Rich (DayZ)
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Everything posted by Rich (DayZ)
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I rather like the idea of a horde of zombie boy scouts or hikers roaming the woods (or another group that would plausibly be there: lumberjacks, a military patrol, highway maintenance crews... any group that was in the wilderness together when the shit hit the fan). It would also be good if they had better loot on them; I'm sure a band of scouts would be carrying matches, hunting knives, maps, compasses and tents with them!
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This isn't a bad idea. It would certainly work for groups of people working together to have a designated 'medic' on the team, and it may stop people disconnecting if there's a chance they can resuscitate their friend who got ambushed rather than just run away and save themselves. This happened to me not so long ago: a friend and I were ambushed by a bandit. The bandit killed my friend, I killed the bandit, and then sat there for 15 minutes waiting for my friend to corpse run.
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I've spent the last few days NOT shooting people I've come across, and instead trying to talk to them. Nobody ever talks back. Some have run away, most have turned violent. Why is this? Possible reasons: 1) They don't speak English. I play on European servers early in the morning. But I would expect anyone to be able to type 'hi' into chat in response to my greeting. They don't. 2) They don't know how to. Some people are idiots and haven't bound a PTT key or a chat key. 3) They don't realise Global chat is turned off. This is a key one, I think. On launch, the game defaults to the Global channel, but Global chat is turned off. Do people even know? They can see themselves TALK on global chat, so it's difficult to blame them for not realising no-one else can. This morning I joined a server and spawned in a barn next to a guy with a torch. I flashed my torch at him, did the upper-body wiggle thing, and he wiggled back at me. I tried typing, talking and telling him to use direct chat. Eventually he shot me in the head. Can we PLEASE default to the Direct channel on spawn? I really think a lot of people have no idea how to change channel, or even that Global doesn't broadcast. I sometimes see them pause as though typing, but I never see anything. Why isn't Direct on by default? 4) They are arseholes. Honestly, I have become so enraged at nobody even trying to talk back to me anymore, and then getting shot, that I am giving up. Until there is some kind of incentive to directly cooperate, I am going to shoot everyone I see in the face immediately. Sorry, but this morning drove me over the edge and now I'd rather talk to a zombie than a foreigner who shoots me when he can't understand what I'm saying.
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For God's sake, SAY SOMETHING!
Rich (DayZ) replied to Rich (DayZ)'s topic in DayZ Mod General Discussion
Not quite. I would say: 1) Don't speak enough English. 2) New to the game. I was probably being unnecessarily pejorative here; it's more about being a noob than an idiot. 3) A flawed default option and a confusing UI make simple communications unnecessarily hard. 4) They will lure me into a false sense of security and then shoot me in the back, despite my obviously friendly intentions (therefore ruling out self-preservation as a sole motive). I guess 'Prick' is as good a word for it as any :) Remember, these aren't reasons why someone would shoot me and take my stuff, they're reasons why someone would not respond to any comms, but hang around the vicinity long enough on a near-empty server to seem friendly before shooting me. Really, the whole point of my post was 3), but my irritation probably clouded it. In summary: Please, dev team, can you make the default channel 'Direct' rather than 'Global'. At least then I would know people were deliberately not talking to me, rather than just failing to communicate for technical reasons. -
For God's sake, SAY SOMETHING!
Rich (DayZ) replied to Rich (DayZ)'s topic in DayZ Mod General Discussion
You know, I actually laughed out loud at your caricature post. It was pretty funny. In fact, I almost gave you my beans! But then I read this, which indicates that you've actually misunderstood what I said and are now basically insulting me. Here's the thing. I think the MECHANICS of the game are flawed. I think the game should default to the Direct channel and give people a reason to cooperate. Otherwise, as I have said elsewhere, people who can't communicate are more likely to be aggressive. I think the main thing I have a problem with is your enormous array of blatant assumptions about my motives and situations (and you say I'm presumptuous!). I don't just run up to people and demand to talk. I haven't insulted anyone in the community. I haven't complained that people don't "dare" to talk. You have set up a strawman version of what I originally said and attacked that. It is disingenuous and unhelpful. As I said, I liked your original satire, but you've gone beyond that now. So just to make things clear, here's what happened this morning that pissed me off enough to write the post. I spawned in a shed north of Cherno with another survivor already there. He had his torch out and hadn't seen me. Instead of shooting him, I said "hi, I'm friendly", took out my torch and wiggled my upper body. He looked at me and did the same. I typed "Do you speak English?". No response. I typed "Use the direct channel, Global doesn't work." He seemed to pause for a bit, as if he was typing; then there was no response. "I'm just looking for car parts." I said. There were only THREE people on the server at this point, so it was an unlikely meeting to begin with. I was hoping the lack of competition for plentiful resources would be a deterrent to violence. He had a rifle on his shoulder. I figure he probably had enough that he wouldn't shoot me for what I had. We both moved around the barn for a minute. I thought the tension was starting to ease. Then he shot me in the head without saying anything. So yeah, I was pissed off. Not because I died or because I lost my gear (again), but because now, whenever I see anyone, I'm going to have to shoot them straight in the face. When the mod first came out, I actually enjoyed the uncertainty and tension of meeting another survivor, and I guess I was just trying to bring that back in the early hours of a dark morning on a near-empty server. Stupid of me, clearly. -
For God's sake, SAY SOMETHING!
Rich (DayZ) replied to Rich (DayZ)'s topic in DayZ Mod General Discussion
I didn't mean to be overly accusatory. I actually think the problem is one of language or people typing on Global Chat. When people can't communicate, they are more likely to become aggressive, so really this is about making communication easier. I've probably clouded that issue by being pissed off about constantly getting shot for my efforts when I've clearly had the drop on someone but decided to let them live! -
For God's sake, SAY SOMETHING!
Rich (DayZ) replied to Rich (DayZ)'s topic in DayZ Mod General Discussion
I'm not actually trying to recruit. I don't want to team up with them. I have friends I play with already. I'm just wondering why people never talk back when I've decided not to shoot them. I honestly think it's the Global chat thing to blame. -
What's the weirdest way you have died?
Rich (DayZ) replied to howler200@hotmail.com's topic in DayZ Mod General Discussion
I had the temerity to crawl under a tree. Only it wasn't a tree, it was the Whomping Willow from Hogwarts, or possibly an Ent. It smashed me in the back, broke my legs and robbed me of about 8000 blood. I crawled into the nearby town, but that just ended up being free delivery for the local hungry zombies. -
Since my cat learned that jumping on my face early in the morning resulted in earlier breakfast, I've started playing for the occasional hour before I leave for work. The servers are quieter, it's a good way to wake up and the solitude of the game fits the quiet of early morning. Unfortunately I had that hour of my life deleted today. The server I was happily creeping around on, EU404, either crashed or rebooted after an hour's play and, when I reconnected, it was like nothing had happened. I don't really mind the lost gear. Gear comes and goes. What I really mind is that all my new stories never happened. I can't tell anyone about how, in a hut in Novy Sobor, panicked by the howling of zombies outside, I accidentally wiped my backpack inventory by picking up a new ALICE pack before dropping my old Coyote patrol pack. I can't tell anyone about how, sneaking into the Stary Sobor encampment, a former USMC mixed martial arts instructor (I can only assume) saw me and smashed my knee with a single blow before I could dispatch him. I can't tell anyone how I dragged my shattered leg around the camp, on my belly, to find an M4A1 and G17 among the trash and dead bodies. i can't tell anyone how I crawled forlornly into town in a vain attempt to find medical help. I can't tell anyone of the elation I felt when, 15 minutes and 8 zombies later, I spotted that hallowed, thin tube of morphine lying inside a hut. I can't tell anyone, because none of this ever happened. 10 minutes later, crossing a field under a rising moon, the server stopped responding. And when I logged back into another server, none of my progress had been saved. Even logging back into EU404 when it came back up saw me back in Guglovo, cold and hungry, clutching my Lee Enfield as though it had all been a bad dream. So, TL;DR - How often do servers sync your character with the central database? How come I lost a whole hour? Is there something wrong with that server? Should I avoid playing on it again?
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How often are characters saved exactly?
Rich (DayZ) replied to Rich (DayZ)'s topic in DayZ Mod General Discussion
FYI, I used my last one on a friend who had a disagreement with a door he opened! And I wasn't driving a car. I don't have one. I spent an hour running, crouching and crawling across Chernarus dodging Zeds in fear of my life. And it turns out it was all a dream! -
Firearms Should Not Be The Main Instrumentality Of DayZ
Rich (DayZ) replied to hoak's topic in DayZ Mod Suggestions
Yes, and this is clearly where we've been going wrong, because that's exactly what I said in my reply to you. Perhaps my initial disagreement about ammo restrictions (and I guess we'll have to just agree to disagree about that) blinded you to the rest of what I wrote, which was, in essence, that this is a video game and therefore the real life consequences of shooting someone do not apply. I agree with you that it's bad if this game becomes Deathmatch. I agree with you that there is not enough incentive to cooperate. I agree with you that it is too easy to resort to gunplay to solve all problems. One of the things I loved about the mod initially was that you never knew, when you first saw someone, if they were going to help or hinder you. Now you do. If they're carrying a rifle, they're going to try to kill you (or often enough for it to be a near-enough certainty). So the only thing we disagree on is the ammunition thing. It would have saved us both a lot of time if you'd noticed that to begin with! :) -
Firearms Should Not Be The Main Instrumentality Of DayZ
Rich (DayZ) replied to hoak's topic in DayZ Mod Suggestions
Well ok, now we're getting somewhere. Perhaps you should re-read MY original reply to you as well, because I'm arguing for many of the things you seem to be. That was certainly my intention when I wrote it, so I was surprised by your dismissive reaction. Here's a very important quote from the post you link to which effectively sums up what I said: Grouping up has great benefits, while solo play isn't punished. In other words, the risk/reward ratio of befriending a stranger currently means it's not worth taking the chance in DayZ, whereas it is in MineZ. Your suggested idea of reducing the incidence of ammunition to address this question of 'weapon instrumentality' is what I was disagreeing with. It will not work. it will make people more likely to hoard guns and shoot each other to steal weaponry. So while I applaud your initial stated desire, I think your suggested solution is wrong for all the reasons I articulated in my first post. Now can you respond to those arguments without dismissing them offhand or insulting me? -
Firearms Should Not Be The Main Instrumentality Of DayZ
Rich (DayZ) replied to hoak's topic in DayZ Mod Suggestions
Usually, a reluctance to simplify and/or repeat an initial idea is a sign of a) arrogance and B) a communication problem. Quite clearly, your initial post didn't do a good job of explaining what you mean, otherwise you wouldn't keep having to say this throughout the thread. Trust me, if people don't understand something you've written, that means it's your problem, not theirs, even if it makes you angry and they must be stupid. Clarity of communication is almost a greater skill than clarity of thought. So, giving you the benefit of the doubt, I will ask you again. I am being as considerate as I can be, and this is a genuine query. What, in a paragraph, was your original proposition? -
Chernarus should have a story
Rich (DayZ) replied to Kommissar Pinky's topic in DayZ Mod Suggestions
Once upon a time, a man woke up on a beach with nothing but a torch, a bandage and some painkillers... The beauty of DayZ is that the rest of the story is up to you. It's a world full of potential for stories (just see how big the thread on stories is) and creating a back-story smacks a bit too much of 'Single Player Game' for me. More colour would certainly be welcome, but not necessarily story. But if you want a story, write one. DayZ is the kind of game that was made for fan fiction. You'd certainly have no shortage of potential readers. -
Firearms Should Not Be The Main Instrumentality Of DayZ
Rich (DayZ) replied to hoak's topic in DayZ Mod Suggestions
Internet High Five! -
Firearms Should Not Be The Main Instrumentality Of DayZ
Rich (DayZ) replied to hoak's topic in DayZ Mod Suggestions
It looks like an assumption that belongs to everyone else in this thread. And I did read every word. After the long introduction, your OP came down to this: "Making ammunition more realistically scarce in DayZ would not only make it a much more valuable commodity, and tool rather then a simplistic, mechanical means to a destructive end and arcade game like play. People would be more willing to communicate and trade -- and less willing to use firearms on each other, instead of playing like armed zombies themselves..." You have started a debate about stopping people killing each other and trying to get them cooperating. If that wasn't your intention, I would love to know what was, because an ephemeral desire to have a game that doesn't involve as much shooting must surely be a means to an end, otherwise... is it just a question of personal distaste for shooting games? Please explain. I'm sorry if I haven't understood your initial point. -
Firearms Should Not Be The Main Instrumentality Of DayZ
Rich (DayZ) replied to hoak's topic in DayZ Mod Suggestions
Well, obviously, I'm talking about the idea that reducing ammo will increase cooperation. Just because I disagree with you, there's no need to be facetious about it! You're making a wild and unsupported assumption that is actually nothing to do with the volume of killing, but the PROPORTION of killing. If you only give everyone 10 rounds, there will clearly be less killing of both Zeds and players. That's not what I'm talking about. But, as plenty of people have tried to point out to you, if you reduce ammo you're saving Zed lives, not player lives. The main threat in DayZ, once you've gone beyond the start and got yourself a weapon, is other people, not Zeds. This is just a fact. No amount of high theorising is going to change the facts on the ground. You're articulate and polite, but you're clearly unwilling to listen to criticism or read the debate properly. It would be more constructive if you were to see the debate about your initial idea as something to be encouraged, not something to be snuffed out with patronising dismissals like "Nice try, though." Clearly you're parroting my words, but I meant it genuinely. I think it's a good idea, and I like how you've come to the forums to spell it out, and it IS a nice try. I just don't think it'll work. -
Firearms Should Not Be The Main Instrumentality Of DayZ
Rich (DayZ) replied to hoak's topic in DayZ Mod Suggestions
I love the intention behind this idea, but I think it's quite flawed. I, too, have noticed that people now shoot on sight rather than co-operate. When the mod was younger, there was more co-operation. So what's changed? It's not the amount of ammo, that's for sure. I would postulate two major things here. 1) Decreased world threat. People know the game now. They know they can survive on their own and that they don't need to befriend strangers for help or advice. 2) Increased player numbers. A total guess, but I would think that most people who play DayZ do it with friends or clan-mates or people they know from outside DayZ. They don't NEED to run the risk of finding a stranger in game to help them out with a blood transfusion. Ultimately this comes down to simple human psychology. And I'm not talking post-apocalytpic, survival psychology, because that's irrelevant here. What we have here is a computer game and a simple incentive/risk/reward situation. When you see a stranger in DayZ, there is an immediate risk/reward calculation to make. If you try to befriend him you risk being killed and losing all the stuff you've spent hours collecting, in return for a reward of... well, maybe someone to help you shoot Zeds or watch your back, maybe someone with whom you can swap easily available food/water/supplies. But there's not much of an upside and, consequently, most players have arrived at the conclusion that the reward is not worth the risk. if you try to shoot him on sight, you risk aggroing nearby Zeds and being shot by your target in the firefight, or by any friends he may have nearby. This is certainly risky, but the rewards are greater. You get to steal all the stuff HE'S spent hours collecting, which is so much easier and less time-consuming that finding it all yourself. And what are the downsides? A lower invisible stat (humanity) and another 'Murder' tick on your Debug monitor. Apart from that, a mild sense of guilt that you ruined some other computer gamer's day. But so what? They'll respawn and try again. That's part of the game. So really what it comes down to is a lack of incentives to co-operate. Restricting bullets won't affect this at all; it'll just mean, as some other posters have said, that ammo becomes more valuable and therefore weapons that other people are carrying are worth more because, presumably, they have ammo for them. Scarcity implies desire. Desire, in DayZ, implies banditry. Ultimately, the only way to encourage players to cooperate is to incentivise them to do so by offering rewards commensurate with the risk of NOT shooting someone the moment you see them. But how do you do that when most people already play with people they know outside the game?. It's a problem without a solution at the moment, and while I'm sure restricting ammo would affect the game in some ways (primarily to do with perceived Zed danger), it's not the solution we're looking for. Nice try though. -
Sleep by day. Move by night. It should have been obvious, really. The 1.7.2. zombies have bad hearing, but good eyesight. So only go out to play at night. It's what you'd do if this was real. I didn't clock it until I accidentally logged into an night-time server this morning and spent an hour wandering around small villages and sneaking in between converging zombies in search of beans for breakfast. One time, I aggroed a couple of zombies when they heard me run across a road, but by the time they got to the road to investigate, I'd disappeared into the bushes like a delicious, meaty shadow, just out of their reach. Another time I slowly approached an isolated barn and saw three monkey zombies crouched inside waiting for me. I took them out with slug rounds from 75m away and they never knew what hit them. Night mode = easy mode. Time to become nocturnal.
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Two friends of mine had the opposite happen to them last night. A de-sync while shooting Zeds caused Friend A to shoot Friend B in the back by mistake. It was a Lee Enfield round and Friend B died instantly. Worse, his body then sank into the ground before Friend A could salvage his M4 CCO and the remaining zombies then finished off a guilt-stricken Friend A too.
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My guess: they don't speak English.
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How to deal with 1.7.2 zombies
Rich (DayZ) replied to Rich (DayZ)'s topic in DayZ Mod General Discussion
Or find a server that isn't pitch black. Many servers seem to be perfectly playable on a moonlit night. -
I found a grey GAZ hidden in the woods the other day and stole it. Now I'm not very experienced with DayZ. In fact, this is the first vehicle I've found. But I'm not an idiot either. But for some reason I cannot access the inventory in the car, either to see what the previous unlucky owner was storing in it, or to store my own gear. Moving around the car and checking the mousewheel menu only gives me the option to get into the various seats (or switch weapons etc) but never a Gear or even a Rearm option. Is this a bug? Is it because I stole the car? Has the lock on the boot rusted shut? If anyone else has experienced this problem and fixed it, please let me know how.
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What's wrong with my stupid car?
Rich (DayZ) replied to Rich (DayZ)'s topic in DayZ Mod General Discussion
Good God, are you serious? Thanks, I'll totally try this tonight!