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LiamFrazer
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Everything posted by LiamFrazer
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Server randomly lags out / disconnects [Logs Included]
LiamFrazer posted a topic in Mod Servers & Private Hives
Hello, I've recently purchased a French 45 slot server from HFBservers.com but we've been having a few issues. (v1.7.2.3/Beta 94876) For some strange reason, every so often the server appears to disconnect from the Hive itself as you can see in the logs. The server will show a yellow disconnection symbol for around one to two minutes, and then will pick back up from exactly the same place before. During this lag period multiple things occur such as; - The server isn't shown on the server list, as soon as the lag is over it appears. - The server logs are spammed with [TIME] Server: Network message [MESSAGE] is pending messages for at least 100 + lines. - Players either keep walking in the same direction or just stand still. - Zombies either keep walking in the same direction or just stand still. - If you attempt to join the server during one of these lag periods, it will be unlikely that you'll make it through the loading screens. Players have spawned in the debug area too. - Items cannot be changed from being on the ground to on your character vice/versa. - Rcon programs disconnect saying that they lost connection to the server. I had the issue, but a lot worse, on a previous server so the HFB staff kindly moved me over to a brand new server and the issue was still there. When it isn't lagging the server runs flawlessly with no issues at all. I've included the "arma2oaserver" log file at the end of the post and would appreciate if anyone could help me, I'll note down the times at which it happened so if you do look at the logs, you don't have to waste a lot of time scrolling. The file is 12.7mb so had to be uploaded to another file-hosting website. arma2oaserver.RPT http://www.mediafire...l18oz227b8r6251 Virus Scan just in case anyone asks even though it's basically a .txt file. https://www.virustot...sis/1342438274/ Times to look for in the log file, the most recent being the first. These are the top lines, most of them spam up to 100+ lines. 2:58:18 Server: Network message 37166ef is pending 2:48:07 Server: Network message 3653e8b is pending 2:28:03 Server: Network message 3487582 is pending 19:28:06 Server: Network message 28cc57a is pending 22:58:20 Server: Network message 26aa0b5 is pending 20:38:04 Server: Network message 24e06b0 is pending 20:28:17 Server: Network message 2444a5e is pending 18:56:22 Server: Network message 1c62c5a is pending 18:39:22 Server: Network message 1a85041 is pending 18:22:20 Server: Network message 18925c8 is pending 18:20:04 Server: Network message 184be98 is pending 18:11:07 Server: Network message 1741d5d is pending If needed, I can post a lot more time. I can record what happens during a lag session to if needed. -
Hello there, I've recently become the owner of the server and thought it would be a good idea to create a discussion topic just in case anyone has any reports, evidence of hacking or just general questions about the server. I apologise if any one struggles with the server but I'll make sure before any restarts that I'll send out a warning, if I'm not able to then I apologize. Anyone is welcome and I hope you enjoy your time on the server. DayZ Zombie RPG - FR 68 (v1.7.2.3/Beta 94876)[3RD:ON][CH:ON][MAP:ON] dayzmod.com - Hosted by Liam [uTC-4] [3rd = ON] [CH = ON] [Map = ON] [Tags = OFF] If you have any suggestions then please post.
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UK 1 Server, private hive / abuse
LiamFrazer replied to nyxe2k's topic in Mod Servers & Private Hives
It's its a private hive, why don't you just play on a different server? -
FR - 68 Server Discussion Topic
LiamFrazer replied to LiamFrazer's topic in Mod Servers & Private Hives
My apologies, I've been out working early in the mornings and thats the time I would normally restart it. I would use the scheduler system provided by HFB but it will just restart the server without a warning, making it look as if the server has crashed. -
How do servers get their time?
LiamFrazer replied to Runes911's topic in Mod Servers & Private Hives
Servers get their time from the set time on the machine it's hosted on, I believe. -
FR - 68 Server Discussion Topic
LiamFrazer replied to LiamFrazer's topic in Mod Servers & Private Hives
Apologies for that, will be restarting daily from now, looks like the lag issue may be fixed. -
I'm having all three error messages but I've just read my emails now.
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Server randomly lags out / disconnects [Logs Included]
LiamFrazer replied to LiamFrazer's topic in Mod Servers & Private Hives
Sent a support ticket in but it's just being ignored, hopefully Vilayer can get ahold of them. -
Please update your servers! (To 95xxx or later)
LiamFrazer replied to Ander (DayZ)'s topic in Mod Servers & Private Hives
Will 95054 do? Still waiting on HFB. -
Suggestion: Six Updater for ServerAdmins
LiamFrazer replied to BabylonDK's topic in Mod Servers & Private Hives
I thought it was the opposite way round, Six is grabbing the files too early before the servers are updating, especially for those who just have the game servers -
Before I explain in detail about what spectatorship mode actually is and how it can be used againsts Hackers or Exploiters on your server, I'll tell you how I've used it in previous games. Before becoming extremly addicted to DayZ, I was part of quite a big SAMP (San Andreas Multiplayer) community for a good four to five years, after playing on the server for around five to six months I was then asked to become part of the admin team, not anyone could just be admin, you had to be chosen by the head admin himself. In our SAMP server, there was a command called '/spec ID' and when used you would be able to spectate anyone in the server just by using their ID. I've uploaded well over one hundred videos myself, for evidence, using this spectate mode which was scripted in, I'm unsure if it would be possible in Arma. The video links below are just a few examples of how I've used the spectate mode to ban hackers from the SAMP server. http://www.youtube.com/watch?v=nHqjAI0Xsoc&list=PLACC1207ADE6DAF63&feature=mh_lolz http://www.youtube.com/watch?v=kgdTMYTrQbU&feature=BFa&list=PLACC1207ADE6DAF63 The Good points. This is a perfect way to eliminate hackers from the server, you can spectate them, record and then provide the evidence on the forums. You don't have to spend ages attempting to de-cypher what the logs actually say, you can record the actual event from the over-the-shoulder perspective. This can also be used against exploiters, you could potentially record someone within a fight, and then if they disconnect you've got the evidence against them. This would fix our current issue of hackers that bypass Battleye itself, meaning nothing will be logged. The hacker would have no knowledge of you spectating them. If a hacker/exploiter was specced and then banned from the server, there is no excuse not to evidence against him. The Bad Points. On any popular SAMP server, you have to play for months before you can even be considerd for an admin position, they need to see that they can trust you and that you're mature. Unfortuantly, anyone with a little bit of money can basically purchase admin on DayZ. If there is an abusive admin online, they could use the spec command to find out every location of the player online. Not every admin is mature or can be trused, it will be likely that this will be abused. This whole idea of having a spectate ability might not even be possible within the Arma2 engine. An admin could use communication devices, such as Teamspeak or Ventrilo to tell his friends the location of where the spectated player is. The issue here is that to normally have access to such commands, you would have to be a trusted and mature member of the community, you had to gain the trust of the head admins. It would be such an easy command/script to abuse that there should be some restrictions to who actually has access to this command/script, if it's even possible. The ideas I had was either to have some sort of application process, multiple questions on how you would react to a certain situation etc. To be honest, I don't think this would be suitable for DayZ currently, but might be a possible addition in the future when the server admins are actually instructed on what to do, where to look and how to provide evidence and why evidence is crucial. Currently, anyone could easily grab a Paypal account and just simply buy themselves a server, this needs to be restricted in some way. This was just an idea that DayZ isn't ready for yet, but it would be a great addition to the standalone version. What are your thoughts? Would you want this on DayZ for the good points and what would you suggest to prevent the bad points from happening? Edit: Another feature of this would be to possibly remove any HUD features and access to the map when in spectate, this wouldn't prevent the admin reporting the location of the player if he has local knowldge but it would prevent him from knowing exact co-ords.
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Server randomly lags out / disconnects [Logs Included]
LiamFrazer replied to LiamFrazer's topic in Mod Servers & Private Hives
I'm hoping that there is some sort of fix in the next update, this is now causing a huge amount of deysnc between players / dead players / loot. -
Need help determine a network flaw
LiamFrazer replied to azunai's topic in Mod Servers & Private Hives
Exactly the same issues, waiting on the next update then deciding if I want to carry on hosting or not. http://dayzmod.com/forum/index.php?/topic/34417-server-randomly-lags-out-disconnects-logs-included/ -
That's exactly the issue, to be honest it shouldn't be an issue but the way in which character stats are saved and how anyone could buy a server makes it one.
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Information regarding HFBServers Update
LiamFrazer replied to [email protected]'s topic in Mod Servers & Private Hives
Perfectly fine with that as it's not your fault, but editing the difficulty doesn't work properly yet and not being able to delete my own scripts.log file is going to be a pain. I guess I can send in a request to update the scripts.txt file if need be. -
I currently use the Worrom DayZupdater, even though the concept of the Six-Launcher is great I've just never liked how it grabs the files before anyone else causing a lot of frustration. http://www.worrom.com/
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Beta patch website requires password?
LiamFrazer replied to Jofs's topic in DayZ Mod Troubleshooting
www.cdn.armafiles.info/arma2beta/ARMA2_OA_Build_95054.zip I believe the website can't handle a lot of people all downloading at once, I just used the link above for quickness.. -
If the website doesn't work for you, click here instead. www.cdn.armafiles.info/arma2beta/ARMA2_OA_Build_95054.zip Hate how six-launcher tries to update your game before the updates are actually available to the server owners. Stopped using it a long time ago.
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Or www.cdn.armafiles.info/arma2beta/ARMA2_OA_Build_95054.zip
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LATEST BETA PATCH v95054 + BattleEye Update
LiamFrazer replied to djseanit's topic in DayZ Mod Troubleshooting
www.cdn.armafiles.info/arma2beta/ARMA2_OA_Build_95054.zip I struggled with the link in the OP, so I just used the one above as it's a whole lot faster. Updated my server too, seems a bit more stable -
HFBServers.com time issue
LiamFrazer replied to Torndeco (DayZ)'s topic in Mod Servers & Private Hives
Allowed me to turn both waypoints and death messages on, I just thought it would work the opposite way around too -
**Quality DayZ Server Hosting** ~BEC~ |HFBSERVERS.COM| Highest Performance
LiamFrazer replied to [email protected]'s topic in Mod Servers & Private Hives
That's what they told me to do earlier, worked for death messages but not for VOIP names. Did you stop your server before trying? -
**Quality DayZ Server Hosting** ~BEC~ |HFBSERVERS.COM| Highest Performance
LiamFrazer replied to [email protected]'s topic in Mod Servers & Private Hives
Set it to recruit for now, that's the only one they've made editable. I believe they'll make them all editable soon, hopefully. I can't find a way to delete my scripts.log file, just going to have to watch it grow until a staff member is available to delete it. -
HFBServers.com time issue
LiamFrazer replied to Torndeco (DayZ)'s topic in Mod Servers & Private Hives
They forgot to make each difficulty editable, I was told to stick the server on Recruit mode until they fix it, fixed the issue for now. -
What would you most liked fixed in the next patch?
LiamFrazer replied to [email protected]'s topic in DayZ Mod General Discussion
As a server owner, definitely the server lag/sync. Getting unbearable at the moment but I would love to see helicopters back again, won't feel bad when I see a rotor blade and don't pick it up.