bandits should have quite the high cost it does at the moment, maybe a decrease in say 200 instead of the 500 it is now. This, of course, would have to go hand in hand with the removal of the passive humanity increase. -
I am surprised no one has mentioned this yet, that I could find using search anyway. But what about scrapping the morality system, the bandit skin and friendly fire and just having the bandits as "opfor" that you can select at the lobby. It could be set up to be like the Insurgency game mode, where for example in a server of 50, 10 will be bandits while the rest survivors (of course this ratio is just an example). And as the bandit skin will be scrapped there is still that element of trust/mistrust as everyone will look the same and the person who you've been travelling with for the last 10 mins could still just turn and shoot you in the back. Thoughts, criticisms, improvements?
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You know what, fuck it. The more I think about it, the more I realise this is a retarded idea as it's essentially what the game is now, with just less defined sides and friendly fire. Delete thread please?
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Friendly fire would be turned off so survivors can't kill survivors and bandits can't kill bandits.
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Because there seems to be a lot of complaining about the morality system and from my experience the majority of bandits aren't actually bandits but survivors that had to defend themselves and now get shot on sight. This way people who actually want to be bandits get to be bandits and people who want to be survivors get to be survivors.
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It seems like there is a lot of this going on, it's been happening for me ever since the 1.5.4 update. But given the amount of threads that have been started about this, I'm positive there will be a fix in the next update.
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Apparently it's an engine limitation, so I think the only way to stop this would be to slow them down a bit...or at least make them stop chasing you after a while, say after 2 minutes they slow down and stop.
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It's not the speed I have a problem with, it's the fluidity of the running. One zombie sees me, begins sprinting and I try to take aim...then takes a complete 90 degree turn instantly without lowering his speed. In real life this would obviously cause them to fall over but in game it just makes the zombies incredibly difficult to shoot before them getting to you and taking at least one chunk out of your flesh. Especially when they do this every few seconds and at 15kph.
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I tried looking for this but couldn't find anything on it...which is surprising as I thought someone would have asked about this. Anyway, is there any plans for this mod to continue with Arma 3 when it is released?