garglemouth64@yahoo.com
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11 NeutralAbout garglemouth64@yahoo.com
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Why punish bandits?
garglemouth64@yahoo.com replied to Outypoo's topic in DayZ Mod General Discussion
Here's an example of a patch that benefits one playstyle, then another that benefits the other playstyle. #1. "Rocket has now made bandits absorb more bullet damage. Survivors are also weaker." Bandit1: Hahaha yeah awesome. Bandit2: This isn't really fair... Survivor1: FUUUUUUUUUUUU- Survivor2: FUUUUUUUUUUUU- #2. "Rocket has now made survivors absorb more bullet damage. Bandits are now weaker." Survivor1: Hahaha yeah awesome. Survivor2: This isn't really fair... Bandit1: FUUUUUUUUU- Bandit2: FUUUUUUUUU- See what I mean? No matter what changes, there is going to be someone who has something to say against it. There is no such thing as everyone being like "Okay, adequate change.", rather it is everyone raging. When bandit skins were removed I: didn't care. When they were added back I: didn't care. I suggest everyone follow in my example because otherwise you are going to rage sooner or later. As the game incorporates balance it creates collateral damage on both sides somehow. Even though Bandit skins had the majority vote, Bandits and Survivors alike are coming out saying this was a shitty change. -
Tales of a butthurt server admin
garglemouth64@yahoo.com replied to Jackftw's topic in DayZ Mod General Discussion
Hour and a half later. No sign of Butthurt Admin video. EDIT: Thread is legit, beans have been given. -
Suggestions for the DayZ standalone - thinking outside of the limitations of an Arma 2 mod.
garglemouth64@yahoo.com replied to ruarz's topic in DayZ Mod Suggestions
The mockup UI must have confused me earlier, I thought this was some huge thread announcing Rocket's work on the Standalone or something. Damn. -
Came across my first hacker today
garglemouth64@yahoo.com replied to realmanbaby's topic in DayZ Mod General Discussion
Waiting in cherno for an unsuspecting victim... Yeah, you're one of those guys. -
Dogs already in DayZ or player controlled? vid.
garglemouth64@yahoo.com replied to Governor (DayZ)'s topic in DayZ Mod General Discussion
Hahaha. Make more videos. -
Running From Bandit Gunfire...
garglemouth64@yahoo.com replied to Krisfallion's topic in DayZ Mod General Discussion
I've found that the faster you move the harder it usually is. Also, it helps to be running horizontally away from the bandit rather than straight away from him. Zig-zagging can help, especially around trees, etc.. I've only had people try and snipe me maybe 6-7 times, and the most dangerous thing to do is lay prone and try and find him. Crouching keeps your head down, so maybe that's better than running. I always run though because I prefer to get out of there as soon as possible. Makes sense to me when you say you survived. Snipers in this game usually aren't competant enough for moving targets. -
Game is now unplayable...killed 5 times today from thunderdome or instant death
garglemouth64@yahoo.com replied to Andrew111's topic in DayZ Mod General Discussion
All script kiddies love these threads. -
Your saddest moment in Dayz
garglemouth64@yahoo.com replied to Vescend's topic in DayZ Mod General Discussion
Lol I should have worded that better. He was in the hotel next to us and he had a measly revolver, still, he was a threat. -
Your saddest moment in Dayz
garglemouth64@yahoo.com replied to Vescend's topic in DayZ Mod General Discussion
When I had to kill someone who was probably poor and defenseless. Poor guy never saw it coming :(. -
Server-side Hotfix 0.7.2, Helicopter status and server info
garglemouth64@yahoo.com replied to Vipeax's topic in Mod Announcements & Info
A gunner or passenger will have to switch to pilot pretty quick, or everyone dies. Alt+f4 in a chopper is as deadly as being in a crashing one. If you can't switch seats, you'll have to just scrub the sand out of your ass and start again. -
Crowbar needs higher damage
garglemouth64@yahoo.com replied to Scratchz's topic in DayZ Mod Suggestions
That would be interesting. I like this idea. -
Calling You Out "ClassicFighter"
garglemouth64@yahoo.com replied to Acix's topic in DayZ Mod General Discussion
What a jerk. Saying friendly then killing is a jerk move, but Alt-f4 as well? Unacceptable. -
Pending Update: Build 1.7.2.5
garglemouth64@yahoo.com replied to rocket's topic in Mod Announcements & Info
Is there no way to fix duplication? What about disabling backpack usage from other people for a bit, disabling tents, and during the 5 second logout save your character. I'd much rather have something that punishes the dupers and not just those that play legitimately. I can drop my stuff on the ground if I need to, and I don't have a reason to hoard weapons. Doesn't matter though really. I trust it will get fixed in the time ahead. -
Close calls/"I shouldn't be alive" moments?
garglemouth64@yahoo.com posted a topic in DayZ Mod General Discussion
Describe moments where you were certain that you were going to die, but lived. I was in cherno waiting for my friend. We were near a couple of apartments and a hospital. All of.a sudden a man walked into the building next to us. My friend was spotted so I had to act quickly. Since I had my breath and the man was standing still it took only one shot to subdue him with a Winchester at about 65-75 yards. -
You're playing too much Dayz if...
garglemouth64@yahoo.com replied to Vanz0r's topic in DayZ Mod General Discussion
When the entirety of your wal mart trip is spent in the canned foods section and the hunting and sporting goods section.