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Your DayZ Team
TIC
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Everything posted by TIC
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DayZ Mod Field of View won't change?
TIC replied to ChristGilley's topic in DayZ Mod Troubleshooting
Did you change them to "Read-only"? Edit: How to do that is right clicking the .CFG files and go to properties, it should say on the bottom. ;) -
Adopt your zombie now and watch him/her go through your house walls.
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In case anyone else missed out on a couple more pictures.. http://imgur.com/a/UKwS2 I'd like to point out I like how that fish filet looks.. ;)
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"Welcome to the world of DayZ, hit by a new and presently unknown infection which has wiped out most of the world's population. You are one of the few that have survived and now you must search this new wasteland in order to fight for your life against what is left of the indigenous population now infected with the disease. Go solo, team up with friends or take on the world, as you choose your path in this brutal and chilling landscape using whatever means you stumble upon to survive." You can also find this here too: http://store.steampowered.com/app/221100/
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I'd like to see another system to be implemented; I was thinking of "Fatigue" for a more realistic approach to the mod. I believe this is a very important system which I hope we could see some time in the future of the mod. Feel free to express your concerns of this and/or elaborate your ideas about this. :) **NOTE: This will be edited strictly to add in/cross off anything related to this post. How it affects DayZ? Fatigue will be affected from physical movement like how hunger/thirst are affected by movement. If you notice, being in vehicles for prolonged periods decreases chances of going hungry/thirsty. If your fatigue increases without sleep, you'll go through sleep deprivation which could result in passing out. Passing out could happen at any time, even driving in vehicles. Body temperature decreases by higher levels of fatigue.Low blood levels could increase fatigue.Blurred vision if character's Fatigue is higher than normal levels.Sleeping at higher fatigue levels could cause snoring which could attract zombies/players alike. Keeping your fatigue at low levels won't decrease chances of hunger. I'd rather like it to be kept at normal level.Could increase chances of receiving an infection at higher fatigue levels.Being in cold temperate areas like the coast line will keep your fatigue at normal levels, it won't increase. With that, with your core temp. decreasing, this could result in becoming more hungry so it's not always a good idea to stick around the coast line. ;)I also noticed that when the character is at a lower level of blood and when they see a zombie, they'll hyperventilate. Perhaps this could decrease your fatigue from being in fear. This could remove blurred vision if character is already at a high fatigue level. How it can be treated? There can be ways to prevent your fatigue from becoming a serious issue. From here, I'll list them below :) Resting frequently(I.E; sitting on the ground) could help along with not carrying too many items. If possible to add in the weight of items, weight can be compensated between shifting items to your main inventory and backpacks. Almost like how Project Zomboid has done it.Increase chance of Camping Tent spawn. (I'd also like to point out crawling inside your tent can also help increase temperature. This has already been implemented long ago)With the new nutrition system, eating meats that have high protein or having sugary drinks could treat the fatigue temporarily. With this, it makes players choose to either satisfy their hunger, thirst or -- Fatigue: This could be temporary or restores it slightly, sleep is essential. If this were to be implemented, we'd need a new status icon for Fatigue. I've been looking around for ideas but no luck. I'll continue looking into this. To learn some more symptoms, here's a representation below.
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Hopefully this actually fixes the problem.
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I noticed in the Infantry Controls, there's a "Surrender" option. When the key is binded, you'll put your hands up but goes down after the animation finishes. I see it having a lot of potential when holding players up. Perhaps we could see this in the future?
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Makes me even more excited to see 1.8.1 released.. ;)
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Yeah, this is another great example of what happened to me before that didn't involve running into them :P https://www.youtube.com/watch?v=ThrB8Io_OGA#t=77
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I'd also like to see more stable objects to stand on so they don't push us off or run into it then fall off (Such as large hotel buildings and towers: CLICK HERE)
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Great news man. Glad to see the mod still in progress ;)
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Special thanks for everyone for participating in DayZ Alpha and special thanks to Viktor Kostik(Lead Animator) for making this video.
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DayZ Mod: Keyboard stops working after several minutes
TIC posted a topic in DayZ Mod Troubleshooting
Hey guys, TIC here and I've been having a problem with the DayZ mod where my keyboard stops working after awhile.. This can lead to a lot of complications for me such as being attacked by someone and all of a sudden I cannot move then getting killed as a result. Any suggestions of what this may be? I'm using a wireless Logitech keyboard and don't have any problems with doing any other things or playing different games. It's just DayZ. -
DayZ Mod: Keyboard stops working after several minutes
TIC replied to TIC's topic in DayZ Mod Troubleshooting
Just realized that. Whoops.. I'll try to get it moved to another section. Thanks! :) -
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The best way to not feel any type of guilt and not wanting to kill anyone is to avoid all confrontations with survivors and just kill zombies and animals instead. Survivors can be unpredictable but they're an element and play a major role in DayZ
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eating/drinking/bandaging and how to create cancel action.
TIC replied to akafugitive's topic in Suggestions
I'd like to have a cancelling action. At times when I'm bandaging myself and a person comes around, I can't do anything to react to what that person is going to do whether it'd be handcuffing or just straight up shooting me in the head. -
No god mode. I just think more spawns would be relevant other than the coastline.
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Greatest zombie horde defense weapon ever.
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Zombies shouldn't be changed because of a certain time of day other than their abilities to see people. I don't see how zombies could continually chase you in the dark when you can't see anything in plain sight at night :)
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I always have a problem with jumping/vaulting over fences. It seems to either not work or very delayed.
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Protest against the new update for night/day being added
TIC replied to JosephHabib's topic in Suggestions
I love night time. I don't see how it could be so discouraging. It's just like how it is in real life. The only problem I have with it; the zombies seem to see in the dark when you're being chased by them. You should be able to lose them depending on the lighting and how loud the sounds are from your footsteps. -
Graphics Optimization and the Renderer -Work has commenced on disconnecting the renderer directly from the simulation. This would then free us to change (or even replace) the renderer much easier, allowing greater optimization and new functionality such as better particle effects. We have no timeframe for this completion no any specific goals beyond preparing it for future goals, but it’s exciting for us to start this work. This work will offer us the potential for future very significant client FPS optimizations, such as better scene management, to solve issues people experience such as low FPS in cities. This was taken from the devblog: http://dayzdev.tumblr.com/
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I understand where you're coming from. I assume there's just a lot of planning and ideas that have came up and I think it's all based on scheduling.