-
Content Count
93 -
Joined
-
Last visited
-
Week 3 Ivan and Martin arrested. Show them you care
ScottyTheEngineer replied to Mysticales's topic in DayZ Mod General Discussion
I just wrote an email to the Greek embassy in Berlin, twittered the PM and signed the petition :-) However, I noticed that the FB link in rocket's tumblr post links to the FB page of Lesvos (or Lesbos) and not Lemnos. Are we accusing the wrong guys or are the autorities of Lesvos responsible for Lemnos as well? -
not understandable mistake
ScottyTheEngineer replied to shokkk07's topic in DayZ Mod Troubleshooting
Looks like you fell victim to a hacker and are now stuck in the debug plains. You can try this: 1. Join a server called DE 287 and stay there for a minute or two. Leave the server and join a server of your choice. You might spawn at the shore again. 2. If you're still in the desert, request a character reset in this thread: http://dayzmod.com/forum/index.php?/topic/81540-fixed-stuck-on-debug-plain-reset-requests/page__hl__request Post your nickname and your player ID with your request. Good luck! -
not understandable mistake
ScottyTheEngineer replied to shokkk07's topic in DayZ Mod Troubleshooting
Oh man! Even after translating your post back into russian, your problem remains a mystery to me. Wild guess: you were attacked by someone with a hatchet, quit the game, logged back in later and spawned in the debug desert? -
Looking for someone to play Lingor with
ScottyTheEngineer replied to CampingInCherno's topic in Mod Servers & Private Hives
Camping Cherno on Lingor? Good luck with that! -
Heli Crash sites and loot spawns
ScottyTheEngineer replied to jonnyzero's topic in New Player Discussion
When a server is restarted, the number of crash sites (up to 5) and their locations are determined by random. The loot spawns (the number of loot piles around the chopper) for the crash site are determined in a similar way (I think there can be up to 6 of them). Once loot has been taken from the crash site, it does not respawn. BTW, I've looted about 50-60 crash sites by now and I have never found NVGs there. Some people stated that the pilot zombies from the crash sites sometimes drop NVGs as well. I've killed more than 100 of them and none of them had NVGs. The only "sources" for NVGs so far were tents and other players, but I suppose that most of those have been duped. Good luck with your search! -
So your proposal is to make a map of the whole world for the standalone? I guess it would be the most expensive game ever created. And such a feature "MIGHT" jeopardize the release date for the alpha, which is supposed to ship before the end of the year. Besides, Chernarus is based on a real region in the Czech Republic. The topography, locations of the towns and forests are almost the same, but the coastline is actually a river. Here is "real life Cherno": https://maps.google.com/?ll=50.670626,14.110415&spn=0.012035,0.026543&t=h&z=16
-
I clicked on this thread because I wanted to see what Antarctica might have to do with DayZ. I cannot express my disappointment when I read that the first post has been removed by the author! Now I will never know what could have been... :-(
-
I actually like the idea! A few RPG elements would fit the game and add realism. However, your suggestions remind me of the perks in Fallout, those with the funny comic descriptions. In DayZ, I wouldn't like to see an "ACHIEVEMENT UNLOCKED!!!" flashing all over your screen. I would prefer a subtle hint that your survival skills have increased, or even no notification at all.
-
RE: Rocket announcement of new feature at PAX
ScottyTheEngineer replied to doglover's topic in DayZ Mod Suggestions
Cool idea! I suggest that after 4 weeks of survival and daily excercise, you should be able to shoot with 2 AS50s simultanously, one in each hand! -
Country restriction [standalone]
ScottyTheEngineer replied to DaGolem's topic in DayZ Mod Suggestions
It would piss me off if I could not join foreign servers. I think this feature would harm the comunity because players from different countries wuold be unable to play together. Bad idea! -
I'm glad that aiming in Arma/DayZ is not as easy as it is in CS and COD, and it's still too easy to be realistic IMO. As a survivor without spec ops training, you would rather hit your own foot when you try to shoot while running.
-
I know the search function does not always deliver the desired results, but there's a new thread on this topic about three times in a week: http://dayzmod.com/forum/index.php?/topic/89593-worthy-addition-camo-netting/page__hl__camo http://dayzmod.com/forum/index.php?/topic/88011-vehicle-camo-netting/page__hl__camo http://dayzmod.com/forum/index.php?/topic/20201-camo-netting/page__view__findpost__p__828120__hl__camo ...
-
Survivor and Bandit Compounds with vendors
ScottyTheEngineer replied to Spekter's topic in DayZ Mod Suggestions
It would be cool if players were able to achieve that sandbox-style without NPCs. I think we'll see if it works when the (underground or not) bases are implemented. A couple of weeks ago some guys tried to establish a demiliterized zone in Elektro on some server, but AFAIK it turned into a disaster. Some bandits logged in and started shooting and since there is no way to distinguish one player from another, everyone started shooting at everyone else. If construction of fortifications and some sort of player identification (not nameplates) would be implemented and players would not be able to spawn in the fortification, this could actually work! -
Survivor and Bandit Compounds with vendors
ScottyTheEngineer replied to Spekter's topic in DayZ Mod Suggestions
I'm rather indifferent about that, but AFAIK rocket stated that there will be no NPCs in DayZ (besides zombies of course). -
50cal Revamp; Make 'em rare again!
ScottyTheEngineer replied to Dynami's topic in DayZ Mod Suggestions
I think I've made a thread about this a about two months ago or so, but can't find it (it's not filed under my threads anymore...). One big problem (besides duping and hacking) is that there is no "sink", where items disappear. Even if duping was fixed and the chance of spawning for the high-tier weapons was drastically reduced, their numbers would be constantly increasing anyway. That's because items disappear because they despawn (no one picks them up until the server restarts), they're destroyed or due to bugs. Since everyone would pick up a super-rare, top tier gun and backpack bugs will be (hopefully) fixed some day, these guns would almost never disappear. I suggested to set a limit for weapon spawning for each server, depending on how many weapons of a certain type are already present on the server (including tents and vehicles).