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Everything posted by semipr0
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Probably 10%....if we're being optimistic.
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Until some issues are resolved why not give admins the right to ban anyone they want?
semipr0 replied to auraslip's topic in Mod Servers & Private Hives
Its the only anti-cheat. And they can blacklist my server too, if thats what they want to do. Its bad enough I'm doing all this unpaid server administration which is well above and beyond the call of duty, simply to try to deal with the absolutely unending army of people using script suites to fuck up everyone on my server, the real crime here is I'm paying to do this "job" and, the DayZ people will, in theory, ban my server, cause I'm trying to keep the fucking place clear of asshole exploiters who are ruining the experience for everyone else. I've said it before and I'll say it again, if Rocket and Co. want servers where hackers can run rampant and never be banned, then they better put up the money for those servers. Meanwhile, I will continue to ban every motherfucker that makes playing legit on my server impossible...for everyone that actually WANTS to play legit on it. Simple as that. -
Hackers die too. The unfortunate state of affairs though is that its usually after they've completely gutted a server for the night and...to be honest hackers don't care if they die. Hacking isn't required to survive in DayZ. But with the current amount of hacking going on, my recommendation for "survival" is to get north....log out, and...stop playing for a month. Congratulations...you've survived.
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Before anyone wants to chime in here and tell me this is an alpha, let me start off by saying I'm well aware its an alpha. But, if anyone thinks that under the current design vision for this game that the beta or standalone/release versions of this game can be any better than they currently are in regards to the exploits, script fuckery and metagaming, you are blowing fairy dust up your own ass. I love this game and the ideas behind it. So don't get me entirely wrong here, I'm not saying Rocket is a dumbass, the obvious evidence shows that he isn't. But I am looking at the way things have been going in DayZ and the ever present downward spiral in regards to enjoyment versus frustration has grown more and more obvious as the weeks pass. Simple facts are, DayZ has a great concept but its marred by several engine level design flaws that Rocket has no control over. Its also got several development vision design flaws which lead it down the path we are taking. First of all, I'm not going to run down BattlEye, its no more or less effective than Punkbuster or VAC, to be honest the war of attrition with the 15 dollar a month hack suites out there has been in process for years now and will be in process for years to come. The hacks come first, the bans come later, the hacks come back. But the problem with DayZ and hacks is unlike your standard FPS game where hacks simply inconvenience players. In DayZ they're literally detrimental. I mean seriously, I'd rather be dealing with aimbots than the maphacks and teleports and nukes and artillery strikes and all manner of other thing we deal with in DayZ, aimbots would be tame compared to these. And the reason these scripts are so detrimental is because the base development vision for DayZ is spelled out quite plainly right on the front of the website. Scavenge, Slay, Survive. And these scripts and script suites completely derail the third S of the development vision. Well guess what, Survival is impossible when there is no where you could possibly attempt to survive in 225 SQUARE KILOMETERS because anyone who wants to drop 15 dollars and bet their GUID (or not bet their GUID since BE has been bypassed successfully quite commonly and somehow, hundreds of thousands of legit GUID's are up for grabs in zip files on torrent sites all over the internet and changing your GUID and license key is childs play) against the ability to completely crush everyone thats playing the game as intended, by playing the game in a manner that was not intended. Rocket says he feels this is a healthy community. I would probably pose the question, if I had the opportunity, to Rocket, to see if he felt 4chan was a healthy community. Because thats really where we're heading. Anonymity. Total lack of culpability for ones actions (except the handful of people that get a global ban every couple of weeks), a system ripe for exploitation of engine level insecurities that will never be fully addressed.....the entire point of this game gets thrown out of the window....why? Cause internet, thats why. Cause lulz. Cause no good intention ever goes unpunished. And no good idea avoids getting covered with shit from top to bottom because internet gamers, in general, have zero respect for anything but themselves and, in a fair amount of cases, not much respect for themselves either. Simple facts are, you could cut the Chernarus map down to Chernogorosk, Pridigorky and Electrovodosk, and thats pretty much all the game has to offer....because the lack of respect internet gamers have for each other, for the games they play, and the exploits and hacks that are constantly ahead of the detection systems, and the 4th dimension metagaming where no matter what you do, some jackass can log onto your server right behind you and put a bullet in your head (Transdimensional wormholes....thats SOME REALISTIC SHIT RIGHT THERE), or some petty butthurt player can basically scout every camp location on your server and post a freaking google maps doc with full coordinates and details for each camp, turning your server into a ravened carcass where people were TRYING to play the game as intended, and pretty much had their every effort nullified by someone elses ability to see every player and vehicle on the map. And to some, the "hacking" and trolling and meta-gaming has become...in their opinions, more fun than the game itself. So they'll keep on doing it. And they'll keep on getting away with it....and pretty soon all the positive talk in every interview in the world won't save you, Rocket, from the fact that all the websites that have been singing your praises are going to start reporting the real situation here. Which is your "alpha" is broken, the hackers don't just own your game, but they own the servers too because TCAdmin is about as secure as my mothers piece of crap Dell computer. And your entire vision devolves into people who wanted to play the game the way you saw it, and people who have perverted your vision into something different entirely. There are no easy answers to these problems. I'd love to be able to give you suggestions on what you can do. But currently the only thing I could suggest is a much stricter stance against metagaming, a complete revision of Hive character records which bound a character's data to the server they play on and could only transfer from server to server with legitimate cause (server has gone down and is not reporting heartbeat to Hive...that kind of thing), and to be honest, I don't think you, BattlEye, or anyone else can do anything against the script exploiters. Thats something BIS has to address and they don't seem to be in any hurry to release an arma2oaserver that rejects remote client script injection. Simple facts are, none of us are going to survive. There won't be any factions because factions will be pointless cause being part of a faction is hardly going to protect you from a godmoding teleporter satchel charging your encampments and locating all vehicles on the server, teleporting them to one location and blowing them up. All for the lulz. One great idea that could help refocus the mainstream industry on sandbox game play could falter and fall on its face, simply because the only control over the situation you and your "team" seem to want to have is control over the people that are providing the servers that give your player base somewhere to play. TrollZ, hope its what you wanted, cause its what you have.
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Dynamic Zombie Simulator All the fun of DayZ, none of the problems. LAN it up with friends and have fun....or, if you like, run a private server and admin it however you like.
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I know how to deal with it. But the issue is, it can't be dealt with. Show me an FPS game that has no hacks and I'll show you an FPS game no one is playing. The other issues though can be dealt with, and it requires a stronger approach towards making the survival side of the game less vulnerable to people using exploits. Vehicles do not have to report back to scripts, player locations do not have to report back to scripts. All it takes is a stronger code package that removes these function calls from the DayZ base Arma 2 variant we all use.
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I'm not updating my server til the server rejects client script injections. My theory on this matter is that if I don't update, people will stop playing on my server and I'll have less script exploiters to deal with because they'll be on the more populated servers. This seems like solid logic to me, after the weekend I just endured.
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Fat lot of good thats gonna do this server admin now that you've basically landed them in a protracted siege against meta gamers and script kiddies for the day.
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But us evil server admins are always to blame man. Don't you know? The people that pay to host servers for people to play on are the real criminals here in DayZ! But yeah, you try to get a little fair play in DayZ and all you get is script kiddies, people telling one side of the story in their favor, and whole days where you don't even get a chance to play because you're too busy dealing with your server logs to even try to enjoy the server you're playing for.
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http://www.reddit.com/r/dayz/comments/xnaok/important_server_owners_need_to_read_this/ HFB, Host Altitude, Vilayer, Xela, JFB...and anyone else. This is completely legitimate, I was able to Google the RCon password for my clan's server without any issue. It comes up in Google cache on Reddit, the post was removed but its still in the cache. You all need to take this advice very seriously because you have hundreds of paying customers here that can basically have their servers taken over completely. Just another notch in the "Why are we paying to host this game" bedpost I guess.
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Hackers stealing files off servers.
semipr0 replied to danni (DayZ)'s topic in Mod Servers & Private Hives
Hah just posted about this myself. We may just take our server down til we can set one up on a linux box and access the server via ssh-rha. I'm getting damn tired of this crap every day. Between RCon leaks, constant battles with people using ESP hacks and ridiculously annoying scripts....I don't think I've had a legitimate battle with anything but my fucking server logs in a week now. -
Bandits are part of the process of surviving. I've got a good handful of bandit kills, I've been killed by bandits a good handful of times. DayZ is about survival. Part of survival is surviving people that want to kill you for no other reason than you happen to be where they can see you. I'm not going to jump on the boat and tell you that you suck like others....but I will tell you that you need to man up and understand that everything in DayZ can, and will, most likely try to kill you. Right down to bugged collision meshes on tents and road debris. Everything about DayZ is about having enough situational awareness to realize you're in danger, and to act appropriately when faced with a life threatening situation....and since just walking around in DayZ is a life threatening situation...you need to learn to act appropriately. Simple as that.
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So what are we going to do to protect ourselves?
semipr0 posted a topic in Mod Servers & Private Hives
So yanno you go a couple days with your server up and its all good, then suddenly in the wee hours of the morning just as the sun is cresting over the Chernarus horizon, all the vehicles on the server suddenly teleport to a single location....and in 5 minutes three unknown names on the server have teleported to locations like Skalisty Island the middle of no where wilderness north of Vybor, and down to Chernogorosk and killed everyone you have in your team speak including several people that weren't. You attempt to recover from the situation and find multiple buildings around the server where you could potentially enter a building near the coast has for some reason spawned nearly ten meters of tightly packed wire fencing, sandbags and tank traps in a nearly geometrically accurate pattern. All of which seems to have occurred in the space of a few minutes. Nice job there BattlEye....seriously. Other than pulling GUID's and reporting them.....what are we supposed to do? You can't stop this crap from happening, you can't see it coming before it occurs. We can't lock the server...thats a given, and we can't divert a hack in progress until its pretty much over. Oh and more fun, no matter how many times we restart the server all that script spawned area denial stuff comes back with every server restart, regardless of how many times we remove it. Yanno we're already paying for the server, and we're not asking for safety from people playing the game straight, but theres no way to detect a hack in use til BattlEye has updated to counter it, and then....surprise surprise all the hacker does is change the memory addresses in use on their hack and the hacks are back. We definitely love playing the game when everyones playing straight, death is acceptable, dying cause a group of people can teleport to every location on the server with active people in it and kill everyone there with next to no effort is not acceptable...and to be honest it sucks to be paying to allow people to do it. Kick them, ban them, they just come back under a different IP and start over, so the server admin, the poor sap having to pay for everyones fun has to go pull the server logs, parse the data for GUID's and ban the GUID's...when hey, would be nice if the guy footing the bill could play, rather than have to do data analysis simply to deal with a situation that has already occurred and the damage is already done. Is there some kind of centralized server admin resource that has an up to date list of GUID's we can just add to our ban list? Our host service doesn't seem to keep one. -
Standalone by September? No chance
semipr0 replied to TheMachine's topic in DayZ Mod General Discussion
Fanboy? Thats an interesting choice of words. I have plenty of criticism for this game, I don't bother making wild assumptions about things I know nothing about....unlike the OP. If reserving my criticism for things that fucking matter makes me a fanboy, then I guess that bacterial growth on your chin makes you a man in whatever part of Quebec you live in. -
JGServers.com | Unrestricted Servers/FULL ACCESS, Get your own Day Z server now
semipr0 replied to [email protected]'s topic in Mod Servers & Private Hives
Wow do all you hosting services get your php front ends out of the same can? Not even talking about TCAdmin, thats a given standard plug and play server management system basically. But even your web front end is literally the same php standard in use by multiple other hosting companies. -
We've found a way to extend our scripts.txt to stop a few of the more annoying script injections, but not all of them. Our policy is pretty simple, pull the logs, identify the perpetrator and ban. 3000 ping? Sorry you're banned. Log off in combat? Sorry you're banned. Attempt to access server controls? Banned. We find hacked weapons on your corpse? Banned. We're quite happy to have a server full of legitimate players who play the game as intended. And nothing makes us happier to have to recover from having a team of our clan wiped by a nicely put together group of survivors/bandits. But if you fuck around on our server, sorry, banned. And if our server gets shut down for our policy? So the fuck what. I can spend more in one night at a bar with friends than I do for this server. We follow the rules, though, we don't lock, we don't kick for clan members, but when it comes to bans, you're goddamn right we're going to ban people when the need arises. Don't much care if we get blacklisted for that. We're trying to run a fair game for the people that play on our server. If thats a violation of policy, then fine....I'm guilty.
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Well its a great place if you have limited supplies. You won't have to feed too many refugees for long.
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Standalone by September? No chance
semipr0 replied to TheMachine's topic in DayZ Mod General Discussion
How did VTM:Bloodlines release using Source before Half-Life 2 and CS:S were released? Why is it your business to give a fuck what happens when? You're not paying for fuck all and every post you type costs enough exchange bandwidth between routers from your computer to this forum to feed a small African family for a week. Learn to conserve. Use your inside voice. Nobody here has to care what your fucking opinion is. -
DayZ Group War |US 508| Scared to shit
semipr0 replied to DarkFireTorch's topic in DayZ Mod General Discussion
Helicopters do not have unlimited ammunition. -
Distressed Admin -- Tired 24/7 Hacker attacks.
semipr0 replied to Grufftech's topic in Mod Servers & Private Hives
You're right of course, but theres nothing stopping DayZ from having a custom BE server library that says NO YOUR FUCKING REMOTE CLIENT IS NOT SENDING ME VALID COMMANDS. Just cause its the Arma engine doesn't mean you cannot completely deny all client level script commands that are not feature critical. -
Host Altitude: Anyone elses cPanel access down?
semipr0 replied to cleveden8's topic in Mod Servers & Private Hives
They've got a ton of nodes down in New York....they're probably aware....probably. -
Currently seeing upwards of 3 - 4 minutes to construct a bag fence on my server, thats from choosing the construction option in inventory, to actually finally hearing the sound effect and then waiting a bit longer to see the bag fence come up. Its also affecting multiple people in our Teamspeak that are on the server and a few that are on some other servers. Anyone else experiencing this?
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Yeah we got no reports of any major nukes or other hacks going on, its otherwise a completely normal day. But any interactive action which requires a save or update state from the Hive takes 60 seconds to 3 minutes to even give its command list option. I can be pointing directly at a bag fence, and have a Save UAZ option there for up to 3 minutes before the system realizes I'm actually at a bag fence, then it updates. Taking down the bag fence takes about 60 seconds from choosing the option before hearing the sound, then another 60 seconds before the fence disappears.
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I can set up automated restarts already, its not really an issue for me. I use BEC. The issue is largely that the game is doing something I've not seen it do on our server before. There is absolutely no server side lag whatsoever, bullets go where you point them...you can move around with no issues, driving vehicles causes no problems, but anything that requires a save state or update state is taking upwards of 3 minutes or more to return a response.
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We restarted this morning at 10AM CST.