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Everything posted by semipr0
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Just trying to point out that whoever hosts 873 may not even read this forum, or even know the server is down, or if they know the server is down, they're trying to figure out why too. I'm sure an answer will be forthcoming eventually, just saying the way your question is worded it sounds like you expect anyone here to know the answer. Wasn't trying to be rude, though I'll admit to having a laugh just the same.
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The newest additions to the server admin rules are sort of crap too. It specifically says you can only ban someone from your server for malicious talk or racism. So what? I can't ban hackers? Okay....great. I'll just shut my server down then when they show up. If Rocket and the DayZ team want a test bed to gather metric data on hacks, they should be footing the bill for the servers that don't ban hackers...pretty much my take on the matter.
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Problems with Hosting a Server
semipr0 replied to Goodman (DayZ)'s topic in Mod Servers & Private Hives
Stop wasting your time with DayZ and get this: https://dev-heaven.net/news/725 Requires no additional mods, as long as all of you have the pbo file in your MPMission directory you can run a Listen server and all play together. Its enough like DayZ to be entertaining and doesn't require all the ridiculous work arounds trying to run a local DayZ server requires. -
lol uh....yeah, one sec, I'll check with Bob about that, Bob knows everything.
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Another reason not to buy a server is cause waiting 8 to 14 hours to even get a response to a support ticket is ridiculous. I've got a blade server colocated here locally to me with more processing power and bandwidth than I'd need to run my own DayZ server, but no...I gotta pay someone else to run it for me who can't be assed to check their support queue more than twice a day and doesn't even actively monitor their colocated clusters. Pretty crap, imho.
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40% OFF SALE | Premium DayZ Server Hosting | Host Altitude (Ltd)
semipr0 replied to jonnerz's topic in Mod Servers & Private Hives
New York node that US 401 is down, cannot reach the server via FTP either. Cpanel administration is sluggish and unresponsive......ping to IP is showing 100% loss. The rack 401 is on is not communicating to the outside world at all as of this time. -
Is finding north really that hard? Even at night I can find north long as the cloud cover isn't too bad. Christ just walk any direction, long as you don't walk in circles you're bound to end up somewhere eventually. This is a pretty weak argument against the lack of a respawn button.
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7/29 - Any other New York Node Host Altitude servers experiencing an outage?
semipr0 posted a topic in Mod Servers & Private Hives
Just wondering if its affecting multiple servers or just ours. -
Cat wire for its intended purpose is fine. The fact that it keeps coming back every server restart even if you've removed it isn't quite as acceptable.
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Alpha, spinning your wheels in the same ditch for months...
semipr0 replied to semipr0's topic in DayZ Mod Suggestions
As an independent developer I do find it sometimes hard to tell the difference between ALPHA and RC. I surely do. Seriously, I acknowledge that its alpha. There is no part of this suggestion feedback that somehow is blind to the fact that its alpha. The survival portion of DayZ is not something that we should ignore simply because its "alpha", in fact you sort of want to get your balance and content feature system for that in place, in alpha, so you know what works and what doesn't work, come beta. Spending six months tweaking zed agro and player load outs and being flooded with bug reports about shit that is inherently a problem of the Arma 2 engine, not the DayZ game itself, doesn't do much for making any progress whatsoever. I'm well aware its alpha, what I'm saying is we need to be moving into further feature development simply so we can test that, rather than consistently, in version after version, seeing just how close we can get to zeds before they see us and how much challenge the PVE content provides in a sandbox environment. To be frank who cares how challenging the Zeds are? They're not the point. The players are the point, the sandbox is the point. And right now the most entertaining part of the sandbox is the lather/rinse/repeat portion of Scavenge/Slay, Survive is absolutely undeveloped and thats what I'm pointing out, Survive needs more feature content, to make Survive a key element in the game structure. And yeah, even that, in alpha, is going to be buggy, unbalanced and completely screwed up half the time, but long as we're providing metrics and feedback on it, by beta, it'll be a strong feature of the game. Nothing more, nothing less. -
Alpha, spinning your wheels in the same ditch for months...
semipr0 replied to semipr0's topic in DayZ Mod Suggestions
I'm all for this. But, its hard to role play as a bandit chief without a village to be chief of. A nearly indefensible pile of sandbags and some rather dated tents does not constitute a village. And I'm sort of all out of charity at this point, I was actually cleaning up all the cat wire and crap in Cherno so new players could actually get into buildings the other day and caught and axe to the back of my head for my trouble. Not everyone is a psychopath, I get that, but, being a psychopath seems to be a lot more fun in DayZ than being anything else....thus the dilemma I present as the posts main argument. Why should someone appreciate my maintenance efforts so they can have more fun...when they could just as easily axe me in the head a few times and take all my stuff and not need to get into the buildings I'm trying to make sure they can get into? Simple facts are...they don't, by and large. Cause step 1 and 2 are far more fun than step 3. -
Rocket/DayZ team - Object cleanup - Are you aware?
semipr0 replied to suspense's topic in DayZ Mod General Discussion
Restarts bring the garbage back. I cleared out a ton of cat wire in Cherno last night during the wee hours since people don't play so much at night. Morning server restart....log back in, yay its all back and the sun is coming up. Issue is, if you actually go through and remove this stuff for the purposes of trying to keep spawns accessible to new players, which I happen to do, restarting your server at all negates all the work you did. I brought this up in bug reports but the post wasn't approved. It needs to get fixed. The school house in Cherno on my server has area denial on all its entrance points and even some pretty obscenely complex cat wire area denial in the main accessible halls. The place is effectively inaccessible to anyone that doesn't have a toolbox and unless you start spawning people on the beach with a multi-tool in their tools inventory, servers that have been up for a good long stretch are going to have hundreds of thousands of useless objects in play that should, by all rights, decay without maintenance, or at least remain removed when physically removed once by a player. -
Tent City US 546 come get your loot
semipr0 replied to Zealot (DayZ)'s topic in Mod Servers & Private Hives
Camps are stupid anyways. I've got several set up on US 401, and some people think they're seriously "our clans camps". What scamps these people are. While you're looting junk out of tents we've specifically set up for the purposes of keeping you busy and distracted, we're living like Bedouin merchant kings. Its quite hilarious really, all you have to do to keep people out of your camps is to ensure you've damn well convinced them that any camp they find is extensive enough for them to believe its actually your primary camp. I meta-gamed your metagame. Others will probably catch on soon enough too. Oh and don't mind all the flies at our "camps"....not sure what is attracting them all....really. -
Alpha, spinning your wheels in the same ditch for months...
semipr0 replied to semipr0's topic in DayZ Mod Suggestions
I get the intent of your statement but, I suggest you think about what you're saying. Its well documented that DayZ increased Arma 2 sales by upwards of 500% of post shelf life resales with the emergence of DayZ. Rocket does work for Bohemia Interactive as of this time. Rocket gets no paycheck? I somehow find this lacking in logical explanation. -
I'm well aware what zero tolerance is, what I'm questioning is whether it can be legally defended in a court of law. My assessment of the agreement itself, as its being enforced by a not-for-profit third party, indicates that no, it cannot be legally defended in a court of law. I've never locked or added a password my server either. I see no need to. I'm not arguing for the right to lock my server. I'll just leave it go from here and say that Rocket probably should have had his hosting agreement terms reviewed by the BIS general legal counsel before throwing it out there and forcing a questionable agreement on multiple colocation hosting companies in the process. Might as well tattoo Sue Me, on your head, in my opinion, and I won't be surprised when someone does. Litigation is such a profitable industry these days....after all.
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You can't understand what I've written, yet I'm the one that needs to go back to school? An astute observation there Maktyr. I don't need to defend anything I've said, because what I've said is backed up by law. Period. Arguing with you further is pointless. So I won't bother. A good day to you sir.
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Ahh the ever present argument of the have nots in regards to those that have. Its not a high horse, its business logic. The internet is FULL of people who love to make it their business to ruin other peoples days, weeks, months...whatever. These people don't care what level of damage they do to any company, individual or group of individuals in their pursuit. The DayZ server hosting rule set effectively opens the door to allow people to send one screenshot of a server that might have been locked for five minutes, for all we know, and as per part to the rules, it can be arbitrarily assumed that this is something that server admin does all the time. There is no due process, there is no due diligence. There is simply someone posting screenshots, making complaints and wasting other peoples money, for the lulz. Not just the person paying for the server, but the colocation reseller that is footing the lease terms for the clusters they've leased to support the game. I don't believe I stated I deserve any extras at all. I'm simply laughing at a rule set which empowers the DayZ community at large to enforce their will on any server admin, at any time, through an arbitrary assumption of guilt based on a few screenshots that could mean absolutely nothing, and when you think about it, if you let that kind of thing go on too long, you end up with an atmosphere where people aren't going to want to host servers cause they're not going to be interested in being constant targets. 900,000 unique players requires a rather large server base and I rather doubt Rocket or BIS is all that interested in footing the bill for all the hardware and bandwidth it would require for them to be able to manage that level of activity and continue to let it grow exponentially. But thanks for yapping "RULES" at me, even though I specifically said there was no need. The DayZ hosting agreement is illegal. A not for profit third party does not, legally, have any right to enforce the terms of service between a service provider, and that service providers clients. First year law students could tell you that and I'm definitely not a first year law student. The only way the agreement even becomes tacitly legal is that the colocation resellers agree to uphold it. Nothing more, nothing less. A colocation reseller could very well tell the DayZ team their agreement is illegal and they have no intention of enforcing it, and in that case, The DayZ team's only legal recourse is to not allow Hive connections from those servers. And thats pretty much all they could do, and if a reseller decided to put up a local hive database to support their own servers, there is absolutely nothing DayZ's development team can do about that either, without prior written agreements in place that specifically preclude such actions on the part of their partnered hosters. So again, don't yap "RULES" at me. You can have all the rules in the world, but there is such a thing as "law" in the real world, and it is not the existence of the rules that impart their validity, but whether they can stand up to analysis in a court of law. And I can guarantee you that the DayZ server hosting agreement cannot, should push come to shove and this agreement ever end up as the central argument of defense in a civil court dispute.
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Taking anything out of a hacked crate will get you a global ban, even if you didn't spawn the crate. If you are "Thunderdome'd" as its been named here, I suggest just dying, or immediately disconnecting from the server. BE's logging doesn't really make much distinction between who spawned the crate, and who has used it.
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LOL DayZ zeds are a cakewalk compared to DZS zeds.
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Rules being the what the rules are, and I'm not going to argue about them, I will say that I think its funny that DayZ is the only game in recent memory where the people contributing nothing to the community had more power than the people contributing the server bases the players were generating metrics on in the first place. I'm not defending locking servers of course, I'm just remarking how hilarious it is that someone that isn't a server admin, that isn't putting a dime into providing a server base that provides testing metrics to the alpha process, by definition of the hosting agreement Rocket demanded, has enough power to effectively shut down Rocket's testing base...server by server, simply because of the rules Rocket and the DayZ team set into place. Oh well, least I don't have to worry about it, I don't lock my server. But well done, DayZ team, on giving the bean counters and busy bodies of the internet something to do with their time I guess. Must be an interesting conundrum for the server resellers as well. "Oh look, some clod that pays me nothing is shutting down someone that does, how joyous, I'm so glad I sunk 20 grand into trying to ride the DayZ bandwagon." Just funny, really. When you think about it. And please don't yap "RULES" at me like a trained shih tzu puppy. I'm well aware there are rules, I just think they're hilarious rules and I'm sure a lawyer or barrister somewhere is laughing at them right now.
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As long as I didn't hack it in right?
semipr0 replied to Flex Plexico's topic in DayZ Mod General Discussion
Regardless of what Rocket says, If you know a weapon or item has been spawned into a game server environment illegitimately....then why use it at all? Its not like DayZ is hard and you need the edge to even survive. Its called personal integrity and I know that the entire concept of such is a nearly extinct concept on the internet in regards to gaming and individual comportment within a community, but....regardless, its not that hard to tell yourself what is right and what is wrong and live by that understanding. Kill something, put the weapon on the corpse and hide the corpse. End of problem, end of concern, and you're a better man for having done it. -
I'm just one server admin, but we tend to run the latest DayZ version as soon as its announced as ready for public testing. Arma 2 patches we tend to be a little slower on, just because we've gotten a few bad patches in the past, but, Arma 2 patches for 1.61.91545 and 1.62 are all backwards compatible to other compatible 1.61.91545/1.62 Arma updates so you shouldn't see any problems unless you're trying to connect to an Arma beta server lower than 95248.
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Its not uncommon as players load into a server lobby that their ping is much higher than its base latency actually is. If someone was looking at the list and saw 2000 ping, its possible they just kicked you without waiting to see if your connection eased down to its actual ping to server. I rarely watch my lobby though. I just update player data on Arma 2 RCon on my laptop rather than bother dropping to lobby to check latencies, plus the RCon client is far more accurate than the lobby seems to be.
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Not sure, 90 is more than acceptable. General rule of thumb for a BE MaxPing threshold is 250 - 325ms. Some admins set it lower but I tend to err on the side of trying to allow Australians connect to our server. Anything above 325 though...sorry, see you another day maybe.
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Hey Host Altitude Admins look here since you don't seem to respond to tickets
semipr0 replied to SpaceCowboyR's topic in Mod Servers & Private Hives
Just as someone that understands leased colocation resale, you need to understand that once HA actually confirms a problem colocation facility where leased servers are, if they cannot reach the servers via SSH, they also have to contact the local colocation facility's technical team to determine what the issue is and what the ETA on a fix may be. If its not something you can easily fix by remote administration, it takes time to get hands on locally when you're administrating a sever network with multiple colocated facilities geo-locationally. This isn't to say HA couldn't be a bit more on the ball with a simple "We are investigating your issue and will let you know as soon as we have an answer ourselves" response to service tickets, but, you should try to understand that HA themselves may not be able to determine the direct issue is if they cannot reach the server via remote admin...and thus they don't really have anything to say in response to your ticket because they don't even know whats wrong yet.