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TIC

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Everything posted by TIC

  1. Zombies are going to have an advanced pathing over the Standalone which means they would be able to go in their own way of moving instead of following directly behind you at all times.. Along with that, they'll be more intimidating by their sound and looks.. They'll also be able to run indoors :) Removing weapons that are used to kill survivors/zombies should not be altered. It's suppose to be placed in a realistic setting for a zombie apocalypse; look at the factors of hunger and thirst for those examples.. Taking that away would take the name 'DayZ' off of DayZ. Here's how it comes down to it as a domino effect. Removing Weapons(With effective 200-300M shot) >>> No Snipers >>> Possibly a 20-40% chance of less banditry/survival attempts >>> Less navigation In conclusion; you might have had a bad time with people sniping you around? The way to avoid this is not to attract so much attention like sprinting around the fields and such. I'm not putting you down, I'm telling you from my experience. Another good way is to know where snipers usually gather around and always keep on an alert. Right now the architecture is bad like being able to see people at a further range better than close. :beans:
  2. TIC

    Item Tracking Device.

    Seems too 'high-tech' for the setting. How about a way to track footsteps or blood that was spilled onto the ground? Or even bullet holes on objects from how recent it was impacted into it? EDIT: Having a tracking ability on items as well wouldn't be such a great idea.. It'd be a win-win situation no matter what, if you lose it, it's lost. You can always get it back in your next spawn or in your next encounter :)
  3. TIC

    DayZ Memes

    http://www.quickmeme.com/meme/3sqc04/
  4. TIC

    Ability to be able to shoot out of cars

    During the Expo for Day-Z, Rocket did a Q&A and one of them was about shooting out the car. Q(Audience Member): Playing through a large group of players and there's always a question that comes up through all of us is when were in vehicles like for instance when we found another group of people with vehicles and we get into a nice car chase and a time that it really ends is that someone screws up like crashing into a tree or a blockade but in the Standalone are you looking into implement shooting from vehicles like you're a driver sticking a pistol out the window or a friend going through the sunroof. Are you thinking of implementing things like that? A(Dean Hall; Rocket): Well I know with ArMA 2 there has been some community made mods and this is one of the -- Ordinary thing of ArMA 2 is that they have all these fantastic mods of which DayZ is just a small part. One of the mods shooting from vehicles; there are some real technical issues with it and I can't remember whether it was ever on the ArmA 3 list -- I'm not sure, I'll have to look at the press releases on that but it's not on the list of things to do at the moment but I think we want to look at vehicles a lot that'd require some code time to do it but it's definitely not on the list of things for the initial release. We just have to be realistic like the hacking and the duping. If we don't fix that, it doesn't matter how many awesome stuff we can put in. I think this is something we should look at once we fix the basic problems because I see vehicles at least until we get this uber player construction that we want done. The vehicles will be in-game content. Until we get that end there won't be best things that we want. Source:
  5. Hey everyone.. I have been thinking about how most times in situations you come upon an attack from another fellow survivor who is out to get you and you happen to kill that person upon your own defense but become a bandit as a result.. I was thinking of something along the lines of if you happen to get hit by a survivor(injured from them), it'll grant you an ability such as a timer or perhaps it'd be recorded somehow from that person who injured you directly. This would be able to let you fight back without becoming a bandit. It'll then tally up as to something called "Self Defense" Example would be in this text format DEBUG MONITOR Blood: 12000 Humanity: 2500 Temperature: Murders: 0 [ADDED]Self Defence: 0 Headshots: 0 Bandit Kills: 0 Zombie Kills: 0 Why? The reason I had suggested this is because there are differences within bandits are misconstrued as just strictly murderers when they had their own story of fending themselves off from hostile survivors along with settling differences to make bandits more connected with being known as a survivor murderer If you want to modify my idea or have your own opinion, please share and keep it mature :) (This topic will be editted for grammar mistakes and adding/removing ideas on this suggestion for improvements)
  6. TIC

    Self Defense = Banditry Fix

    I believe there should be consequences of taking away someone's life over a can of beans, which is called a murder. But a way to combat this is to have the player an ability to defend themselves to keep their goods and survive a couple more days without becoming a bandit.
  7. Well put. I believe the moderation staff has been doing a wonderful job. An additional crew isn't really required, it's all about experience :)
  8. Hey, I was wondering how you guys thought about using non-lethal weapons to keep your victims alive instead of killing them to have your humanity remain in a positive field? Here; I'll list some items that could be used.. Pepper Spray/Tear Gas -Could be used for crowd control, self defense or against animals like dogs. It's effects disorients vision and gives you the opportunity to escape. Tasers -A weapon that can constrict muscles causing 'neuromuscular incapacitation' .. If used often on someone, it could cause death disrupting the heart rhythm. Net-guns -Fires off a large net that can entangle people and zombies alike and possibly animals. It can capture or give the opportunity to do as you please after capture. Malodorants -A chemical compound which sends off a scent of smell that can be considered very foul. Causes vomiting, nausea and some discomfort. It could also be used to lure zombies to an area where the malodorant is applied. Caltrops -Could be used to stop vehicles and people alike. Purpose is to stop pursuits mainly from vehicles and block off a certain path. Could pop tires or even incapacitate vehicles. Batons -Melee weapon that can be used for non-lethal purposes unless abused to the extent to death. Relates to a club or a rod. If you have more to include with this, please post your thoughts here :) Topic Glossary by TIC321(Will be edited for enhanced navigation) Chapter 1: Integrate DayZ Forum avatars, clans, chatroom. (3/5 rating)Chapter 2: YOU ARE HERE→ Other methods of combat; non-lethal. (3/5 rating)Chapter 3: ★Ideas for Hunting/New Equipment. (5/5 rating)Chapter 4: More Cooperation Features (4/5 rating)Chapter 5: Improving movements; Additional Gestures (4/5 rating)Chapter 6: ★Possible new buildings; Serving better purpose (5/5 rating)Chapter 7: Audio/Music adjustments; creating an ear-joyable atmosphere.(Standalone) (1.5/5 rating)Chapter 8: Weight as a factor, ability to see items in vehicles. (3.5/5 rating)Chapter 9: Standalone Weather (4/5 rating)Chapter 10: Medical Ideas (4.5/5 rating)Chapter 11: Zombie Features (4/5 rating)Chapter 12: Enhanced Ambience (?/5 rating)
  9. Appreciate the support. The thread does not offer current ideas for non-lethal items.
  10. TIC

    DayZ Memes

    http://www.quickmeme.com/meme/3snz23/ http://www.quickmeme.com/meme/3snz2w/
  11. TIC

    Where is the 1.7.5 Patch?

    I agree, it's been since November we seen a patch release. :) Probably in the next month or so in my guess. Edit: For those who have not seen the notes; find them here!: http://mydayz.de/en/dayz-news/228-dayz-build-1-7-5-preview
  12. Rocket, I'd recommend that you'd keep the crosshairs optional so it'd balance out for the veterans and the new players for ArMA 2(DayZ) in particular since the controls can be difficult and sluggish so having crosshairs as something that can be controlled systematically over the server would be totally up to the administrator's choice. So I have to say; Optional.
  13. How could I forget about that? I could see it being more practical for hunting and keeping predators away from your camps or your surroundings. I won't be adding that on because it's not a new feature :)
  14. Flyfishing would be great. Any more suggestions? :)
  15. I would like to recommend this thread I had created which brings up new ideas regarding to Hunting/Fishing and new equipment that relates to it as a suggestion. I believe this would be great to expand the survival and adapting to the environments with the capabilities to being able to use the right tools for the right job. http://dayzmod.com/f...for-standalone/ Edit: Reason why I posted this link was because I don't want to explain my ideas when you can take a read on it instead since this topic is a brainstorming one. :beans:
  16. TIC

    Night time should be toned down

    The thing I don't like is when you are carrying a flashlight, you are a bigger target from players with NVG's being able to spot you easier or anybody in plain sight(Military Flashlights help) This makes it a real big struggle for fresh spawns.
  17. TIC

    Camo netting

    To add onto this, it was already discussed from what I remembered when Rocket discussed about vehicles.. It'd be great.
  18. TIC

    original music for DayZ

    Sounds cool but why is it a suggestion? If it's to add a soundtrack for DayZ, then this is already a good start. +1
  19. I believe that a way to stop from spreading is if a person has been deceased from an infection, burning the body would be the best way.
  20. Does this Chernarus Shuttle offer employment opportunities? :o
  21. The 'humane' sentence has been removed. I was referring to traps being a part of DayZ, not in real life :) I don't think we've been into the wilderness of Russia to know how long we would wait for our traps to succeed. It definitely shouldn't be based in real time or that'd ruin the whole concept of the trap, rendering it useless. The baits in DayZ should give out a description of how the radius would be for the scent of the trap to attract animals.. This could go both ways as in an animal could see you as a threat and strike or just carry on it's business and fall for the trap.
  22. TIC

    Thermal Binoculars

    The Thermal was the main problem, not the weapon. I have to disagree in bringing in anything that gives you an visual advantage, even rarity of an item wouldn't assist with balance. I think nightvision is the only suitable item for helping you aid with vision for navigation.
  23. TIC

    What happened to Chernarus?

    DayZ's goal was not having an actual story. It's idea is that you should be able to recreate your own story from the experience you have encountered in the game. It wouldn't hurt to add a bit of history on how the virus had spread in the Russian continent.
  24. TIC

    Foliage movement?

    Actually, this was suggested and it would be possible to put some type of tarp over vehicles once the Standalone builds it's base foundation for eliminating hackers as their first steps.. Step 1. Eliminating most hackers/balancing/fixing game. Step 2. Vehicles; ability to strip, add parts to vehicles. Step 3. Possible Construction feature.
  25. TIC

    Adding DayZ mod to PS3

    Actually guys, Bohemia Interactive actually made a console version of one of their early games, Operation Flashpoint: Elite for Xbox and it was quite well off. Controls were flawless and seems to act the same as ArMA 2. It could be possible. Along with that, Rocket has mentioned that over a million sales for the DayZ: Standalone, it could be likely that we'd see it. They had also stated it would be "Stupid" If they didn't make a console port. Likely we'd see it in the PS Store and Xbox Arcade. These consoles right now are modern. ArMA 2 was released in 2008 while consoles were in 2005 or 2006 which gives them a 2-3 year difference. I'm sure it could run Arma just fine guys. :) DayZ: Standalone is going to be optimized for better performance by trimming animations and removing some coding that isn't necessary along with a new engine of ArMA 2.5. Game will be suitable for consoles.
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