Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
463 -
Joined
-
Last visited
Everything posted by semipr0
-
Wow... their are some real pieces of shit out there
semipr0 replied to xaian's topic in DayZ Mod General Discussion
Yeah I mean, one time I was running for my life from about half the zombies in Cherno and had no weapons at all and went to the top of the hospital and a guy up there had an axe......he waited til I turned my back to find a bandage and he killed me with it. So yeah, I don't care if you just have an axe, now that I have an M4 I will kill you if you're holding it. Cause there are some real pieces of shit running around with just an axe too. -
M1911 and the Revolver are still the two highest damage sidearms available. All others are doing 889 damage per shot, the M1911 and Revolver are doing 1389....still pretty crappy coming down from 4500, but, a small increase on all the others. What is sadly unfortunate is the PDW, M9, and G17 are far higher milgrade sidearms than the Revolver and M1911 and the Makarov, and...unfortunately they're all as shitty as a Makarov right now. I wish I could beat people with my flashlight, I'd stick that in my side arm slot for all the good side arms are doing right now.
-
Just putting this out there, but...maybe there was a bear trap in the bush? Thats where I like to put bear traps.
-
This does seem to be related to potential server hopping deterrents but it also does not appear to be working as intended. I died last night on our server during an airfield up. After coming up on the coast, because I had been moving while I died, my character was continually strafing left and I could barely control it with the movement keys. I disconnected from the server and reconnected from the lobby, after I loaded in, I passed out for 10 minutes on the beach, which was long enough for my temperature to get down to 31C, and by the time I woke up and found shelter I was ill, down to 6000 blood, and pretty much screwed. So even with a legitimate reason to disconnect/reconnect, this seems to be occurring and as stated I believe its a blanket attempt to dissuade people from disconnecting in combat. Or...its just a new bug. One of the two.
-
A military tent attempted to eat a clan mate yesterday, I had to drag their body out of its hideous fangs, bandage them, fix their broken legs, give them a transfusion AND hit them with an epinephrine shot. Tents are SRS BSNS.
-
Very simple early warning system for perimeter breaches, especially useful at night for survivor camps looking to ensure they have an early warning system for anyone approaching night camps. Pretty simple miltec that could be vastly useful in the "Survival" portion of DayZ, the M49A1 is not just an early warning system but also a potential deterrent to anyone who trips it as it can illuminate an area of roughly 250 meters once fired and stays airborne for over 15 minutes, keeping the tripped area illuminated during its descent, the illuminant cartridge has a self deploying parachute which causes the flare to fall at a slow descent back to the ground. If this is too high tech, there is no end of tin cans in the game....why aren't there rolls of twine/wire that you can use to combine tin cans + twine/wire for a trip rattle line, which is extremely low tech and easily made even by children. Just a thought I was having one night on a long watch in a deep forest.
-
Seen the same issue with fortification emplacements, they just respawn every time the server restarts regardless of how many times you take them down. This is especially problematic in the large southern towns where people will put out cat and sandbags in critical buildings to try to keep others out while they're there, but it unfortunately keeps most people coming off the coast out of the building for the rest of time, or until removed emplacements don't respawn on server restart. The pile of vehicles outside the map is likely due to someone driving them out there and blowing them up, anything outside the map borders should technically disappear after a bit, as people were setting up camps well outside the map boundries back before May and anything set up out there should be disappearing within a day.
-
Kicked/Banned from us 401- Abusive Admin "EXILE Gaming'
semipr0 replied to kwark's topic in Mod Servers & Private Hives
I'm going to go out on a limb here and just leave one thing for you to think about sir. You got banned, your friends did not get banned. Perhaps if we had a problem with all of you, you would all be banned? See thats the thing, you come here on the DayZ forum and call out our entire server and clan, for a singular ban that applies to you only. Period. But you attempt to inflate the issue and make it seem like we do this to everyone, which is hardly the case. My wife was murdered three times today by bandits on our server, I didn't shut down the server, nor did I ban the people that killed her. Every member of Exile has died in one way or another on our server, and people very rarely get banned in conjunction with it. As to how I could respond when I didn't know who did it. I responded because I was present at Zub for three straight days, the incident you are retelling in your own favor apparently occurred during a small period of time where I was not there, but I had been there long enough to know we'd levied a few bans in regards to illegitimate activities in regards to it from other players. The disparity here Kwark is you act like you are speaking for the majority of players that play on the Exile server. You act as if because you were banned, the server is shit. Seems a little self important to me really. Your friends weren't banned, only you. If we're such crappy admins, why would we only ban one of you? The logic you espouse here dictates that we'd have banned you all to "save our stuff". Since that didn't occur, perhaps there is a part of your story that you're not being entirely honest about. I'll just leave it at that and not descend into name calling or take the bait from the rest of your troll/flame attempts. -
Kicked/Banned from us 401- Abusive Admin "EXILE Gaming'
semipr0 replied to kwark's topic in Mod Servers & Private Hives
We did not place the sandbags at the gate, those were added by a script hack by one of the hackers we dealt with over the weekend, they spammed that gate with about 10 meters of cat wire and sandbags. We had to pull it up every morning after our daily restart to even operate because that stuff comes back every time the server is restarted. Things get gnarly? Someone was dropping A-10 warthogs on the camp.....you're damn right I brought the server down. Thats my voice you hear at the end of it saying I'm bringing down the server. That wasn't gnarly, that was our server being hacked....what am I supposed to leave that up? You also say we ban people way too liberally. The 14 bans I list there are the only 14 bans we have in our bans.txt above the default entries in the bans.txt file. If we were banning people liberally for every time someone died, we'd have a much larger list. Seriously. -
Kicked/Banned from us 401- Abusive Admin "EXILE Gaming'
semipr0 replied to kwark's topic in Mod Servers & Private Hives
I only administer bans in relation to information I pull out of scripts.txt. If this actually occurred I was not online at the time that it did. That video was recorded and uploaded July 22nd, you, yourself, have confirmed that you waited 3 days because it took you awhile to log in and find out you were banned. There were tents and vehicles on the western side of the tower on the 22nd of July. We don't have any hacked weapons, everything we have is legitimate in DayZ, that AS50 TSW was the first TSW I've seen in DayZ, G36C's are more common hacked load outs. And let me ask you a question....why do you think we set up that base? Do you really think thats our base? We set that base up for the express purpose of fighting people. If you were banned without cause it was because you were operating in the middle of a bunch of other hack related bullshit that we were dealing with at the exact same time. We put that base there with the express purpose to fight for it. We would not take down the server simply to save the crap we had there, cause, as I said, that wasn't even our main base. It was a forward operating position which we were using for quick access for coastal spawns when we DIED. You're acting like we shut down the server and banned you cause you "found our stuff", dude you found a bunch of stuff we didn't give a shit about, we didn't even empty the tents when we flattened them. And the only reason we abandoned that FOB was because it had been teleported to, marked on the map by people using ESP and just been a general hacker magnet for the entire weekend, as the video shows. We've lost plenty of people on our own server and everyone knows the rules. The server only goes down for major bugs, daily restart, or major hack attacks. If the server was shut down after you killed Rayce and Daedalus, neither of which have RCon or admin access, its because they communicated that they were dealing with hackers to someone who does. And if thats the case I will definitely look into that. But seriously, think about it, why would any clan set up an obviously fortified base without the intent to fight for it? Hey if you got some cool guns while we happened to be sleeping (rare, but it does occasionally happen) good for you man, hell even if you got out with our vechs, thats the rules of DayZ. I think if your situation is as you state it, you ended up on the raw end of a ban stick after our three admins spent a whole weekend dealing with the crap you see from the July 22nd video. As stated, I didn't place that ban. I will find out who did and investigate the situation on our end. But simple facts are, no one assaulted the FOB's front gate the entire time I was running that FOB, you must have done this during a short period where I was actually asleep at 3am - 4am PST, which is rare indeed cause I usually play in the way early AM. And if I didn't want visitors from the front gate, why do you think I left it open? We built that base to fight people from. Sounds to me like if your story is accurate, you just ended up dealing with one of our admins after we'd had a pretty rough couple days in regards to hackers...but it definitely wasn't me. -
Kicked/Banned from us 401- Abusive Admin "EXILE Gaming'
semipr0 replied to kwark's topic in Mod Servers & Private Hives
Heres the latest bans from our bans.txt 9dcb4b54d052158b560952a8597b95e6 -1 Hack scripts (broke all legs on server) ba627379a1e7692442799d2bd076630a -1 logging in combat, server hopping 69263c41bb48949c96c40dd3c0e34501 -1 Pings in excess of 2000 a882d740f8c4c8511a195f10a53d9b9d -1 god mode hack 3ffbb93aca078bea7947c9a00150a3c2 -1 god mode hack 8db146b58d0d008cd79653478d1c427b -1 Hack scripts (broke all legs on server) 3a9a9d17dfc50eca9af2d4d227a39a03 -1 log off in combat cef9e155fad37d839c81af65919c2c81 -1 high ping hackers 47bd3becda4a1698e7979c63f5387153 -1 high ping hackers a5f42caf09ead01c9f1db9756453895c -1 high ping hackers 41f789ed5430e7fdc2ceece942f0dfd8 -1 There is no airforce in DayZ e77487fd8e8ce157830d4f9e574b02a6 -1 Learn to play hacker. 7e12896e238c8bcb2b90d667f131f800 -1 Learn to play hacker. e15b3cbbb6210be4f1beffdbfeb4307b -1 Learn to play hacker. If thats Kwark, its apparently because he alt+F4'd in combat after server hopping to the server. I didn't place that ban but I will get in contact with the other two admins and see who did. -
Kicked/Banned from us 401- Abusive Admin "EXILE Gaming'
semipr0 replied to kwark's topic in Mod Servers & Private Hives
Enjoy the video. And I'd like to ask why you waited three days to post about this? We haven't been using Zub actively since Monday morning. I called the pull on that FOB and we've got another set up elsewhere now. Monday night we operated directly in Cherno, holding the Firestation on the southwest side of town against all comers, the server wasn't restarted once for that op no matter who we lost. Tuesday we were holding the Northwest Airfield and actually took extensive casualties and barely got our transport out of there in one piece after a tense firefight against multiple hostiles. Wednesday night we moved operations to Balota and took several casualties against server hoppers that popped in there, we didn't get any friendly contacts during that operation unfortunately. None of these operations were run out of Zub. Nor Devil's Castle for that matter. Whats more you say you were banned for "Server Hopping"....where did you get that information? Certainly not from me or any of our admins, and its not like we whisper people before we ban them. Even if you weren't part of the crew teleporting all over our server and spawning planes on our FOB, your story has too many holes in it. -
Kicked/Banned from us 401- Abusive Admin "EXILE Gaming'
semipr0 replied to kwark's topic in Mod Servers & Private Hives
-
Kicked/Banned from us 401- Abusive Admin "EXILE Gaming'
semipr0 replied to kwark's topic in Mod Servers & Private Hives
Pretty hilarious seeing as I'm one of the admins of the US 401 server and this never happened. Zub was actually a forward operating base. I designed it for the purposes of engaging hostiles in the area. And in the time we were using it, we only had three legitimate hostile contacts at the base. The first one, a bandit came up the West side of the hill and actually killed our clan leader before I turned around and dropped the bandit. Clan leader respawned and made the run back to join us. Second "quasi" legitimate contact was a server hopper that popped in at the top of the tower, we gave him a minute to see what he'd do, he shot me...I shot him in the head and he died, I survived. Third was a contact at the front gate, they were alone, they threw a grenade at the people they saw inside and they were dropped instantly afterwards, we had no casualties. The next couple days we dealt with a lot of hackers and people that were teleporting to any populated location on the server, at no time did you and your friends ever enter Zub castle via the forward gate. I can attest to this personally as I was in command of the FOB at Zub for most of the time we were operating out of it. We have video of you and your "friends" either server hopping past our defenses or teleporting directly into Zub. One of your friends had a hacked AS50 TSW in their inventory, again, on video. A second, in the tower, killed six people after absorbing at least three clips of STANAG ammunition from several of the people they killed. Also, to add, US 401 was restarted regularly, we usually restart in the mornings and leave it up all day, last weekend there was quite a bit of restarting because we were dealing with a lot of hacking, not just you and your "friends"...as you like to put it, but, others as well. Zub isn't abandoned, its just been put out of active use for the time, and if you think Devil's Castle is a "super secret" base, you're not thinking very clearly. The only place to "hide" in DayZ is in plain sight. Simple facts are, sorry you got banned there Kwark, but the account your giving doesn't jibe up with the video we have. I mean AS50 TSW aside, server hopping past defenses aside....once you guys started raining A-10's and Helicopters on the castle (We've got video of that too) it was pretty much a done deal. Far as we were concerned. -
Go read the BattlEye website, it specifically says that TS Overlay will not result in a BE ban. Here....Let me Google that for you...top of the list sir. Have a nice day.
-
Two computers, different IP's, same house, cannot connect to same server
semipr0 replied to semipr0's topic in DayZ Mod Troubleshooting
We never use each others PC's and I've run Arma 2 on both computers, and successfully connected to a stock Arma 2 server without an issue, this seems to be directly related to DayZ itself. I'm still in discussion with BIS on the situation but I'm not sure what kind of attention it will receive since DayZ is an alpha mod and is not the stock Arma 2 product. As the earlier part of the thread indicates I have put up a bug report on this issue on Dev-Heaven....I just hope it gets addressed at some point because its really unfortunate that we cannot play together. And as this issue is also affecting other members of my clan who are running on home networks with other players in the house hold on separate computers, I'm hoping that we get enough feedback going on the issue to try to figure out what the problem is. -
is it legal for a server admin to exploit ping kicking so no one can take their tent gear/vehicles when they sleep?
semipr0 replied to A.Jones's topic in DayZ Mod General Discussion
There is no current provision in the server agreements that covers MaxPing or its usage. Technically a server with MaxPing set to 10 is still available to the public and open....it just requires anyone trying to log in to be sitting on top of the server. I think the general rule of thumb is > 325 for MaxPing BE kicks though. -
Why did the M1911 and Revolver get nerfed?
semipr0 replied to spankimus's topic in DayZ Mod General Discussion
LOL I AM NET LEET CENTER MASS IS FOR NEWBS. Its so dead obvious when someone has had zero training with a goddamn firearm here its ridiculous. -
Server shotdown when Admin goes offline
semipr0 replied to Kuchenmafia's topic in Mod Servers & Private Hives
There is nothing in the server TOS that says the server has to be up 24/7. That is not part of the agreement. The agreement states that the server cannot be locked or passworded, and that the server has to be open to the public. There is absolutely nothing in the agreement that says the server cannot be shut down and left offline. If you believe the admin of that server is doing it to protect his camps, well thats all fine and good, but that is also an assumption on your part. He might be doing it just so hackers don't use his server as a playground while hes offline. -
Two computers, different IP's, same house, cannot connect to same server
semipr0 replied to semipr0's topic in DayZ Mod Troubleshooting
Last response from the BIS Support team was a notification to check the 1.62 Arma update, but my wife and I have not had time to try playing together since yesterday so I'm not sure if that was supposed to mean the 1.62 update had a fix in it for it, or not, the response was a little non-descriptive. -
Two computers, different IP's, same house, cannot connect to same server
semipr0 replied to semipr0's topic in DayZ Mod Troubleshooting
Seeing as this just stores our CD Key info I'm not sure that deleting it and re-creating it will help. Further discussion with BIS seems to indicate that this is some kind of problem with the Hive associating our player ID's as the same player. But I'm still not sure and yes there is no solution as yet. -
How to request a specific server locational Hive wipe?
semipr0 posted a topic in Mod Servers & Private Hives
So this morning I was scouting on my server that I co-admin with our clan leader and ran across what can only be described as a very large player built military encampment. After spending about 20 minutes scoping it from different angles with my L85 to ensure it was empty, I made my way to it and it was literally over 150 meters of sand bags, tank traps and wire fencing....the amount of defensive emplacements were unbelievable. As I entered the camp I noticed they had several of our servers vehicles but what caught my eye were the hundred or so tents all set up in an organized manner. Our server has been up for a week, even if a group of people had been working 24 hours a day for the entire week, just the amount of sand bags and tents are unbelievable all by themselves. I then started checking the tents, finding tents with inordinate amounts of the same type of gun and ridiculous amounts of ammunition for them. Each tent I found in the section that seemed to be dedicated to weapons had a completely legal gun that should be in the game, but the total amount of them was absolutely impossible. There is no way all this stuff was found on my server in a week. And we have two clans that play on our server and this camp belongs to neither of those clans (we share a team speak for DayZ). Obviously what I found is a pretty indepth duping camp, cause theres just no way, even carting this stuff from another server to my clan's server, that anyone could have this much stuff stockpiled legitimately. So after going through several tents I grabbed an M203 and several HE rounds from their stock, got outside the camp and flattened the place. Hopefully to send a message that I don't want that crap on my server....but it would be nicer if I could specify the coordinates and have that area cleared entirely from my server at the Hive level. Is there any way to do this? Or should we just not really give a crap since this is alpha? -
Script Kiddie God Mode Hackers? No Problem.
semipr0 replied to NightRipper's topic in DayZ Mod General Discussion
I'd be with you if I wasn't a server admin. While its not much skin off a players ass to have to recover from dealing with an exploiter, server admins on the other hand have to spend inordinate amounts of time banning them. Whats more half these people are bypassing BattlEye entirely and it appears a lot of the hack suites available are generating random GUID's and even spoofing IP's so their users cannot be banned in any functional manner available to a server admin. I banned the same guy 4 times yesterday and he kept coming back with a new GUID and in one case where I IP banned him from the server, he came back with a completely different class A block IP than the one I banned. I eventually just shut down the server and left it down for 3 hours cause I was tired of dealing with it. So yeah I get you man, no skin off your ass, game is still fun for you and no reason to let an asshat ruin your fun. But for server admins, these asshats aren't just ruining our fun, its turning DayZ into a second job that we have to pay to do. -
How to request a specific server locational Hive wipe?
semipr0 replied to semipr0's topic in Mod Servers & Private Hives
Yeah but anyone with a tool box can pull up the tank traps. And I can't stand watch over their camp for eternity and shoot everyone that shows up to keep them from taking down the tank traps. I'm hoping a flattened camp will deter them and make them look for a new server. If anything they'll know their location has been discovered. -
How to request a specific server locational Hive wipe?
semipr0 replied to semipr0's topic in Mod Servers & Private Hives
Bleh that would take me hours to do, if not more and I've hardly got time to be sitting in the middle of someones heavily entrenched camp slowly emptying out tents and doing my best to shoot anyone that logs in near me til I get it all done. I'd hardly run out of ammo of course, but the minute I had to drop someone logging in there, I'm sure whoever they're working with would be hit the server in force to kill me off cause I'm in their camp trying to get rid of their dupe shit. Course then I could just ban them with BERcon but then I'd have to deal with proving all their shit was duped.....its a headache any way you slice it. But I can't deal with the idea of this much milgrade gear just duped out on my server...its insane.