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omniomi

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About omniomi

  • Rank
    Scavenger

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  • Website URL
    http://www.guyfail.com

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  • Gender
    Male
  • Location
    Saskatoon, SK, Canada

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  • Bio
    I am a systems administrator (Exchange Org Admin, Active Directory Managment, Tape Backup Administration, and Application Administration (Linux)) for a multinational company by day and a nightclub disc jockey by night. I also do contract web development and IT infrastructure management for a nationally distributed brewery by on-call. I game and play DayZ in whatever spare time I have left.
  1. I received a couple emails from long time players on our server today reporting hacking involving the destruction of multiple camps via teleporting, the inability to kill the attackers, then the mass teleportation of the entire server to a single location for a blood bath, and finally instant death to anyone who spawned. All of the reports indicated that the only players not to die during this time and who had multiple vehicle destroys on the leader board were "something Juice (sic)" and "Jive something or other"... A couple emails also got the names right, HappieJuice and Jiveturkey. Our logs sadly caught absolutely nothing save for create vehicle which showed the two named player duping a lot of base building gear which would correspond with someone establishing a hacker camp or a massive grief campaign. The server console log also gave the typical "uses modified data file" for both players not that such a message is always an indicator of malicious intent. I included the few satchel charge/grenade items from beansmild as well as there is some indication from reports he was also involved at some point. Sadly our scripts.log file only logged 5 things all day so I am not sure it's logging properly so not sure if much can be done, just wanted to get the word out.
  2. omniomi

    Tents still aren't fucking saving.

    I honestly cannot remember if it happened for us on 2.4 but it was one of the first things we tested when we rolled 2.6 and it's definitely still an issue. We laid down a new camp site last night but left the tents empty waiting for the next scheduled restart. It's just par for the course.
  3. omniomi

    Tents still aren't fucking saving.

    There is (and has been for many versions) an issue where a new tent will not save gear through its first server restart. That is, when you place a tent for the first time save it but don't put anything in it until after the next scheduled restart, after that the tent will work just fine.
  4. Are you using SixLauncher or the in-game server search? Acording to DayZ Monitor it's brand new (2012-09-09 02:05:22) SixLauncher sometimes doesn't have brand new servers for some reason... They just disappear and reappear at random.
  5. The issue is not with gameplay on the locked server being unfair. The issue is on that server clans/groups of admins/whoever has access can stockpile gear in tents out in the open, use all of the vehicles to easily and quickly navigate the map, and stockpile gear from the airfeilds and downed choppers and then jump to open servers using their unfair advantage against others. If you can keep a stockpile of weapons in a tent right at the NW airfield on a locked server and easily jump back and forth to public servers you have an unfair advantage. Or, if you can drive a bus straight in to Cherno with your entire clan on it and leave it there while you jump to another server with your easily looted weapons because no one on your locked server will steal it that's an unfair advantage. It's the fact your player and personal inventory can hop with you to unlocked servers that make the locked server inappropriate and a potential vehicle for abuse.
  6. omniomi

    3 Servers useless now - Thx Dev Team

    "It's an alpha" is a perfectly good response: "The alpha phase of the release life cycle is the first phase to begin software testing (alpha is the first letter of the Greek alphabet, used as the number 1). [...] Alpha software can be unstable and could cause crashes or data loss." On our server my fellow admins and I decided to roll 1.7.2.5 knowing there could be issues in the spirit of alpha testing. We have also opted not to roll back for the same reasons. As we find issues with the latest patch we submit bug reports or add to the existing bug reports on https://dev-heaven.n...cts/dayz/issues and continue looking for more. There is this prevailing expectation that this mod should be stable / feature complete and that the developers owe you something. This is simply misguided, you're expecting this alpha to preform like a beta or release candidate and you're misplacing your server rental fees on the developers. The mod is free, period, full stop. If you owned your own hardware and had your own bandwidth it would cost nothing to you but the fact you have chosen to rent a server to host this free mod is not on the developers at all. I have been involved in alpha and beta testing for lots of software including other games and mods; I have seen better but I have also seen worse. I stick with the projects I believe in and diligently report bugs to help the project as best as possible. If your first reaction is to roll back or complain about bugs instead of reporting them properly and then going on to look for more you do not understand the product release cycle. This mod although fun and entertaining is not complete, if you're not able to accept that then close your server and come back when it's standalone... oh wait, the first release of the standalone will be a Minecraft modelled pay-for-alpha... Oh well.
  7. Same issue as many - Tents not saving - Vehicle inventories not saving - Vehicle positions / repair status not saving
  8. omniomi

    Cant login as admin

    In game type #login <password> in any channel to login as admin.
  9. My server's instance ID is >6k and we have vehicles...
  10. It's emergent gameplay. Each player or group creates their own way to 'survive'. Perhaps the players who destroyed your camp and vehicles figured by crippling your base of operations they would increase their own chance at survival by slowing your movements around the map and reducing your immediate supply of gear which is perfectly in line with the single goal of the game, survive.
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