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Everything posted by Jgut90
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globally Banned for a hacker being on The server then I change and got Banned
Jgut90 replied to jamiexz's topic in Mod Servers & Private Hives
Lol -
DayZ Standalone Images? (Fake)
Jgut90 replied to AllMightyKnox's topic in DayZ Mod General Discussion
Yeah but I have a feeling these pictures are fake. :) -
DayZ Standalone Images? (Fake)
Jgut90 replied to AllMightyKnox's topic in DayZ Mod General Discussion
Well, Rocket did not post any tweets about releasing screenshots so I guess we can call this fake. -
Do you think he was a hacker?
Jgut90 replied to Brutal-Hunter's topic in DayZ Mod General Discussion
How can you be sure that it was the same player? -
You should tweet that to Rocket. :P
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I like this idea, but the map in standalone is the same and just a bit bigger. So by now people would have memorized towns and cities.
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I think what you read was speculations that it will be using the Arma 3 engine, because before they announced standalone people were assuming that it would be. I don't have any evidence to present that Rocket said they would be using the Arma 3 engine. The engine looks pretty good to me (not BF3 good) but pretty decent and smoother. To each his own I guess.
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If you don't like it, then don't play it. There's nothing you or I can do about it.
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Rocket replied to someone's tweet that the release is going to be on November or December.
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No. The con of this would be it would be easy to find other players. Try using the search bar next time.
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I suggest buying the standalone. Why? Scripters. But if you have the extra cash and you really want to play Arma2, Arma: OA, and DayZ then it is a pretty good deal.
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Looks pretty good to me! :thumbsup:
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DayZ players should have the courtesy to play Arma2 at least once or twice.
Jgut90 replied to [email protected]'s topic in DayZ Mod General Discussion
I played Operation Flashpoint, does that count? I was pretty good at it too! -
I really hope they release the standalone by end of November!! :)
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killing bandits should earn you their negative humanity reversed
Jgut90 replied to LeYuno (DayZ)'s topic in DayZ Mod Suggestions
I like this idea but instead of the whole reverse humanity thing why not just get plus X amount for killing a bandit, let's say +50 or +100. -
You should have searched your idea in the first place.
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Gentlemen, can we please keep on topic? We are here to discuss on the patch and not to bicker. Thank you. :thumbsup:
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See you in the standalone! :thumbsup:
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1.7.2.6 report with the latest ARMA patch (server had the same version) Server time: 8:15 pm - Indicators don't work if you switch them to "debug" mode in the DayZ UI. They work well in "default" setting. - Graphical glitches are gone, so far I have only been to Stary Sobor. - Saw a tent with stuff in it, cannot confirm if tents do save. - Bullets are saving properly, have not yet tried switch the 1911 mags to revolver mags.
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After two months, I quit because of hackers
Jgut90 replied to private_joker's topic in DayZ Mod General Discussion
Jesus H. Christ! Drop down and give me 25! -
I am not sleeping until this patch comes out!
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Should we remove barbed wire in the next update
Jgut90 replied to mattlightfoot's topic in Mod Announcements & Info
If it decreases/eliminates the glitching then by all means, yes. -
Let's get this party started!!
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Rocket just posted on a picture on Twitter that the artifacts are gone. "Artifacting? #anditsgone pic.twitter.com/YXC7hpHY"
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I would prefer a hotfix too, even if it just fixes the artifacts, tents, and vehicles. :thumbsup: The other stuff I can wait for.