Gogster (DayZ)
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Everything posted by Gogster (DayZ)
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Are you sure it's global and not local?
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Honestly, you think that's unreal - try the footsteps!
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Please, DONT add a bandit-indicator in this patch
Gogster (DayZ) replied to JulieMeyers's topic in DayZ Mod Suggestions
Personally I look forward to some separation from those who choose to snipe people from 600m and those who choose to duck into towns and get caught in a fire-fight - at least they get a chance to defend themselves. If this is achieved by labelling people bandits - so be it. It is currently unrealistic to think that everyone would revert to every man for himself. -
Military checkpoints
Gogster (DayZ) replied to miloolimmilo@hotmail.com's topic in DayZ Mod Suggestions
I think it is a good idea. -
I think the hack that aggravates me the most is the locater hack. Why is this? Like most groups you try and accumulate supplies and get a vehicle, generally due to the size of the map. We have found that whenever we find a vehicle it is gone within a short time of logging off. I know you could attribute it going missing to a degree of bad luck, but this has happened for every vehicle we have got. I don't think we've managed to hold onto one for more than 6 hours. Given that you store your spare equipment and meds in them it's bloody annoying. A prime example would be yesterday morning. We took a pick-up truck to the top of the map and hid it in the woods and logged out. One of the lads who works near his house went home at lunchtime, logged in and the truck was gone along with the tent equipment we'd stored 4 squares away. So aside from sheer bad luck, we know for a fact there is a hack which shows you vehicles and tents on the map - if they could fix or detect people using that, it would be a boon. Thanks for listening, you may now abuse me.
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Thunderdome Schmunderdome
Gogster (DayZ) replied to Gogster (DayZ)'s topic in DayZ Mod General Discussion
Back into the game after work - they've had 11 hours and they've found both our vehicles (motorbike and truck) across a 225km map... OFC a helicopter might make it easier. -
It's Raining, It's Pouring! - You better watch out!
Gogster (DayZ) replied to Soviet Tiger's topic in DayZ Mod General Discussion
Yep, I've had my wrists slapped for swearing. -
The scripting is the design of Arma, not DayZ, you're finger pointing in the wrong direction.
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BattleEye is fucking garbage
Gogster (DayZ) replied to Fat Toggaf's topic in DayZ Mod General Discussion
Your entire experience is based on anecdotal evidence, tell me, have you ever administered a server with PB? -
Global Bans for legit players?
Gogster (DayZ) replied to unhap's topic in DayZ Mod General Discussion
Just read that and to be honest, good on BE. As we always said over at PsB "We'd rather see a cheater go free than an innocent person banned." -
Global Bans for legit players?
Gogster (DayZ) replied to unhap's topic in DayZ Mod General Discussion
You know. as a server admin and a great believer in on-line anti-cheat I have said right from the off, I never want to see someone innocent banned. So if it is now sorted and you're unbanned I am pleased for you. -
You'll never get the bandit snipers to agree that they're not really presenting a level playing field, as such we'll never get anywhere with balance in the game.
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BattleEye is fucking garbage
Gogster (DayZ) replied to Fat Toggaf's topic in DayZ Mod General Discussion
Anyone who makes sweeping general statements is a... Fill in the blank. -
BattleEye is fucking garbage
Gogster (DayZ) replied to Fat Toggaf's topic in DayZ Mod General Discussion
Yes it is. I challenge you to qualify your remark. -
It's Raining, It's Pouring! - You better watch out!
Gogster (DayZ) replied to Soviet Tiger's topic in DayZ Mod General Discussion
Day late and a dollar short. -
Name? Screenshots? Video?
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Why I kill unarmed players
Gogster (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
Care for a war of words? I love guys like you. -
(Global Ban)Have anyone been unbanned, who contacted BE support ?? Leave ur answer
Gogster (DayZ) replied to fr0sch's topic in Mod Servers & Private Hives
There's a whole thread for people to talk about this... <_< -
Why I kill unarmed players
Gogster (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
I think it was lost on you, that's for certain. -
Why I kill unarmed players
Gogster (DayZ) replied to TheMachine's topic in DayZ Mod General Discussion
Killing unarmed players = easy Helping unarmed players = harder That's why you kill unarmed players. -
Banned for no reason, guessing it was updating to new ARMA 2 Revision, so here are my thoughts on the mod as it is.
Gogster (DayZ) replied to CJBlackbird's topic in DayZ Mod General Discussion
Have you already checked if it is a global ban or a server ban? -
Proximity Login/Logout Notification
Gogster (DayZ) replied to Taggert1313's topic in DayZ Mod Suggestions
If you've seen them and got the name from mousing over you can then check the name against the server list (P) I know it's not ideal but it doesn't require a change to the programming and is available now. -
Come and join the server admins - there's a wealth of knowledge for when you start looking through the server files.
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DayZ - Just another Generic FPS
Gogster (DayZ) replied to Rolan's topic in DayZ Mod General Discussion
They're looking at ways to distinguish between bandits, but it is not an easy task. I don't know of any other FPS with perma-death or the ability to be killed by your environment, aside from falls. -
Why not allow all players to script/kill each other at will?
Gogster (DayZ) replied to Gooseguy312's topic in DayZ Mod Suggestions
Shame you lost your stuff. Have fun in WarZ.