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Your DayZ Team
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Everything posted by Badhaggis
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Fort Friendly - Social Experiment
Badhaggis replied to Steins's topic in DayZ Mod General Discussion
Yeah, i was wandering around it corpses everywhere, then someone killed me and my game crashed, Fucking 14 year olds. Edit; Okay I think what we are going to have to either relocate to a diffrent place or Set up overwatch positions on the look out for assholes. -
Fort Friendly - Social Experiment
Badhaggis replied to Steins's topic in DayZ Mod General Discussion
No, Bandits come and attack it then a noob comes and people thing they are a bandit as well and shoot him, Im just outside Cherno now so don't shoot me im unarmed. -
Fort Friendly - Social Experiment
Badhaggis replied to Steins's topic in DayZ Mod General Discussion
Just got killed by some A-Hole, GOing back now. -
People get pissed off if it looks like their playstyle will be nerfed, TBH if you look at Fort Friendly thats a good way of dealing with bandits, survivors need to team up agains bandits.
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It would be nice if there were two separate sides...
Badhaggis replied to DirtySurvivor's topic in DayZ Mod Suggestions
Yeah, it would kill the origionality of the game, bandit skins may be a neccisary evil in the long run, but this isn't a good idea. -
Added another Option.
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Thats why the option of parachutist zombies is there :D I quite like the idea of a central Tower or building that the zombies come pouring out of a timed intervals and raid any survivor settlements and camps.
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It just that if that happens they could spawn ontop of a player which wouldn't be fun, but i agree with the idea of a pack of roaming zombies.
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Yeah
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Cant have Private servers or they get blacklisted, (which is a good thing).
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Yeah, i hate the fact that if someone clears an area ATM zeds just spawn back there again which is tedious and boring if you want to defend an area. I would quite like to see Zombie "surges" as well when a horde of around 20 -30 zombies storm a city or player heavy place.
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Fort Friendly - Social Experiment
Badhaggis replied to Steins's topic in DayZ Mod General Discussion
Im already inside the base when i spawn so don't shoot me. -
Fort Friendly - Social Experiment
Badhaggis replied to Steins's topic in DayZ Mod General Discussion
I might jump in for a while and give you guys a hand, BTW there is a dead sniper with a gille suit i saw earlier on, if someone wants to help me get to him ill share the loot. -
Just use a system like punkbuster, no need to start a new one, i imagine BI will be helping out with parts if the DayZ stand alone, so they could probably stretch to buying a licence for a decent anti-cheat system (given that they had a massive funding boost from DayZ)
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Fort Friendly - Social Experiment
Badhaggis replied to Steins's topic in DayZ Mod General Discussion
This was great fun, Next time i suggest garrisioning some of the buildings surrounding the area. -
Suggestions about zombie spawns when relating to gun audible distances.
Badhaggis replied to protossmaster's topic in DayZ Mod Suggestions
Personally I would prefer Zombies spawning quite far away from players, possably off the the east, but being able to roam the map. -
I would prefer it though, It would be nice of people set up a series of strongpoints at Underground entrences, using it like a subway.
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Fort Friendly - Social Experiment
Badhaggis replied to Steins's topic in DayZ Mod General Discussion
Good times, Fort needs a more badass name though, :P . -
Why i no give beans to myself???
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Things that make you happy. Considering morale.
Badhaggis replied to flint (DayZ)'s topic in DayZ Mod Suggestions
Too Gamey, plus the one thing DayZ doesn't need is more "needs" like eating and drinking. Plus Bandits will start killing people for chocolate bars and sweets. -
"the obese could get the "american" skin. ooouuh snap " Zing!
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Add Fish and chip shops along the seaside?
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The ONLY Realistic Way to Prevent Deathmatching: Make DayZ a Living Hell
Badhaggis replied to Time Glitch's topic in DayZ Mod Suggestions
Deathmatching isn't a verb.. -
Add a Mc Donalds staffed by zombies in Cherno
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The biggest problem i could see is that, despite Arma II's flaws it is very good at generating Maps, I don't think the crysis one could create a map that big with no loading screens, and if it could only around 1% of gamers would have the hardware neccisary to play it.
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