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laundered
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Posts posted by laundered
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I would also like to confirm that this is the case.
Date/Time 09:30 11/07/2012
What Happened: Respawned on the coast, crouch ran to within 200 metres of the nearest house, stopped prone to survey the area, noticed 3 zeds come running from behind the house, I waited to see where the survivor was they were chasing then realised a little too late they were after me. I .....died.....respawned again in a different location started to slow crouch walk to the nearest dwelling and aggroed 4 zeds again from a distance and out of my line of sight. I a now hiding out in the hills too scared to come down!
Server: UK London.
System Specs: i7-3770K @ 3.5GHz, Nvidia GTX 670, 16GB 1600mhz RAM, Win7 SP1.
Curent installed version: 1.7.2 with latest beta.
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Experimental 1.7.2.1 test patch
in Mod Announcements & Info
Posted
- Been playing for approx a 3 hr session.
- No desynching at all in that session.
- It was night time and was very dark but not pitch black.
- Zed aggro seemed rational, although there was one incident where i was prone lying next to a fence in the dark, visual was @ 1.5, a zed walked right past me (so close it touched my elbow) without aggroing. Not sure if this is a bug or whether it may be possible to have that happen in those situations.
- by the time i left the server there was 1300+ zeds and my FPS was around 30.
- No bugs that i was aware of.
System Spec: i7-3770K @ 3.5GHz, Nvidia GTX 670, 16GB 1600mhz RAM, Win7 SP1.