The L!ne
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Everything posted by The L!ne
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Is it considered bad form to server hop at military areas?
The L!ne replied to zombieland78's topic in New Player Discussion
Funny to see someone talking about getting shot when hopping. Just did it some days ago: I was on a low-pop-server and since it was getting late I ended up alone in it and checked it quite often. I finally arrived at the mil-base around Veresnik and shot a guy in the Police-Station who has to be joining in there because some min earlier I was still alone... Normally I don't KOS but this guy was scaring me linke hell when he was just there... believe it or not you will meet people really often in low-pop-servers. Always expect to meet someone. -
Was thinking about the spraypainting myself yesterday. We really need to be able to spraypaint anything we want. Not only backpacks but all weapons and stuff. I am pretty sure the devs will introduce some more backpacks in the future not only the ones already mentioned.
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Right now there are little to none longtime-goals so everybody is kind of PVPing thats right. But as far as my knowledge goes: zeds are reduced because of the limitet AI and the problems with it. So it will become harded when the new AI-system and a greater number of zeds is activated. Regading the longtime goels: cars are the next step and they are working on it. The devs want to introduce base-building as we so there is a point in defending something and not just randomly kill each other and the loot system will be reworked too so I assume with all points of OP will be dealt ;) So I totally agree with Sacha here. The game will change and hopefully so will the community B)
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the status in the inv-tab is just a placeholder and assistance due to the first days of SA nobody had a clue what is going on and what those messages meant. Many of my friends characters randomly passed out while doing normal stuff like waiting, eating, running. since it was fund it was not really helpful for the game ;)
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I think when you implement such things as basebuilding it needs to be done. You can get maybe a character for 1st-person-view and one for 3rd-person-servers but thats it. the Whole problem is: whats happening, when your server only has inactive players attached to it? I think there needs to be something like dynamic-servers with dynamic hives such that you have always active players over the course of 24h. But thats a really complex topic to migrate such things and don't get any kind of conflicts...
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Thats your problem but it should be possibly nevertheless ;) would love to watch out for more things in the sky.
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I am thinking about "negative" events, too. Something like a Group up of zombies, a zombie-assault on one major city maybe: so it would be extremly difficult to loot there.
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Hey Community, Hey Rocket, I have read the news about you wondering if you still want to be a part of gaming buisness and I am really worried that you will leave us. I guess you think that way because of the controversy with WarZ. So let me state that: You did quite a good job on DayZ so far and supported the community extraordinary. You kept looking at the forums to make your mod better and work on subjects that are important to the community. So you did some things, that are quite rare in nower days. So please keep the work up and stay in gaming buisness for the community which really likes you and is looking forward to the game you design. Let the black sheeps do their thing and do not read any news about WarZ anymore. Just focus on the things you can do and influence. I just want to thank you for the hours and experiences I made through dayZ and I hope you will keep working on dayZ at least for a while. You earned my respect and I loved how you do your thing keeping concentrated on the important points. So please get back to this and ignore the troublemakers. Thanks!
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looking back in this old thread.... and looked at my last post: I WAS RIGHT! :D YEAH! and still: keep up the good work ;)
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ther could also be a kind of ship with zombies reaching a harbor because they were evacuated with an infected on board. So there could be a ship full of loot and a tons of zombies around and inside.
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Why do people think there would be more civilian weapons than military?
The L!ne replied to captainvette2112's topic in General Discussion
I can't read the whole thread, but I hope that people stop comparing the number of in DayZ with their homecountry. First of all: it is set in an european country, where buying/owning a weapon is quite hard because of regulations. Thats one reason why there are less weapons around. Also normal policemen normally only have pistols. They only get other weapons for special operations. The other reason is to focus dayZ more on surviving and working together, because of the lack of defense. When you cant find a weapon it is great when someone covers your back, even if they do it with a hatchet. To military peronal: maybe they evacuated the "VIP's" and took the majority of guns with them? So please stay with only a small amount of weapons and very rare ammunition. -
do you have problem reading the internet-map? or the ingame map: for the ingame map: if you want to open it, drag it in a quickslot and then hit the number of that slot.
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if they implement radio, a helicopter could sen S.O.S. on all frequencies or something similar. So at least you know that there is something to search for. This would make it kind of an Endgame-scenario becuase getting a working radio should be difficult as well ;)
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not everyone is like this.. there are some turning the polite ones into rude customers over the time. So just stay polite even if someone is talking bullshit in you opinion
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now i know where the random errors come from :D
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i only have written down what my first cores load is at. I don't really expect Arma2-Engine to utilize multicores greatly... and still my core is never over 60%.... I don't know how to check my GPU load right now.
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a revolver is in the game, but I never saw any...
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Sorry but I dont think this is true: first: it is DayZ with a different system for calculation (shots, drops, interaction, KI,...) and second: I have a I5-3570k @4,2GHz in turbo, but my CPU never goes above 40% load and still I am not reaching 50FPS in cities. I changed from a Radeon 6950 to GTX760 for this game and went from 25 FPS to 45 in cities. My CPU load did not change greatly. So all in all I would assume, that DayZ is way more dependant on a decent GPU. But maybe my CPU is just too good...
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I read in another thread: rain is already implemented (never saw it live but saw some screenshots), but I dont know if your clothing does protect you in any kind... or if you need protections at this stage.
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Will different weather cycles be coming?
The L!ne replied to nickholder85@gmail.com's topic in General Discussion
looks like i am a lucky bastard :D -
wtf? the maps are not rendered completly when you look in one direction. The game just renderes what you can actually see. So what is the point in the size of the map when you only render an area with the size of an Battlefield-Map?
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I am pretty sure that somethin like the SVD will be implented... still nobody knows when :D but I expect that there will be semi-auto-snipers
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Will different weather cycles be coming?
The L!ne replied to nickholder85@gmail.com's topic in General Discussion
i did not encounter rain ore any other weather aside from sun/clear sky or cloudy... -
Am i the only one with no performance issues?
The L!ne replied to DMstratz's topic in General Discussion
If you turn off postprocessing it has many things to do with your GPU: I had a Radeon 6950 and got above 20 in cities (quite annoying) and around 45 while in the wilderness. I checked my processing (running the same as OP) and it was on 40% load at maximum. Bought a GTX 760 now and my FPS went from 20ish in town to over 50.... so GPU does make a difference. It can be the bottleneck in your system. I think the Arma-Engine is quite old and not that well optimized to use CPU when GPU is already at max load. Other games like BF3 or crysis do profit from a better CPU when you GPU is not that great but arma-engine just stays at low FPS when CPU or GPU reached their maximum load. You can't compensate a bad GPU with a potent CPU in Arma/DayZ... -
I think the best FPSboost right know is to turn of postprocessing completly. I had a Radeon 6950 until today and was able to play around 25FPS in cities, now I have a GTX760 and get good 40FPS in Zelenogorsk. So I don't think it is completly unplayable in cites, still there should be a smoother experience and not such a big difference between landscape and city. No difference is impossible... when you don't load the GPU with random stuff in landscapes