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TIC

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Everything posted by TIC

  1. TIC

    original music for DayZ

    Sounds cool but why is it a suggestion? If it's to add a soundtrack for DayZ, then this is already a good start. +1
  2. I believe that a way to stop from spreading is if a person has been deceased from an infection, burning the body would be the best way.
  3. Does this Chernarus Shuttle offer employment opportunities? :o
  4. The 'humane' sentence has been removed. I was referring to traps being a part of DayZ, not in real life :) I don't think we've been into the wilderness of Russia to know how long we would wait for our traps to succeed. It definitely shouldn't be based in real time or that'd ruin the whole concept of the trap, rendering it useless. The baits in DayZ should give out a description of how the radius would be for the scent of the trap to attract animals.. This could go both ways as in an animal could see you as a threat and strike or just carry on it's business and fall for the trap.
  5. TIC

    Thermal Binoculars

    The Thermal was the main problem, not the weapon. I have to disagree in bringing in anything that gives you an visual advantage, even rarity of an item wouldn't assist with balance. I think nightvision is the only suitable item for helping you aid with vision for navigation.
  6. TIC

    What happened to Chernarus?

    DayZ's goal was not having an actual story. It's idea is that you should be able to recreate your own story from the experience you have encountered in the game. It wouldn't hurt to add a bit of history on how the virus had spread in the Russian continent.
  7. TIC

    Foliage movement?

    Actually, this was suggested and it would be possible to put some type of tarp over vehicles once the Standalone builds it's base foundation for eliminating hackers as their first steps.. Step 1. Eliminating most hackers/balancing/fixing game. Step 2. Vehicles; ability to strip, add parts to vehicles. Step 3. Possible Construction feature.
  8. TIC

    Adding DayZ mod to PS3

    Actually guys, Bohemia Interactive actually made a console version of one of their early games, Operation Flashpoint: Elite for Xbox and it was quite well off. Controls were flawless and seems to act the same as ArMA 2. It could be possible. Along with that, Rocket has mentioned that over a million sales for the DayZ: Standalone, it could be likely that we'd see it. They had also stated it would be "Stupid" If they didn't make a console port. Likely we'd see it in the PS Store and Xbox Arcade. These consoles right now are modern. ArMA 2 was released in 2008 while consoles were in 2005 or 2006 which gives them a 2-3 year difference. I'm sure it could run Arma just fine guys. :) DayZ: Standalone is going to be optimized for better performance by trimming animations and removing some coding that isn't necessary along with a new engine of ArMA 2.5. Game will be suitable for consoles.
  9. Click on the Snare. It'll come up as a picture of a rock and a stick combined. It's quite humane. Otherwise, thanks for all of your guys' support! I'll continue on thinking of more ideas and such. Let's keep pushing this idea up for implementation! :D :beans:
  10. That'd be hilarious! xD imagine if you had the W. Wallace face paint from the profile faces with that. That'd be spot on!
  11. From what I have heard, there'll be a trench door where you can enter and start building the tunnel. If it's built right, it won't collapse. About the fishing feature, I believe being silent and still is key into achieving with this. Being quiet includes not talking in direct chat(In-Game chat) with the ability to sit down with a fishing tool. :)
  12. TIC

    Cars in Dayz

    I also want to consider setting a car alarm as part of the Standalone. Such as bumping, trying to unlock the vehicle would set off the alarm. It'd attract zombies and scare off any offenders trying to steal your vehicle allowing the owner of the car being alerted of a thief.
  13. I do agree that there should be more of an authenticity within the mod. It was told that there is no story on how the outbreak happened yet, there are random weapons of different nationalities dug up around a Russian continent. It was not mentioned that any type of different armed forces came to the country. The guns present in the game can be replaced easily if done with effort :) I'm fully aware it's a mod but it can be updated with patches, giving the reason of a mod doesn't mean it has to be totally off cue.
  14. TIC

    Cars in Dayz

    Sounds great! I read another topic that was talking about having to find car keys. I think it'd be good then again what if you lose those keys somehow? Maybe something like being able to use a coathanger as an example would help. Rocket has mentioned vehicles will undergo a lot of improvements in the Standalone. Not initially but overtime it will be accomplished. I wish you good luck with this topic and hopefully this idea will be considered :)
  15. Yeah Mike that would work. With the adaption of building underground bases, I could see there being Punji Pits or even digging a hole for yourself as a shelter. It'd be great :) Better yet, instead of a punji pit, make it a pit filled with zombies so when a player falls, he'll be eaten. It'd work by making sound to lure zombies then put bait inside.
  16. I don't think drinking out the Jerry Can would be a good idea. It's not safe to drink out of something that was originally full of fuel that had been sitting in that jerry can for quite some time.. Even if you do sanitize it, the chemicals would still remain inside and you can't exactly scrub the inside of it. Those jerry cans are full of cancerous substances. I have to disagree with this man, sorry.
  17. TIC

    Firing from/in Vehicles

    Accidental Double Post.. Laggy <_<
  18. TIC

    Firing from/in Vehicles

    During the Expo for Day-Z, Rocket did a Q&A and one of them was about shooting out the car. Q(Audience Member): Playing through a large group of players and there's always a question that comes up through all of us is when were in vehicles like for instance when we found another group of people with vehicles and we get into a nice car chase and a time that it really ends is that someone screws up like crashing into a tree or a blockade but in the Standalone are you looking into implement shooting from vehicles like you're a driver sticking a pistol out the window or a friend going through the sunroof. Are you thinking of implementing things like that? A(Dean Hall; Rocket): Well I know with ArMA 2 there has been some community made mods and this is one of the -- Ordinary thing of ArMA 2 is that they have all these fantastic mods of which DayZ is just a small part. One of the mods shooting from vehicles; there are some real technical issues with it and I can't remember whether it was ever on the ArmA 3 list -- I'm not sure, I'll have to look at the press releases on that but it's not on the list of things to do at the moment but I think we want to look at vehicles a lot that'd require some code time to do it but it's definitely not on the list of things for the initial release. We just have to be realistic like the hacking and the duping. If we don't fix that, it doesn't matter how many awesome stuff we can put in. I think this is something we should look at once we fix the basic problems because I see vehicles at least until we get this uber player construction that we want done. The vehicles will be in-game content. Until we get that end there won't be best things that we want. Source:
  19. It won't be into the mod. Referred to the Standalone where they greatly improved the engine to an ArMA 2.5. It's a step above and below Arma 2 and 3. It wouldn't be possible for this mod but for Standalone it would be but not as an initial build along with vehicle/construction features.
  20. I had added fishing on the topic. :)
  21. TIC

    Shooting out of a vehicle

    During the Expo for Day-Z, Rocket did a Q&A and one of them was about shooting out the car. Q(Audience Member): Playing through a large group of players and there's always a question that comes up through all of us is when were in vehicles like for instance when we found another group of people with vehicles and we get into a nice car chase and a time that it really ends is that someone screws up like crashing into a tree or a blockade but in the Standalone are you looking into implement shooting from vehicles like you're a driver sticking a pistol out the window or a friend going through the sunroof. Are you thinking of implementing things like that? A(Dean Hall; Rocket): Well I know with ArMA 2 there has been some community made mods and this is one of the -- Ordinary thing of ArMA 2 is that they have all these fantastic mods of which DayZ is just a small part. One of the mods shooting from vehicles; there are some real technical issues with it and I can't remember whether it was ever on the ArmA 3 list -- I'm not sure, I'll have to look at the press releases on that but it's not on the list of things to do at the moment but I think we want to look at vehicles a lot that'd require some code time to do it but it's definitely not on the list of things for the initial release. We just have to be realistic like the hacking and the duping. If we don't fix that, it doesn't matter how many awesome stuff we can put in. I think this is something we should look at once we fix the basic problems because I see vehicles at least until we get this uber player construction that we want done. The vehicles will be in-game content. Until we get that end there won't be best things that we want. Source:
  22. Yes! I noticed there are lakes within Chernarus so there could be a possibility of freshwater fish. Maybe an addition to some bait such as bread, worms or insects.
  23. TIC

    Self Defense = Banditry Fix

    The humanity system is what makes a difference on your play-style and represents yourself as a character within DayZ. The developers believe the humanity system is necessary.
  24. TIC

    Skill System in DayZ?

    +1. This would be the great introduction to the Standalone as an MMO. Skills shouldn't be a big influence with the game but be something subtle in surviving.
  25. TIC

    Self Defense = Banditry Fix

    I just want to clarify this definition that I am trying to describe here.. The opposing player would receive a 'murder' if they achieve in killing a player from striking a player first. The defending player would receive a 'self defense' if they successfully defend themselves UNLESS they strike upon new players first Also, DayZ and real-life don't add up so please don't use those as a comparison.. Especially with murders. Not very thoughtful. This idea is meant to balance/improve​ the humanity system. And a response for TomBom, I happen to not be a bandit. I can take my chances with a mod as when you can die, you will always spawn again and retry. There is never a loss in easy achievable items. Some people may say that this feature is already implemented and it's not. I have encountered survivors trying to murder me as a player and it'd be counted towards a murder unfortunately but as time goes, I can really see this feature being one of the necessities for the humanity system.
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