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Your DayZ Team
Gogster (DayZ)
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Everything posted by Gogster (DayZ)
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whitelist server cfg help
Gogster (DayZ) replied to Piranja13 (DayZ)'s topic in Mod Servers & Private Hives
It's badly formatted (as you already know) the line are wrapped in braces when they shouldn't be. A semi-colon terminates a line not a comma - re-configure it and post back - use the code tags to make it more readable. -
New Major BattlEye Anti-Cheat Features
Gogster (DayZ) replied to cm. (DayZ)'s topic in Mod Servers & Private Hives
If that were the case - we'd have a line from everybody no? -
whitelist server cfg help
Gogster (DayZ) replied to Piranja13 (DayZ)'s topic in Mod Servers & Private Hives
? Did you comment out the one line? -
Lack of info put into the server log is great!
Gogster (DayZ) replied to [email protected]'s topic in Mod Servers & Private Hives
Have you installed the scripts in the new sticky? Should still be logged, if not add it yourself. -
whitelist server cfg help
Gogster (DayZ) replied to Piranja13 (DayZ)'s topic in Mod Servers & Private Hives
Sure, how quickly did you just dive in and change it? :P -
whitelist server cfg help
Gogster (DayZ) replied to Piranja13 (DayZ)'s topic in Mod Servers & Private Hives
Comment out this line: regularCheck = "{}"; -
whitelist server cfg help
Gogster (DayZ) replied to Piranja13 (DayZ)'s topic in Mod Servers & Private Hives
Erm I'd remove your RCON password! -
LF a server! (VPS preferred)
Gogster (DayZ) replied to ptk (DayZ)'s topic in Mod Servers & Private Hives
Clicky in sig. -
New Major BattlEye Anti-Cheat Features
Gogster (DayZ) replied to cm. (DayZ)'s topic in Mod Servers & Private Hives
Same here - wondering why they're commented out? Got a guy on now creating stuff: 13.08.2012 08:08:06: Name (IP) GUID - #0 "Sniper1_DZ" 3:2 [-18709,25923,379] 13.08.2012 08:08:06: Name (IP) GUID - #0 "DZ_Backpack_EP1" 3:4 [0,0,0] 13.08.2012 08:09:57: Name (IP) GUID - #0 "Sniper1_DZ" 5:4 [0,0,0] 13.08.2012 08:09:57: Name (IP) GUID - #0 "DZ_Backpack_EP1" 5:6 [0,0,0] Is there no kick command issued? He's still on there now... -
DaRT - A Lightweight DayZ (and ArmA) RCon Tool (v2.1 | 11/10/2015)
Gogster (DayZ) replied to domistyle's topic in Mod Servers & Private Hives
Ok, I tried this today. Two problems, it either kicked or disconnected everyone off the server (tried on all three) and it seems to hog the RCON port. -
why does my battleye just kick me from the dayZ servers?
Gogster (DayZ) replied to jaykay's topic in DayZ Mod Troubleshooting
Did you buy it through Steam? -
There's no helping some people. You have the worst posting attitude I seen in a long time and that's saying something on these forums.
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Calm down and answer the questions above.
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Is this the crux of the problem? Are you getting kicked by BE? What's the kick message when you get kicked from the game?
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Condescending tone is condescending. Look without getting all bent out of shape and you're clearly not going to go and look, I'll explain why you're wrong. BattlEye is part of Arma DayZ runs on Arma, therefore BattlEye is part of dayZ Arma is an open mission lead game, with a slight FPS undertone DayZ is designed'ish to be a huge MMO with some PvP thrown in for good measure Arma is designed to allow scripts to be run within the game, therefore BE didn't detect them The BE/DayZ staff came up with a method to detect these scripts, banning for those verified as cheats Server admins take reciprocal action against cheats detected in the log files, but not banned by BE Ergo BE is not useless, it's just doing the best job it can The best tool against scripts is an enthusiastic, dedicated server admin
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No clue what that all means?
Gogster (DayZ) replied to gettokrieger's topic in Mod Servers & Private Hives
Anything specific in the file without me having to go through it with a fine tooth comb? There's references to dayz_disco I can see. -
Good grief - go troll somewhere else.
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Listen, kid, if you'd have bothered to use the search and maybe done some research, you'd realise that BE is inextricably tied to Arma, so they cannot get rid of it. BE does work, it just doesn't work very well with the way DayZ is intended to run. So, in summary, try to be less of a smart arse and research your subject before you come here with "get rid..." statements. It just makes you look a prat.
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Get rid of this post.
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Cheat Finder (script parser for admins)
Gogster (DayZ) replied to disorder's topic in Mod Servers & Private Hives
IMHO setVehicleInit needs updating to player setVehicleInit _svr; As it stands it's pretty useless on its own. -
Can you please stop allowing battleye's inability to protect games ruin DayZ for the customers...
Gogster (DayZ) replied to [email protected]'s topic in DayZ Mod General Discussion
Who administers your server? Best defence against scripts, BE won't be updated to ban them as they're allowed in vanilla Arma. -
Non legit death, logged in dead
Gogster (DayZ) replied to Vulkfury's topic in DayZ Mod General Discussion
Have you disconnected and tried logging into a different server? -
No clue what that all means?
Gogster (DayZ) replied to gettokrieger's topic in Mod Servers & Private Hives
They're adding it to themselves, other players would require a variable, not the keyword 'player'. -
No clue what that all means?
Gogster (DayZ) replied to gettokrieger's topic in Mod Servers & Private Hives
Ban. No ban. Ban (sorry). -
And again (first post): cTargetPos = [1234,5678,800]; _pos = [(cTargetPos select 0), (cTargetPos select 1), 800]; PLANE1 = createVehicle ['C130J', [(_pos) se" That's a paddlin' (ban)