TIC
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Everything posted by TIC
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Voicechat simulating shouting, whispering, etc.
TIC replied to traxad's topic in DayZ Mod Suggestions
Aside from the smartass above me, I believe this is a great feature. It's good to communicate to someone you don't know or speaking in different chat radius' in certain situations like sneaking around and such. -
I also think after awhile of eating certain items that you consume along with it being based on your diet, your taste will be different and should satisfy your hunger differently.
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[SA] - Books, Magazines and Reading Material
TIC replied to Draco122's topic in DayZ Mod Suggestions
I heard Rocket talking about being able to use a pen and paper system. (Or it could be just art of them but I hope we can interact) http://dayzmod.com/f...ghest-one-ever/ Our team of artists recruited from the community have been hard at work. The new male character mesh is being prepared, in line with the new skeleton, as well as a new template for clothing skinning. The new M4A1 has been committed with proxies that allow our new attachment system to be utilized along with the crafting system. "Also being worked on are a Gas Mask, Pilot Helmet, Mauser Rifle, pen/paper, mess tin, can opener - a huge amount of items are being developed while we wait for the programming tasks to be completed heading towards our first public release." -
Some Biology Tips for the new "Die by Disease" System
TIC replied to applejaxc's topic in DayZ Mod Suggestions
I'd love to see positive and negative diets creating an impact on immunity for diseases. From what I heard, Rocket had said that diseases could possibly be a larger threat than zombies would be. -
Zombie Features and an apocalyptic environment-comes with examples- .. Standalone + Poll
TIC replied to TIC's topic in DayZ Mod Suggestions
I hope this architecture that the devs are working on would resolve those issues for the Standalone. I'd also like to be able to use zombies to your advantage. Things like throwing a tin can to distract them would be more effective to leaving an area or luring them to a player. -
DayZ Developer Blog 15th April Highest one ever
TIC replied to mattlightfoot's topic in Mod Announcements & Info
This sure is a nice Deveveloper Blog :) Good luck on your trip! -
In an effort to make serious contributions to the game, I wrote a white paper detailing salient design issues.
TIC replied to Jsteiner's topic in DayZ Mod Suggestions
I dig this layout of this topic. Pretty professional and clean. Also it's a very interesting read. It's like reading a magazine article. I do agree that there should be benefits to players who do deeds such as killing a certain number of zombies or surviving for a certain period of time (Like a month would give you some type of title) and it could be carried onto your character possibly after death as well. -
I'd like to see how it affects zombies and players or even animals being exposed to harsh conditions. Such as when it rains, it masks out your footsteps to prevent zombies from hearing you in a certain extent but would make them act more aggressively. I have already discussed this as well. Standalone Weather (4/5 rating)
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Remove Starter Flashlight; Bring Back Flares
TIC replied to Powell (DayZ)'s topic in DayZ Mod Suggestions
I do think the flashlight has more drawbacks than the flares do. Tossing a flare does lighten up a particular area without you being seen. Holding a flashlight only reveals your position which makes it difficult for fresh spawns.. -
Dayz:SA should just take Origins Building Ideas.
TIC replied to Nimz41's topic in DayZ Mod Suggestions
Definitely. I think it should require a lot of teamwork too. The end game model of the Standalone should take the conception that we could rebuild 'civilization' with these houses/bases -
You guys missed the first 2 lines of words of why it'd be good. ^^
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I also added an idea about being able to watch what you cook so you can avoid undercooking/overcooking items. This could indicate by hearing sizzling, seeing it charred on the outside or even seeing black smoke.
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Zombie Features and an apocalyptic environment-comes with examples- .. Standalone + Poll
TIC replied to TIC's topic in DayZ Mod Suggestions
We should also have an option to set up traps around areas, particularly around shelters and camps so no intruders would come through and scavenge items. (Suggested in my Hunting Ideas which could be found in OP) I'd also like to see a method that zombies shouldn't stand in place to strike an attack. Should be able to move and attack at the same time or even tackle/grapple players. -
Radios do have a tactical advantage such as recording text/audio depending where it's placed. Even in vehicles. Cell phones would be kinda cool. Something like where you could add someone's identity to your 'contacts' on a cell phone and could submit text/calls to people. It should be a basic flip-phone :)
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A lot of military based weapons have scopes that prevent glint glare. I think it should only happen to certain scopes and how you'd maintain them BF3's glint is quite bad. Such as it happens at night, inside buildings and such. :P
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The ability to shoot yourself in the head
TIC replied to jona (DayZ)'s topic in DayZ Mod Suggestions
Going to have to simply say "No" to this. -
Zombie Features and an apocalyptic environment-comes with examples- .. Standalone + Poll
TIC replied to TIC's topic in DayZ Mod Suggestions
I have removed the NPC soldiers concept since it's already been confirmed by Rocket that other NPC's won't be available other than zombies :) I really think that the zombies should definitely play a larger role in both the mod and Standalone. -
Zombie Features and an apocalyptic environment-comes with examples- .. Standalone + Poll
TIC replied to TIC's topic in DayZ Mod Suggestions
Yeah I hear that no NPC's (only zombies) from what Rocket said. :) Thanks for the support man! Really appreciate it ^^ -
I didn't say you did. Just said that's what it'd eliminate. Proofreading helps :) Roleplaying game and RPG is the same thing. That's what the abbreviation stands for man :) How about something like an ID card in your wallet. Not only does this eliminate player ID's hovering over characters in DayZ, it also adds realism to the fact that when you study a body, you can find the person's name, title(could be a past occupation) age(if possible to use for Standalone) and other details that could be present in an ID card. Something like this perhaps ;) http://3.bp.blogspot.com/-VnoqqRe9u3c/TVy1t3o9ZTI/AAAAAAAACcA/xPLBS_O3Za8/s1600/McLovin%2Bid.jpg
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This whole topic seems to be a big debate and is hard to decide whether having perks is a good idea or not. I believe the humanity could improve better such as self defense but let's not give gifts to players for doing good/bad deeds. It should at least indicate the visual differences between players such as scars on a bandit and for heroes; well I'm a bit stumped on that one. Need some ideas.
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DayZ is simply about it being player driven and doing things on your own knowledge. This eliminates several things like specialties, perks(not skill based) and so on. DayZ sticks to the motto of you making your own story. The only thing that's for the past is how the virus even happened in the first place with notes/evidence lying around.
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I think it'd be a good idea for people to participate in things like this to enhance the gameplay in some way along with giving them goals instead of DayZ not having a true objective except to survive. Other than that, what could we achieve with a radio station? Entertainment? Could be side tracked with players listening to their own music Backstory? Maybe Restoring power for a radio station would require more than just a generator..
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Suggestion for possible use of above ground properties, and fewer more challenging zombies. (standalone)
TIC replied to ☣BioHaze☣'s topic in DayZ Mod Suggestions
With these challenges, please eliminate zombies being able to climb ladders, open doors and swimming please! Great ideas :) -
Rocket, you should attach a poll to this. Maybe when you come back from Everest ;P
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I'd also like to see more varieties of animals such as snakes, pack of wild dogs, etc.