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Everything posted by Wargunner
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I see no problem with being able to easily kill someone with a knife from behind, seems pretty logical to me. The game could do with some more melee dynamics, even emphasise the stealth element of the game a bit more. I don't really understand why people jump to conclusions and immediately shoot down a potentially good idea.
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What's this? They're putting in more survival elements to the game? Something else to focus on other than PvP? I am as outraged as you are!
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I don't know what kind of rewards people are thinking about, but things like refining 'skills' such as running, wood chopping, fire making, etc seems totally reasonable to me. Things that can be learnt over time should improve over time and practice, in my opinion.
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So why do people refuse being held up?
Wargunner replied to Mays (DayZ)'s topic in General Discussion
To put it briefly, people are too focused on their never ending quest for loot, rather than the 'role-playing' element of the game and the many scenarios it can generate. A 'grind for gear' so to speak, like the numerous other MMO's out there. Unfortunately this is what most people make of the game when it has so much more potential. -
Dental Hygiene (Not as bad as you think)
Wargunner replied to green_machine's topic in General Discussion
I think anything that gives you more to focus on is a welcomed addition in my book. The mod, after playing for a while, was incredibly basic. Additions such as these would add a bit more substance and place more emphasis on the survival element of the game. -
If you could have one custom clothing item in Standalone, what would it be?
Wargunner replied to Cap'n (DayZ)'s topic in DayZ Mod General Discussion
I really loved the S.T.A.L.K.E.R theme. Obviously it isn't the same setting, but the gas mask could some how connect with air born diseases if something like that was ever to exist in DayZ. Besides, it looks majorly badass. -
Ok, so guys. I was in a UAZ, right, and I was driving around in the forest, right, and then ALL OF A SUDDEN BAM! I was hit hard with a message saying 'session lost'. I was stunned, it took me a few seconds to respond. I broke down in tears, there was nothing left in life. So I respawned and took my butt hurt out on newbies in Elektro. ...Anyway my question is: What happens to a vehicle in that situation? I assume it goes back to the spot it was last saved or exited. Is this the case? Or is it not? Disclaimer: Story was highly exaggerated, even some lies were thrown in. Apologies in advance I was just trying to make it entertaining for you guys. No newbies were hurt during the shooting of this film.
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Why do you shoot unarmed players?
Wargunner replied to maninthewall's topic in DayZ Mod General Discussion
Because they aren't armed yet. -
I'd like to see NPC's in the SA. If they are enough of a challenge it might make people more inclined to team up. I'm not sure how this would fit into the story line (if there even is one), but maybe something like a military cull of Chernogorsk to exterminate any trace of the infection. Obviously the survivors would be fighting both military and the infected to survive. Edit: When I say this, I mean as a random event every so often. Perhaps all kinds of events to keep things interesting.
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1. Having seen the new loot system I think adding extras like locked chests, doors and vehicle boots would create another aspect of scavenging. You would have to use a tool, such as a crow bar or even a hatchet, maybe even a lock pick to access these areas. Alternatively you could shoot at the lock, how ever it would make alot of noise and may not be worth it, risk vs reward sort of thing. Perhaps adding levels of locks, ranging from old car boots to military security that may require explosives to open. Examples: - Searching a house for loot. Finding a locked chest/door. Open them with a tool such as a crow bar for additional loot. - Bank vault, perhaps used earlier on by military personell for safe zones and storage. Would require explosives to loot what was once stashed inside. The loot could be anything really, maybe food storage, maybe the family heir loom hunting rifle, maybe just even old family photos, documents, notes, jewellery that once held sentimental value (simply for immersions sake, perhaps even story line). 2. Fields of long grass, something you would expect to see. Maybe not everywhere, but something that can enable players to use strategy. Running through long grass would protect you from zombie and even player line of sight. Or in contrast, players could hide in it and wait for unaware victims to pass by. Examples: -Group of players scoping out a town. Using the long grass to enter it unseen by hordes of zombies surrounding the area. - You are travelling along a road on foot. You hear a vehicle approaching from behind. You quickly jump into long grass on the side of the road to avoid detection. - You are hidden in long grass waiting for your unaware victim. Once victim is close enough you may have your way with them. Any criticism and thoughts on expanding upon these ideas would be awesome, thanks.
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Weapon damage, are they ever going to improve it?
Wargunner replied to mitor's topic in DayZ Mod General Discussion
I'd be happy If I could disable a player with one well placed shot to the upper body with any ak or m4 variant, providing they don't have body armour. a few shots to the body with a pistol to put them out would be great too. -
Yes jumping. The ability to press space bar and jump freely. I can't stand it in multiplayer games. I can't think of anything that destroys the atmoshpere more (except combat logging) than having a player spam the jump key while in the middle of a fire fight. I haven't seen any info on this regarding the SA, so hopefully it stays out. The mechanism we have now could use a tad more refinement though. Thoughts?
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What is Your First Instinctive Reaction When Spotting a Player?
Wargunner replied to DemonGroover's topic in DayZ Mod General Discussion
Stop and stare at each other awkwardly. -
As long as everyone's on a level playing field idc what happens. I like being able to peak over walls, grass etc. I think they should put in a mechanism where you can elevate your view slightly, not third person as such but similarly to the way you can lean left and right to see around corners.
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Something I see never done that is common sense
Wargunner replied to krihelion's topic in DayZ Mod General Discussion
Don't exactly see the point. Kinda seems like a dick move honestly. -
What if you only had one life in DayZ.
Wargunner replied to Darky1307's topic in DayZ Mod General Discussion
Honestly I think this is where you have crossed the line of realism. I simply wouldn't find it fun, I'd be too scared to do anything. -
If the bandit skins are still in the standalone I'm going to be pissed.
Wargunner replied to electroban's topic in DayZ Mod General Discussion
That's right bud, this is a game. These 'bandit skins' (if implemented correctly) would add another element to the game. I don't want a game to be too realistic. If I wanted realism I'd go play outside. -
Abort.
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For the millionth time magazines are NOT clips!
Wargunner replied to DJKhaled's topic in New Player Discussion
I'm still confused. Did I just find a Stanag clip or magazine at Stary? -
The magic is gone for me. I have become familiar with basically every aspect of the game. I guess this happens with every game though, and we eventually move on. I'm playing The WarZ at the moment, it's unexplored territory for me and so far I'm enjoying it. Perhaps when the standalone comes out I will shift my focus once again.
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You know you have been playing DayZ too much when..
Wargunner replied to azynkron (DayZ)'s topic in DayZ Mod General Discussion
You come back from work and wonder if you have been raided. -
You Break The Mirror that Reminds You of Your Ugliness
Wargunner replied to big_t's topic in DayZ Mod General Discussion
Haha, the trolls are out in force today lol. -
how to trick carebears into a death trap
Wargunner replied to Reverend Killjoy's topic in DayZ Mod General Discussion
At first I thought this guy was a douchebag. Then I thought he was a troll. Now I just think he's hilarious hahaha. -
I Can't Keep Playing Like This
Wargunner replied to -Guardian-'s topic in DayZ Mod General Discussion
Fun thing to do every once in a while. Find a player, try to knock him out, bandage him before he wakes up then drag his body around. They can't get away until you drop them... Unless they alt + f4. I usually tell them I'm taking them to my dungeon while dragging them into the forest. It's best on a server with side chat, especially when you get responses like 'cmon dude just let me go'. Makes for an interesting experience for both parties! -
Paying 1 Euro for one life 10 for 10e w/e, not requiring to buy the game, how would your playstyle be on such terms?
Wargunner replied to DreyX's topic in DayZ Mod General Discussion
I already spend too much time stalking the forests of Chernarus if I have high tier gear. Would rather not magnify this boring play style,.