![](https://forums.dayz.com/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_pattern.png)
![](https://secure.gravatar.com/avatar/283ddaa6f459495f6ff81ac9ed1399b5?d=https://forums.dayz.com/uploads/set_resources_8/84c1e40ea0e759e3f1505eb1788ddf3c_default_photo.png)
joshaurich@hotmail.com
-
Content Count
5 -
Joined
-
Last visited
Posts posted by joshaurich@hotmail.com
-
-
I experienced the same problem this morning.
Fresh spawn south side of electro.
Purposely fell off the dock into the water. For some reason my character fell through the water, hit the bottom, broke legs, and floated back to the top.
I accidentally D/C'd instead of hitting respawn, and when I came back in to the server my legs werent broken and I had to wait 5 minutes because of this unconscious glitch (floating ontop of the water too!)
-
I agree with OP.
Decreased ammo availability (especially for military grade weapons) will remove alot of the unnecessary pvp and will make PVE more important.
-
while zombies should be slower than the player, i do feel that the player should have a stamina so that they cant just run through electro and not take any hits while not stopping
-
Here are a few improvements I can envision to improve gameplay.
Suggestion 1:
One annoyance is that if you aggro an infected, especially when you are a fresh spawn, you options are to either kill the infected, or use faulty game mechanics to escape by "tricking" the pathfinding AI. This leads to an unrealistic feel for the game when trying to escape.
My suggestion to mediate these kind of scenarios is this:
- Infected speed is decreased, for example to 80% player speed.
- A stamina system to limit how far a player can maintain a high speed spring is implemented.
This means that if a player is careful and planning, they can outrun and hide away from a potential aggro in a much more realistic fashion than currently can be accomplished.
Suggestion 2:
I know this one has been suggested before, but I thought I would just throw in my 2 cents.
Basically, everyone is always clamoring to find a daytime server, but we all know that in a real survival situation, surviving at night is just as important as surviving during the day. One way to help mediate this bias towards daytime is to make night play have a few perks to entice players to not mind playing at night, and thus giving players more variety in their play style.
- Make infected significantly less likely to aggro at night (as long as a player isnt using illumination)
- Make moon lighting slightly brighter so a careful player can navigate a little better at night
I will update this thead in the future with other suggestions as they come to me.
Hope you guys like these ideas.
- Infected speed is decreased, for example to 80% player speed.
My first night... (Tales from a Newbie)
in New Player Discussion
Posted
that was a murder. you could have went on your way, you didnt need to finish searching the town.
but, i enjoyed the story.