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Your DayZ Team
TIC
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Everything posted by TIC
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Much appreciated. :) I also wonder if MRE's come with some form of powdered packages that you could use with water(such as juice, coffee, etc) to fill up your thirst?
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ZOMBIES NEED THESE CHANGES SO THEY CAN BE PART OF THE GAME
TIC replied to shikanosuke's topic in DayZ Mod Suggestions
This is to give the zombies a bit more strength even though there are so many of them depending on the players. I think 50% infection is a bit high. It should work like this.. *Zombies can transmit an infection due to rotting flesh at a 15% rate when bleeding(Which is an open wound) .. Once transmitted, it'd take some time before your player reacts to the disease. -
Standalone Weather; more predictable/effective on player's condition
TIC replied to TIC's topic in DayZ Mod Suggestions
I will continue to update this topic under your participation of sharing ideas and such. I think currently the weather system is bugged on how it affects your temperature. For most times, it remains the same and doesn't really create much of a factor towards the player unless you are in the water. -
I just came upon this topic because ARMA 3 caught my attention. I'm only optional to receive your invite and I just wanted to say that I hope you have fun with the alpha :) It looks like a really great addition.
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How about vending machines that you are able to break and sodas/snacks would appear on the bottom? ;) Edit: This idea appeared since there are cardboard boxes filled with medical supplies :)
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I'm disappointed by this. I was hoping to enjoy the food items that were recently updated to the mod version. I was hoping there would be a poll implemented if there were really a big disapproval for this.
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I just think the true community should decide with a poll. I think the new items give it more of a variety. It's just that there appears to be a problem with Battleye kicking off players with it due to it not being up to date.
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I just want to say that the DayZ development team have always been doing a wonderful job. I been playing the mod since the start of it's release and it's been a really great experience. One of the best zombie games I played, or the best now. Keep up the good work! Kudos. I have a question on the progress of the supposed 'Dog Update'? Will we happen to see it before the Standalone comes out?
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I'm an active player to DayZ and I can completely agree to these issues, even I have become bored of the mod alike. These issues really sum up to what I had experienced too and at the same time, it has been addressed to be fixed in the Standalone release. For now, I think it's a good time to break away from the mod like I have and contribute to the forums which I can tell you have for expressing on how you feel and witness in the mod. Mod is a mod; not a perfect game. No mod is perfect in any aspect so to speak. A mod is basically a representation or a test before the final product is slapped on for the public. Feel free to uninstall on your choice. The mod won't be going anywhere anytime soon while the Standalone is in development. *****Red highlight is for your conclusion.
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Would kinda helped if you used the search function, I mentioned this before. Refer to this thread here; http://dayzmod.com/forum/index.php?/topic/122657-improving-movements-additional-gesturesstandalonepics-included/#entry1171216
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I heard that 100 is easily achievable but could make the map feel 'crowded'
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I don't think this would do much. This can already be determined in encounters when you see people. Strength, I think could vary on how long you have survived for depending on your nourishment in your diet meaning the longer you stay hungry; less muscle and weight loss would be developed over time before succumbing to death. Skill system has been heavily recommended for DayZ and at the same time, heavily deniable even though the Standalone is shooting for the MMO style element. We'll see. To make characters unique, it has been confirmed that character customization has been a key factor to the Standalone. It's been done through possible customized faces and ethnicities along with additional clothing which eliminates the 'bandit and hero' outfits from the classic mod. Overtime, male characters will develop a beard which it's optional to shave off :)
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I believe it should remain on the ground to a certain amount of casings. It's a good idea though.
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Should probably use the search function; I made a topic relating to buildings in a more descriptive definition. http://dayzmod.com/f...e/#entry1153937 Museums are a great idea :) EDIT: New building types has been confirmed for the Standalone.
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[3D model] Different Food Qualities (3/29 Update)
TIC replied to joeyslucky22's topic in DayZ Mod Suggestions
Will there be military rations? That'd be great since there are military bases and such :) -
I would like to see more "signs" of the zombie apocalypse.
TIC replied to [email protected]'s topic in DayZ Mod Suggestions
I'd like to see that as well. I couldn't agree more. Rocket did mention that there will be diaries left behind to give out more of a story of what happened which is as close as we can get from this. What I'd like to see is.. Evidence of bullet impacts around areas to reveal that 'humans' were once around the area to defend themselves. More car pile-ups to conclude that traffic congestion wasn't good enough to evade the zombie horde. Furniture and items tossed aside in an unorganized manner, giving the vibe that zombies did what they could to get to people for consumption. -
I'm pretty curious about how that works, to have dogs ride in vehicles. (All are passenger only) *Motorcycles/Bicycles [X] *ATVs [X] *Boats [✓] *Sedans [✓] *Planes [?] *Helicopter [✓] *Trucks [✓] *Vans [✓] -- Maybe reenact Scooby Doo? ;) I also got a suggestion about dogs, I'm curious if there will be medical conditions that they can suffer like humans. Like breaking a bone or getting some type of illness?
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Could be the server, sometimes with the amount of players + zombies can be harsh on your CPU.
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I find this suggestion not really that necessary for it's importance. Guns that are placed from ArMA 2 to DayZ already have their own statistical values, only thing that's been in consideration is the weapon modification with accessories with the support from the modified ArMA 2 engine. The only beneficial thing about this suggestion is that it'd put realism up by about 10% and this is mostly about how animations would react around objects that are in your arms reach. In-Game, you could do this way by double clicking left Ctrl key by default to lower it anyways.
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Guess you guys didn't understand the possible joke that's part of the 'Butt' typo, very mature :P Anyway, Rocket did say all houses would be accessible. The crowbar idea had been suggested numerous times and it's probably been brought up to their attention with how many times it was mentioned.
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What I noticed is that in Arma 2 when your character gets shot, your face and other parts of your body become very bloody, which is what it should look like inside the heli. It doesn't have to be body parts flying around or anything like that even though Rocket has confirmed that there will be slightly more gore involved in the Standalone.
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I think the understanding is that animals should be able to retaliate. This form of virus strain only affects humans and the players are immune to it. This should counteract as animals able to defend themselves when they feel it's the need to which would probably be most the time since they're under constant disturbance.
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Suggestion for Crossbow sights (and explosive arrows)
TIC replied to LeonsenPartisani's topic in DayZ Mod Suggestions
Crossbows and other weapons have been confirmed to have attachments, which means crossbows could come with sight attachments. I'd like to see different bolt varieties. Explosive bolts I'm not too sure though but we can hope and see what will happen :) -
Standalone Weather; more predictable/effective on player's condition
TIC replied to TIC's topic in DayZ Mod Suggestions
I should've put 'staying in the car while moving' .. I know staying in a car stationary when it's hot is not a good idea, common sense. I'll fix it later :) -
Standalone Weather; more predictable/effective on player's condition
TIC replied to TIC's topic in DayZ Mod Suggestions
I'll add those into their rightful categories, thanks for contributing :)