Gogster (DayZ)
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Everything posted by Gogster (DayZ)
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Under 9000 health and zombie's "random" super-punch.
Gogster (DayZ) replied to Anton17's topic in DayZ Mod General Discussion
I disagree, as stated in other replies to similar topics - trauma affects us all in different ways. Until you have a zombie gnawing at your face you'll never know who you would react. -
For the love of god please remove the knock out mechanic
Gogster (DayZ) replied to badger05's topic in DayZ Mod General Discussion
You realise how stupid you sound right? -
Don't remove KOs, but...
Gogster (DayZ) replied to jameswjwong@gmail.com's topic in DayZ Mod General Discussion
You can be knocked out due to any trauma, everybody reacts differently to injuries. So no, it's not ridiculous. -
Ok.
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Some people come here to vent, doesn't make them wrong, you right or vice versa.
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Opinions on Zombie Hearing and Aggro in 1.7.2.4
Gogster (DayZ) replied to HollowDizzi's topic in DayZ Mod General Discussion
I like it a lot, it was just a bit of a shock when we first fired in a town! -
"Sorry you may have been a friend, you just weren't worth the risk"
Gogster (DayZ) replied to Gogster (DayZ)'s topic in DayZ Mod General Discussion
It's already been poo pood. -
Humans are the enemy in DAYZ not the Zs
Gogster (DayZ) replied to Kingsix (DayZ)'s topic in DayZ Mod General Discussion
Don't become jaded because of one brainless cock knocker, I've met far more nice people than tosspots. -
"Sorry you may have been a friend, you just weren't worth the risk"
Gogster (DayZ) replied to Gogster (DayZ)'s topic in DayZ Mod General Discussion
Ah well, some ideas are good, some are poor - the general negative reception tells me this one is in the latter camp. -
"Sorry you may have been a friend, you just weren't worth the risk"
Gogster (DayZ) replied to Gogster (DayZ)'s topic in DayZ Mod General Discussion
Nothing you can do about clans I don't think. Perhaps the idea of humanity will work and this discussion will become a moot point. -
"Sorry you may have been a friend, you just weren't worth the risk"
Gogster (DayZ) replied to Gogster (DayZ)'s topic in DayZ Mod General Discussion
It's not forcing - it's a type of game play to achieve an aim. Right now there's no need to group whatsoever unless you're stupid enough to try and gun your way into a supermarket. -
"Sorry you may have been a friend, you just weren't worth the risk"
Gogster (DayZ) replied to Gogster (DayZ)'s topic in DayZ Mod General Discussion
Not really, you have a choice - you may have to group for a short period to grab yourself something, but you can go back to being a bandit as soon as you have got what you want. It's more about giving a reason to group. -
"Sorry you may have been a friend, you just weren't worth the risk"
Gogster (DayZ) replied to Gogster (DayZ)'s topic in DayZ Mod General Discussion
No one is saying to take it away. The suggestion is to make grouping up more worthwhile. At the moment there's no reason, aside from a minor safety increase. -
It would be nice, until it's fixed read a guide: http://www.dayzwiki.com/wiki/index.php?title=Backpack
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"Sorry you may have been a friend, you just weren't worth the risk"
Gogster (DayZ) replied to Gogster (DayZ)'s topic in DayZ Mod General Discussion
I don't agree with you. All games force a certain type of gameplay, Rocket believe DayZ doesn't, but it does - by virtue of no ramifications for team play within the world, it is chaos. Is that not a style of play? -
"Sorry you may have been a friend, you just weren't worth the risk"
Gogster (DayZ) replied to Gogster (DayZ)'s topic in DayZ Mod General Discussion
Not necessarily, but to say we shouldn't do something because you want to lone wolf is a little conceited. -
"Sorry you may have been a friend, you just weren't worth the risk"
Gogster (DayZ) replied to Gogster (DayZ)'s topic in DayZ Mod General Discussion
Now this is a good point. However if we take this back to day zero (pun intended) what would you kill them with? You'd generally be armed with a melee weapon because the weapon spawn points would be unavailable to you. Yes, once you've got a weapon you could kill another player, but it would reduce the amount of weapons people could get their hands on and facilitate the need to team play to get others. -
Seriously The Days Team need to let us bann the hackers without proof
Gogster (DayZ) replied to beany2009's topic in Mod Servers & Private Hives
???? -
"Sorry you may have been a friend, you just weren't worth the risk"
Gogster (DayZ) replied to Gogster (DayZ)'s topic in DayZ Mod General Discussion
There is that, but why play a multi-player game then? -
"Sorry you may have been a friend, you just weren't worth the risk"
Gogster (DayZ) replied to Gogster (DayZ)'s topic in DayZ Mod General Discussion
Isn't working together a reward? You can get to the spawn points alive instead of dead? -
I don't know Vilayer, but admin controls are normal done through the control panel. Did you not a get a login when you signed up?
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20 words or less: Super-Low Humanity Detection
Gogster (DayZ) replied to rocket's topic in DayZ Mod General Discussion
YES. On a side note - we watched that episode recently (UK Channel 5 - always behind :P ) I just love The Walking Dead series. Anything that can help the interaction between humans. It's very difficult to "look into a mans eyes" as Clint would say, so we need something a little obvious for the gaming world. :thumbsup: -
Stop trying to make DayZ...
Gogster (DayZ) replied to Igor (DayZ)'s topic in DayZ Mod General Discussion
Stop posting posts criticizing people for posting posts, forcing me to post a post criticizing you for posting a post about people posting criticizing posts. -
Why bandits ruin this game...
Gogster (DayZ) replied to nathanielflury@gmail.com's topic in DayZ Mod General Discussion
It has nothing to do with zombies. -
less ammo.. more zombies
Gogster (DayZ) replied to robinhood (DayZ)'s topic in DayZ Mod General Discussion
Or you could just go and play Resident Evil/Left4dead...