TIC
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Everything posted by TIC
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Mostly referring to the mod but yes, that'll be improved in the Standalone.. I heard one of the DayZ devs for the mod are expanding the infection such as being able to use alcohol as an antiseptic for wounds within an hour before you become sick from a bacterial infection. That'll be expand in the upcoming time along with the new crafting system in the mod.
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I never realized the Makarov would become such an overpowered weapon.. Sure has escalated quickly. :P I think it just needs to be slightly decreased for it's damage for it's rate of fire into consideration. I would say about 45% decrease as of now? Which is 900 damage per shot average. EDIT: Only problem is that we have to take the blood count into this factor as well.. 900 damage is about 13 shots to kill someone. That doesn't sound right.. Maybe at least 7-8?
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I think DayZ Standalone would be your best bet for something to seek for further optimization/performance gains. ArMA2 makes your computer run harder for certain mods; particularly DayZ. Overall; ArMA 2 isn't very well optimized.. Have you done at least the basics? Such as startup parameters, video settings and such? It's obviously not your PC. Your frames are better than average.
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Stand Alone Vanilla Settings - Authentic Survival
TIC replied to Xeiom's topic in DayZ Mod Suggestions
I also don't want the zombies being able to swim or climbing ladders.. ;) -
Big Door Features; Locking, boarding, other features for Standalone
TIC replied to TIC's topic in DayZ Mod Suggestions
It's been confirmed that we are able to move objects around in buildings which can possibly form as a barricade. As of now; vehicles will be a priority over this idea. -
What you guys think about the new update?
TIC replied to grimsonfart's topic in DayZ Mod General Discussion
With the capabilities as a mod, it seems very acceptable. I'm glad you took the time and effort into this latest patch. I appreciate all is done :) -
What you guys think about the new update?
TIC replied to grimsonfart's topic in DayZ Mod General Discussion
The update is good. The difficulty can be avoided by not going near zombies. I do believe the infection should be treated to make the infection less inflicting on our health.. Something like resting in tents, drinking enough fluids should help some symptoms at least. -
The zombies seem to run ridiculously fast O_o
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E3 Expo - June 2013 - Interviews and Gameplay
TIC replied to SmashT's topic in Mod Announcements & Info
Dean Hall is definitely a great role model that represents the game as a whole along with the community. He definitely has an eye for the future of the Standalone. The alpha definitely looks great! It could easily be mistaken as a full release with all the effort thrown in. So far; it's all good news coming from DayZ and I hope they have a successful launch. I'll be most likely getting it for PC. Edit: I still notice the clothing still glitches out where it stands upright, will that be fixed? I believe we need to keep putting out ideas and input to expand the game furthermore -
Current issues: Bloodbags: Transfusions set up a Script Restriction #150 that gets you kicked. Player's Character gets duped after death. (Incident happened in Berezino where a bandit spawned in) Zombies: Seems to hit you at a further range in certain occasions. Recombining AKM magazines disappear; will find out if same issues apply to other magazines/clips/arrows. Study Body seems to be fine; will investigate further. Lag seems to be very noticeable. Dsync goes up about 10,000(as said in player list) Suggestions: To make up with the small amount of antibiotics; infections could be treated to reduce the loss of blood. Such as resting in tents, drinking and eating food and not moving a lot would help treat it. Conclusion: As a first day release of the update; it seems to be very enjoyable nonetheless. 8.5/10. :) Good job
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98% downloaded cant wait to start.
TIC replied to Fragmagnet (DayZ)'s topic in New Player Discussion
Welcome to DayZ; this is easily one of the friendliest communities in the forums so make yourself easily at home. Our members here will assist you or myself when you need it. Have fun playing the mod and try your best to survive :) -
Possible new buildings; serving more purpose.(Standalone)
TIC posted a topic in DayZ Mod Suggestions
Hi guys, I would like to present some buildings that could be helpful into(maybe Chernarus) I would like to see things such as.. (Images displayed in links are examples to prove a clarification to my definition as a support) Inspirations; Dawn of the Dead, Dead Rising, Resident Evil series. Confirmed by Dean Hall! Shopping Malls; It's one or more buildings that forms a complex full of stores and shops that offer walkways, stairs and escalators for people to walk with ease. Here's how it could work out..Main place for supplies and equipment; only downside is that due to it's popularity, it'll host more zombies(I mean, a lot more) so it wouldn't be a walk in the park.Size should be a consideration of a mall. Larger the better as it'd serve a better purpose.Adding some type of interior designs such as these; Interior(With Zombies)Police Stations; There had to be law enforcement in every cities right? Why not have this become a part of the Standalone? Additional firearms and gadgets like hand-cuffs/batons(even confiscated from criminals) can be found through file cabinets, armories and so forth.Police uniforms which provide more urban 'camouflage' to the city environments and some protection.Police vehicles in garages(most likely empty or damaged but can be fixed)Items available such as city maps and consumables.More Stores than supermarkets; Tired of seeing supermarkets as the only stores available? How about clothing, restaurants, gun shops(maybe) and such. Offers more variety in towns when you are in seek of things you pursue for survival.Adds in more civilian grade equipment instead of military taking the spotlight.Possibility of adding car dealerships, hardware stores, newsstands and drug stores.More open land farms; We all know that Old Macdonald had a farm before the apocalypse so what can we expect to see after it? Lifestock still alive or even crops maintained from weather conditions possibly? Possibility of horse stables which can house several horses(not kept)Lifestock such as cows, goats, chickens, pigs available.Plants/trees which could host fruits/vegetables and even beans! :beans: That can be found depending on the condition such as being covered with diseases and other threats to crops; which could reflect from the weather conditions over time. Useful for foraging.If you guys can improve on this idea or share your thoughts, please post your responses below. Keep it mature! :) Topic Glossary by TIC321(Will be edited for enhanced navigation) Chapter 1: Integrate DayZ Forum avatars, clans, chatroom. (3/5 rating)Chapter 2: Other methods of combat; non-lethal. (3/5 rating)Chapter 3: ★Ideas for Hunting/New Equipment. (5/5 rating)Chapter 4: More Cooperation Features (4/5 rating)Chapter 5: Improving movements; Additional Gestures (4/5 rating)Chapter 6: YOU ARE HERE→ ★Possible new buildings; Serving better purpose (5/5 rating)Chapter 7: Audio/Music adjustments; creating an ear-joyable atmosphere.(Standalone) (1.5/5 rating)Chapter 8: Weight as a factor, ability to see items in vehicles. (3.5/5 rating)Chapter 9: Standalone Weather (4/5 rating)Chapter 10: Medical Ideas (4.5/5 rating)Chapter 11: Zombie Features (4/5 rating)Chapter 12: Enhanced Ambience (?/5 rating) -
Hey guys, TIC here. I always wondered if we'll see something new for zombies besides their animation for the Standalone. Here's what I wanted to see. Confirmed for release: *Zombie Children(floating idea)/Women; more variety of zombies. *Different animations+New Skeleton. *Attributes for zombies depending how long they been around for. *Better pathfinding(Less ZigZag)+running indoors. *More terrifying. *More zombies on each server. *Zombies will be server side(Not Client) to improve performance on PC's. *Backstory by notes in areas to know the plot of DayZ. Zombies Add Zombie variations; missing limbs, pretending to be dead, being bloated if they are in water/eaten something for some time. Attributes; Possibility of increased hearing senses at night but decreased vision and act more aggressively. Random hordes roaming in areas such as large cities; dense forests and such. EXAMPLE (could be used as a random event.)An option to attack animals and eating their corpse. Can eat the animal's meat but can be fatally infectious.Zombies in the dark could also go to the direction the sound is coming from but not follow you unless they still hear you in some way.Add that they could be able to break down doors or chain linked fences with large hordes which we could also add that we can reinforce doors or cover windows.Improving the distraction for zombies like throwing empty cans.Burning/burying bodies to eliminate diseases from rotting corpses which could harm lakes for drinking.If a player is unconcious, zombies could disembowel or consume the player which could be very fatal.Possibility of more blood + gore(optional)Zombies could attract flies; similar to dead, rotting corpses.Higher chances of infection; dead corpses carry thousands of different diseases.Higher damage resistance from firearms in torso, groin and limbs.Zombies can be caught on fire but making them more dangerous.Can spawn in some buildings.Remove The abilities for zombies climbing ladders, swimming, opening doors.No-Clipping into walls.Zombies not seeing you in thick bushes/trees. Environment The environment in the Standalone should demonstrate on what happened from the zombie apocalypse. We should be able to see these.. Examples include; Resident Evil's Raccoon City, http://images2.wikia...coonCityRPD.png http://360gamercast....012/03/look.jpg https://encrypted-tb...9vaXEKFQhqP1ZNg (Removed NPC soldiers concept. Sorry!) -Jammed traffic on roads/highways from a possible evacuation. -Military checkpoints/camps. -Buildings damaged from vehicle collisions and dead bodies inside them too. -Broken windows+bullet holes on walls for decoration. -Better night life, able to see shooting stars and galaxies which could help navigate and for beauty. :blush: -Almost complete silence except for noises made by players and ambient music. -Seeing darker clouds which could produce rainfall, making it better to predict where it is instead of random rain appearing. Topic Glossary by TIC321(Will be edited for enhanced navigation) Chapter 1: Integrate DayZ Forum avatars, clans, chatroom. (3/5 rating)Chapter 2: Other methods of combat; non-lethal. (3/5 rating)Chapter 3: ★Ideas for Hunting/New Equipment. (5/5 rating)Chapter 4: More Cooperation Features (4/5 rating)Chapter 5: Improving movements; Additional Gestures (4/5 rating)Chapter 6: ★Possible new buildings; Serving better purpose (5/5 rating)Chapter 7: Audio/Music adjustments; creating an ear-joyable atmosphere.(Standalone) (1.5/5 rating)Chapter 8: Weight as a factor, ability to see items in vehicles. (3.5/5 rating)Chapter 9: Standalone Weather (4/5 rating)Chapter 10: Medical Ideas (4.5/5 rating)Chapter 11: YOU ARE HERE→ Zombie Features (4/5 rating)Chapter 12: Enhanced Ambience (?/5 rating)
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Read again. * [REMOVED] - M107 and AS50(Banned) from all loot tables and removed all damage from bullets so they do 0 damage even if spawned in.
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Feedback on status of infectious diseases in DayZ
TIC replied to rocket's topic in DayZ Mod Suggestions
A lock would be great for those old threads ;) -
Big Door Features; Locking, boarding, other features for Standalone
TIC replied to TIC's topic in DayZ Mod Suggestions
I got to say; those are some very creative traps. I believe we should be able to disarm it if we are able to see it. I'd like to be able to throw a tin can at a bear trap and it'd break right away. That way, the snapping sound could draw attention as well and you'd be safe from afar from throwing a can ;) -
Big Door Features; Locking, boarding, other features for Standalone
TIC replied to TIC's topic in DayZ Mod Suggestions
What do you guys think about placing traps throughout the house as well if the door fails to protect? ;) -
PLANET-DEAD #1 - DAYZ SERVER - ANTI-HACK - FREE LOADOUTS - AI MISSIONS - MAX VEHICLES - SELF-BLOODBAG - SUICIDE - DEBUG MONITOR
TIC replied to Planet-Dead's topic in Mod Servers & Private Hives
I sense this thread becoming locked by being warned twice about not bumping so much ;) -
Things portrayed in real life is definitely more of a disturbing image that I don't think would represent the game good or build a reputation on it on its own.. It depends on how the animals would react to these traps. If they just instantly just died without a sound or just somehow made the trap failed, then that's when I think the game would be good enough without having any controversy.
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Have any suggestions ever been implemented?
TIC replied to roykingtree's topic in DayZ Mod Suggestions
I think there should be a stickied thread in the suggestions category that lists of confirmed items that will be presented in the mod/standalone so there would be less duplicate posts about confirmed ideas :) That's just my idea that needs to be confirmed ;) -
Imagine SA using the ArmA III engine
TIC replied to DayzForumer's topic in DayZ Mod General Discussion
I thought ARMA 3 is a military simulator that combines 3rd and 1st person views? FPS = First Person Shooter. DayZ does fit as an MMO :) -
Try playing on a lower screen size. Windowed is the best for that so you can pick whatever size you're comfortable with. Have you tried the basics? Such as start-up parameters, ARMA 2 CFG file edit, etc?
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i'd also like to see if you were able to carry away a dead corpse lying around, dogs and zombies could track the scent of it. For zombies, this could be used to distract them away from a certain area or have your dog find the body so you could score possibly good gear :) The flies should come in at a later state, indicating how long the body's been dead for.. Perhaps it should work like 3-4 flies would be buzzing around(as an audio) then after 10-15 mins it'd gradually grow louder in each interval as the time goes by.
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I also noticed an issue in the actual game where shadows activate on a night without moon light(night time of course) .. I'd hope this could be resolved in the Standalone. As for your idea, I believe it's already incorporated in the mod but to see it expand to be more of a stealthier approach to counteract with the difficulty of zombies and players alike, I can approve it :)
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No DevBlog this week but here is some screens
TIC replied to rocket's topic in Mod Announcements & Info
This whole project with the Standalone is turning out great. Everything I heard/read about is turning out to be facts. Keep up the good work Dean! I have a question about the 3D model in your inventory system. Will it block out the words such as 'Back' and 'Shoulder'? It seems like an inconvenience unless that's how you placed your resolution settings. From my point of view, I can rate the Standalone as a 9.5/10 for a pre-alpha or alpha phase.. It's not a perfect 10/10 because it's not out yet ;) Good job on accomplishing Mt. Everest by the way.