SneakAttackITB
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To all the "Murder isnt RP;Flag it;Etc." Threads here
SneakAttackITB replied to Fusty (DayZ)'s topic in DayZ Mod General Discussion
yea, don't shoot and you will die again. Just because you got shot by another player is exactly the reason you should shoot the next one you see. Why should you expect a different outcome from the same scenario? Adapting is exactly what they are doing. -
New player animation (Play dead) + other changes
SneakAttackITB replied to jaynich's topic in DayZ Mod Suggestions
this. But they would probably be the ones playing dead until someone walked by -
Aggression Timer : Solving the ghosting/log offski problems.
SneakAttackITB replied to pagerage27's topic in DayZ Mod Suggestions
true, but i don't think you will ever completely eliminate logging off to avoid something while being reasonable length. It could be a lot longer and that would fix people trying to avoid death and server hopping but if something comes up irl and you have to log, most likely you would go pick some corner to hide in and afk while the timer expired. it would suck to log back on and spawn from scratch because someone happened to find your character. I am all for a log timer, as long as its reasonable. 5 minutes is a pretty lengthy to the casual hour-a-night gamer. Personally there's no way I would sit and wait 5 min to make sure I logged correctly, but idk maybe that isn't an issue for others. edit** I've never played eve and correct me if I'm wrong, but i would assume if you die you don't lose everything and start from scratch. -
Aggression Timer : Solving the ghosting/log offski problems.
SneakAttackITB replied to pagerage27's topic in DayZ Mod Suggestions
Agreed, implementing a timer to expire before an action takes place would take minutes to implement in code. I disagree though about allowing the player to move while the countdown is active. I would recommend to put the timer between 15-30 seconds and any movement would cancel the countdown. Otherwise you can turn a corner and continue to run away while the timer is active. If movement cancelled the exit sequence, there's no way a player could log if someone was chasing you around corners etc.. -
Realistic? Remove the ability to respawn.
SneakAttackITB replied to steeve21's topic in DayZ Mod Suggestions
it wouldn't completely stop respawning until you find a spawn you like, it would just require an extra minute to go and find something to kill you. Also, if you're in the middle of the forest and you break a leg, do you really expect someone to spend an hour or two crawling around to find stuff or hope someone manages to find you? I would kill myself in real life if that were the case (which you can do by the way). What if you get stuck somewhere or glitched? You just have to hope someone comes and shoots you? -
My first murder and now I feel guilty
SneakAttackITB replied to dnoparker@gmail.com's topic in New Player Discussion
I've learned to shoot first, no use risking ur life. If they say friendly it doesn't mean anything, just shoot. Although, my first one was on a helpless survivor running around, and i had no guilt :) -
Agreed. Plus, that is the whole point of getting rare items (assuming it would be a rare find), to make the game easier. All the high end items do. I think it's a great idea and a lot of my friends playing have mentioned interest in it as well. Shock status would be a good idea as well, though I would be happy without it.