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TIC

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Everything posted by TIC

  1. Having a constant problem with people not using the search option before submitting a topic? How about.. Make a mandatory search option; Once you click on 'New Topic' button, you'd be directed to another page that'll tell you to type inside the search box before you submit your topics, it will enforce people to search along with eliminating problems of the community 'adding same topics' instead of bumping an older topic. It's not really an ongoing issue but it can be easily resolved :) Would you guys see this as being a good idea?
  2. Very funny.. I did search but I guess I re-worded it differently in my search. It's just your post anyway, not the topic was about this idea :)
  3. I can add that bumping your own topic isn't the best idea.. I don't want to get out of subject with this.. Anyway, I like the ideas and I'd like to consider something that can be added. Something like 'Flashbacks' which can occur in different areas and gives you a bit of a scenario of what happened in that area that you go to. It adds up due to your character being on the shoreline as if you survived prior to the apocalypse.
  4. Click on each red highlighted words to see pictures! :) (TOPIC WILL BE EDITTED FOR MORE IDEAS/IMPROVEMENTS) Example; This one Hey guys, I have figured that since we can be able to bandage others, transfuse blood, morphine others and give them items, I was thinking about more features that could be useful. My reason/goal for suggesting this: I was thinking that since the Standalone aims to be a difficult MMO survival game, why not make it easier with some assistance from another players which can build up more social aspects along with teamwork in this type of zombie apocalypse. Many players have friends they want to team up with along with groups(clans). I just want to make it a foundation for the devs to consider doing in the near future. Additional Teamworking Methods Assist Barrier climbing; Come across a wall that's beyond your height? How about having a buddy giving you a lift up the wall(or fence) and help your partner carry him/herself over it! Carrying/assist bodies; Middle of a firefight and dragging isn't the best option? How about being able to carry a body that's seen in ARMA 2? This would be beneficial as a faster means of carrying an immobilized partner from a broken bone or simply from unconciousness/shock. If your partner gets shot or attacked from a zombie while carrying, the body will automatically fall to the ground and could possibly die or go into further injury. Hug; Could be good to gain warmth for cold environments without the right clothing or equipment; could be great for fresh spawns having trouble for their first time playing or any other case :) Maybe it could make your relationships with your fellow survivors better with hugging for the Standalone aiming to be an MMO. This could be used as well for a desperate attempt of your last action before a bandit happens to eliminate a pair of survivors! Assisted Vehicle Maintenance/Construction; There's no way for one person to be doing this type of work on their own in a short time?(Such as adding tires, engines, etc) This would be great for players to engage and interact to vehicles and base building together instead individually. Installing an engine block into a car is impossible due to it's weight or the complications of adding windshields onto vehicles as well.. Medical; Taking care of eachother; There are instances that people have fallen ill to a disease that's present into the environment. How about having players being able to give them fluids and medicine to follow-up on their treatments? Diseases like Cholera(Confirmed in Standalone) will require another person to take care of this disease. The lack of timing of treating it would also make you fall ill to it as well.Adding Splints/Tourniquets to your partner.Cleaning eachother from vomiting or possibly uncontrollable diarrhea.Aiding in consuming fluids for severely ill survivors.Giving the right antibiotics.If you guys can improve on this idea or share your thoughts, please post your responses below. Keep it mature! :) Topic Glossary by TIC321(Will be edited for enhanced navigation) Chapter 1: Integrate DayZ Forum avatars, clans, chatroom. (3/5 rating)Chapter 2: Other methods of combat; non-lethal. (3/5 rating)Chapter 3: ★Ideas for Hunting/New Equipment. (5/5 rating)Chapter 4: YOU ARE HERE→ More Cooperation Features (4/5 rating)Chapter 5: Improving movements; Additional Gestures (4/5 rating)Chapter 6: ★Possible new buildings; Serving better purpose (5/5 rating)Chapter 7: Audio/Music adjustments; creating an ear-joyable atmosphere.(Standalone) (1.5/5 rating)Chapter 8: Weight as a factor, ability to see items in vehicles. (3.5/5 rating)Chapter 9: Standalone Weather (4/5 rating)Chapter 10: Medical Ideas (4.5/5 rating)Chapter 11: Zombie Features (4/5 rating)Chapter 12: Enhanced Ambience (?/5 rating)
  5. When someone succumbs to such a life threatening disease that limits the person from doing physical activities, it's not easy to take care of yourself with personal grooming. Without this, suffers consequences of further infections and death without a partner helping you out on that. I think that this shouldn't get into graphical detail such as feces and other disturbing particles :) I don't want to see that as much as you do
  6. Yeah that was my inspiration. It's a great game. The problem I see is that since it's based in Chernarus, it kind of restricts things being built into the games like buildings since it sticks to it's word for authenticity of actual places.
  7. I had done a lot of mentioning in my posts(not topics) about car alarms but haven't completely covered this topic thoroughly but I think car alarms would be great for alerting zombies and other people around the proximity. Locking/unlocking a car wouldn't have much of a purpose because you could break out the windows, unlock it, hotwire it with a toolbox and drive off.
  8. I think the problem when it comes is that when individuals(lone wolves) often see a group, their mindset is based on survival with the lack of safety and try to make it that way around them to make themselves feel comfortable which results in violent endeavors to murder a group for surviving along with the group looking to be intimidating to strangers. I think this is a stepping stone that we can improve on with more social interactions and more options that wouldn't result into pulling the trigger quickly without thinking.
  9. TIC

    Horses + New tool SADDLE

    I like that idea even more! It'd replace to display of the icons like the cars have. You deserve my beans.
  10. TIC

    More ways to gather food and water

    How about bee hives? Consuming the honey is great for medicine and for eating as it provides enough vitamins to treat diseases along with burns/sores. Honey can treat respiratory diseases, kidney/liver diseases and even skin disease. The honeycomb could also be consumed. The thing I would worry about is berries being poisonous and bees occupying their hives ;) EDIT: 100th post! :D
  11. TIC

    Horses + New tool SADDLE

    From what I heard, horses are extremely difficult to create due to their animations resembling like a car (such as going up hills) but it'd be made first before zombie children. I like how you said 'if', it's a good thing because there could be so many possibilities we can accumulate for the horse. I think having packs on it should come with a certain weight penalty and horses require a lot of care. Such as grooming the horse shoes and even giving them their required neccesities(food and water) I'd like to see some gear for players such as boots with spurs which could make the horses go faster for a short time for running.
  12. I want to clarify this is only to promote teamwork but not entirely enforce it upon people who want to survive on their will. Survivors start off alone, and die alone. This is only a suggestion that came to mind due to players often surviving in groups or with a buddy in a Multiplayer Mod. Players who prefer being solo can continue that :) And with the hugging, it's a minor detail but could play a large role to staying warm even though there are other methods such as digging yourself a ditch with a blanket covered on top and so forth :P
  13. TIC

    Roaming Zombies in SA

    Let's hope zombies won't go pass through walls, doors and able to climb stairs along with being able to go swimming. Without that, it'd be literally impossible to run away from them since they run the same speed as us too O:
  14. That's how it's been with the mod as well, it comes into encounters on how we can trust people. This is normally acceptable if someone is willing to team up with people even if they are strangers. Whoever won't cooperate and ends up shooting is probably a bandit in the first place :) I just want to push out the ideas of social interactions so it'll greatly benefit this aspect of the Standalone game.
  15. I was thinking that since the Standalone aims to be a difficult survival game, why not make it easier with some assistance from another players which can build up more social aspects along with teamwork in this type of zombie apocalypse. Many players have friends they want to team up with along with groups(clans). I just want to make it a foundation for the devs to consider doing in the near future. The current ARMA 2 engine is very clunky. This isn't something I'd consider for the mod but for the Standalone which had suggested to be more responsive and greatly improved.
  16. TIC

    Cannibalism

    Cannibalism only serves a point of desperation for your own hunger. I can disagree with this because eating your own kind's flesh doesn't serve any nutritional value and would only get you sick. Going further into details would be pointless.
  17. TIC

    Stupid decisions

    The goal of DayZ is making a story so perhaps making choices should be key to survival. :)
  18. I do believe that people should be entitled by their differences from their action otherwise it'd be a disguise of what wouldn't distinguish who they are. Having a Hero, Bandit and Survivor is the good, the bad, the neutral. I just think the humanity should be greatly improved such as players complaining that being a bandit was from self defense. Perhaps a player who defends themselves should be entitled as just a survivor, no penalties, no benefits for saving yourself. Banditry is the only thing that needs to be improved without suffering the players who are innocent.
  19. TIC

    Roaming Zombies in SA

    ^ Oh shut up guys, get a dictionary. I'll link it to you. (http://www.merriam-webster.com/) I do believe zombies should spawn in remote locations since they can wander off in other places instead of villages, cities, small towns and bases. Not a lot, but only a few should occasionally pop out of the forests and such. :)
  20. I wish DayZ would play like this more. Definitely make the gameplay more intensive and intriguing ;) The idea is pretty good, how about a car alarm system as well?
  21. TIC

    More ways to gather food and water

    I think gathering berries or fruits off trees would also be good :)
  22. TIC

    What if you became infected?

    I believe this would be great since in the new patch, you could be infected from them with a virus; with a chance of 1/1000(0.001%) so, if that chance were to happen, you would fall unconcious after it fully succumbs you then it'll say that you are dead.. The next time you respawn, you could see your zombie self roaming in the area where you once died and it'd be stronger than you in all means in their own instinct.
  23. TIC

    different fuel types

    That's a good idea. I support :)
  24. Also to improve aerodynamics :) With airflow entering inside your car, it'll only drag it out which means holding it back from performing better. Rolling down would be good in case being 'too hot' is a factor because being cold is a factor. Also it'd provide a slightly clear view and the capability of shooting out of your car(IF POSSIBLE) .. Lowering your windows would unmuffle the sound from Voice Chat comparing to leaving your windows up :)
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