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Your DayZ Team

TIC

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Everything posted by TIC

  1. TIC

    Some e3 footage! Enjoy

    The zombies seem to run ridiculously fast O_o
  2. Dean Hall is definitely a great role model that represents the game as a whole along with the community. He definitely has an eye for the future of the Standalone. The alpha definitely looks great! It could easily be mistaken as a full release with all the effort thrown in. So far; it's all good news coming from DayZ and I hope they have a successful launch. I'll be most likely getting it for PC. Edit: I still notice the clothing still glitches out where it stands upright, will that be fixed? I believe we need to keep putting out ideas and input to expand the game furthermore
  3. TIC

    DayZ 1.7.7.Dev Bug List

    Current issues: Bloodbags: Transfusions set up a Script Restriction #150 that gets you kicked. Player's Character gets duped after death. (Incident happened in Berezino where a bandit spawned in) Zombies: Seems to hit you at a further range in certain occasions. Recombining AKM magazines disappear; will find out if same issues apply to other magazines/clips/arrows. Study Body seems to be fine; will investigate further. Lag seems to be very noticeable. Dsync goes up about 10,000(as said in player list) Suggestions: To make up with the small amount of antibiotics; infections could be treated to reduce the loss of blood. Such as resting in tents, drinking and eating food and not moving a lot would help treat it. Conclusion: As a first day release of the update; it seems to be very enjoyable nonetheless. 8.5/10. :) Good job
  4. TIC

    98% downloaded cant wait to start.

    Welcome to DayZ; this is easily one of the friendliest communities in the forums so make yourself easily at home. Our members here will assist you or myself when you need it. Have fun playing the mod and try your best to survive :)
  5. Hi guys, I would like to present some buildings that could be helpful into(maybe Chernarus) I would like to see things such as.. (Images displayed in links are examples to prove a clarification to my definition as a support) Inspirations; Dawn of the Dead, Dead Rising, Resident Evil series. Confirmed by Dean Hall! Shopping Malls; It's one or more buildings that forms a complex full of stores and shops that offer walkways, stairs and escalators for people to walk with ease. Here's how it could work out..Main place for supplies and equipment; only downside is that due to it's popularity, it'll host more zombies(I mean, a lot more) so it wouldn't be a walk in the park.Size should be a consideration of a mall. Larger the better as it'd serve a better purpose.Adding some type of interior designs such as these; Interior(With Zombies)Police Stations; There had to be law enforcement in every cities right? Why not have this become a part of the Standalone? Additional firearms and gadgets like hand-cuffs/batons(even confiscated from criminals) can be found through file cabinets, armories and so forth.Police uniforms which provide more urban 'camouflage' to the city environments and some protection.Police vehicles in garages(most likely empty or damaged but can be fixed)Items available such as city maps and consumables.More Stores than supermarkets; Tired of seeing supermarkets as the only stores available? How about clothing, restaurants, gun shops(maybe) and such. Offers more variety in towns when you are in seek of things you pursue for survival.Adds in more civilian grade equipment instead of military taking the spotlight.Possibility of adding car dealerships, hardware stores, newsstands and drug stores.More open land farms; We all know that Old Macdonald had a farm before the apocalypse so what can we expect to see after it? Lifestock still alive or even crops maintained from weather conditions possibly? Possibility of horse stables which can house several horses(not kept)Lifestock such as cows, goats, chickens, pigs available.Plants/trees which could host fruits/vegetables and even beans! :beans: That can be found depending on the condition such as being covered with diseases and other threats to crops; which could reflect from the weather conditions over time. Useful for foraging.If you guys can improve on this idea or share your thoughts, please post your responses below. Keep it mature! :) Topic Glossary by TIC321(Will be edited for enhanced navigation) Chapter 1: Integrate DayZ Forum avatars, clans, chatroom. (3/5 rating)Chapter 2: Other methods of combat; non-lethal. (3/5 rating)Chapter 3: ★Ideas for Hunting/New Equipment. (5/5 rating)Chapter 4: More Cooperation Features (4/5 rating)Chapter 5: Improving movements; Additional Gestures (4/5 rating)Chapter 6: YOU ARE HERE→ ★Possible new buildings; Serving better purpose (5/5 rating)Chapter 7: Audio/Music adjustments; creating an ear-joyable atmosphere.(Standalone) (1.5/5 rating)Chapter 8: Weight as a factor, ability to see items in vehicles. (3.5/5 rating)Chapter 9: Standalone Weather (4/5 rating)Chapter 10: Medical Ideas (4.5/5 rating)Chapter 11: Zombie Features (4/5 rating)Chapter 12: Enhanced Ambience (?/5 rating)
  6. Hey guys, TIC here. I always wondered if we'll see something new for zombies besides their animation for the Standalone. Here's what I wanted to see. Confirmed for release: *Zombie Children(floating idea)/Women; more variety of zombies. *Different animations+New Skeleton. *Attributes for zombies depending how long they been around for. *Better pathfinding(Less ZigZag)+running indoors. *More terrifying. *More zombies on each server. *Zombies will be server side(Not Client) to improve performance on PC's. *Backstory by notes in areas to know the plot of DayZ. Zombies Add Zombie variations; missing limbs, pretending to be dead, being bloated if they are in water/eaten something for some time. Attributes; Possibility of increased hearing senses at night but decreased vision and act more aggressively. Random hordes roaming in areas such as large cities; dense forests and such. EXAMPLE (could be used as a random event.)An option to attack animals and eating their corpse. Can eat the animal's meat but can be fatally infectious.Zombies in the dark could also go to the direction the sound is coming from but not follow you unless they still hear you in some way.Add that they could be able to break down doors or chain linked fences with large hordes which we could also add that we can reinforce doors or cover windows.Improving the distraction for zombies like throwing empty cans.Burning/burying bodies to eliminate diseases from rotting corpses which could harm lakes for drinking.If a player is unconcious, zombies could disembowel or consume the player which could be very fatal.Possibility of more blood + gore(optional)Zombies could attract flies; similar to dead, rotting corpses.Higher chances of infection; dead corpses carry thousands of different diseases.Higher damage resistance from firearms in torso, groin and limbs.Zombies can be caught on fire but making them more dangerous.Can spawn in some buildings.Remove The abilities for zombies climbing ladders, swimming, opening doors.No-Clipping into walls.Zombies not seeing you in thick bushes/trees. Environment The environment in the Standalone should demonstrate on what happened from the zombie apocalypse. We should be able to see these.. Examples include; Resident Evil's Raccoon City, http://images2.wikia...coonCityRPD.png http://360gamercast....012/03/look.jpg https://encrypted-tb...9vaXEKFQhqP1ZNg (Removed NPC soldiers concept. Sorry!) -Jammed traffic on roads/highways from a possible evacuation. -Military checkpoints/camps. -Buildings damaged from vehicle collisions and dead bodies inside them too. -Broken windows+bullet holes on walls for decoration. -Better night life, able to see shooting stars and galaxies which could help navigate and for beauty. :blush: -Almost complete silence except for noises made by players and ambient music. -Seeing darker clouds which could produce rainfall, making it better to predict where it is instead of random rain appearing. Topic Glossary by TIC321(Will be edited for enhanced navigation) Chapter 1: Integrate DayZ Forum avatars, clans, chatroom. (3/5 rating)Chapter 2: Other methods of combat; non-lethal. (3/5 rating)Chapter 3: ★Ideas for Hunting/New Equipment. (5/5 rating)Chapter 4: More Cooperation Features (4/5 rating)Chapter 5: Improving movements; Additional Gestures (4/5 rating)Chapter 6: ★Possible new buildings; Serving better purpose (5/5 rating)Chapter 7: Audio/Music adjustments; creating an ear-joyable atmosphere.(Standalone) (1.5/5 rating)Chapter 8: Weight as a factor, ability to see items in vehicles. (3.5/5 rating)Chapter 9: Standalone Weather (4/5 rating)Chapter 10: Medical Ideas (4.5/5 rating)Chapter 11: YOU ARE HERE→ Zombie Features (4/5 rating)Chapter 12: Enhanced Ambience (?/5 rating)
  7. TIC

    as50 been removed yet?

    Read again. * [REMOVED] - M107 and AS50(Banned) from all loot tables and removed all damage from bullets so they do 0 damage even if spawned in.
  8. A lock would be great for those old threads ;)
  9. I got to say; those are some very creative traps. I believe we should be able to disarm it if we are able to see it. I'd like to be able to throw a tin can at a bear trap and it'd break right away. That way, the snapping sound could draw attention as well and you'd be safe from afar from throwing a can ;)
  10. What do you guys think about placing traps throughout the house as well if the door fails to protect? ;)
  11. I sense this thread becoming locked by being warned twice about not bumping so much ;)
  12. Things portrayed in real life is definitely more of a disturbing image that I don't think would represent the game good or build a reputation on it on its own.. It depends on how the animals would react to these traps. If they just instantly just died without a sound or just somehow made the trap failed, then that's when I think the game would be good enough without having any controversy.
  13. I think there should be a stickied thread in the suggestions category that lists of confirmed items that will be presented in the mod/standalone so there would be less duplicate posts about confirmed ideas :) That's just my idea that needs to be confirmed ;)
  14. I thought ARMA 3 is a military simulator that combines 3rd and 1st person views? FPS = First Person Shooter. DayZ does fit as an MMO :)
  15. TIC

    DayZ is killing my Computer

    Try playing on a lower screen size. Windowed is the best for that so you can pick whatever size you're comfortable with. Have you tried the basics? Such as start-up parameters, ARMA 2 CFG file edit, etc?
  16. TIC

    The 'Hide Body' System

    i'd also like to see if you were able to carry away a dead corpse lying around, dogs and zombies could track the scent of it. For zombies, this could be used to distract them away from a certain area or have your dog find the body so you could score possibly good gear :) The flies should come in at a later state, indicating how long the body's been dead for.. Perhaps it should work like 3-4 flies would be buzzing around(as an audio) then after 10-15 mins it'd gradually grow louder in each interval as the time goes by.
  17. TIC

    SA: Shadows

    I also noticed an issue in the actual game where shadows activate on a night without moon light(night time of course) .. I'd hope this could be resolved in the Standalone. As for your idea, I believe it's already incorporated in the mod but to see it expand to be more of a stealthier approach to counteract with the difficulty of zombies and players alike, I can approve it :)
  18. This whole project with the Standalone is turning out great. Everything I heard/read about is turning out to be facts. Keep up the good work Dean! I have a question about the 3D model in your inventory system. Will it block out the words such as 'Back' and 'Shoulder'? It seems like an inconvenience unless that's how you placed your resolution settings. From my point of view, I can rate the Standalone as a 9.5/10 for a pre-alpha or alpha phase.. It's not a perfect 10/10 because it's not out yet ;) Good job on accomplishing Mt. Everest by the way.
  19. TIC

    Random FPS Dropping!

    Probably should try playing it on 'Windowed' so you can adjust the size of your screen easier.. Lower the size, better it'll play. Less pixels for the resolution size. I gained about 10 FPS for using 'Windowed'
  20. Rocket has confirmed that horses will be in the Standalone.. Last time I heard (about 5 months ago) was that they were acting like how cars were.. Stiff animations and such. We'll definitely see horses. Just not sure what role they'll play in for storing equipment though. I'd definitely like to have a dog and a horse with me :P
  21. Hey guys, TIC here.. I wanted to suggest an idea that relates to blood and how it can effect us more for our health. (Specifically lower blood levels -low blood level ranges for you to decide- instead of 12,000 full blood.) Lower blood levels include these symptoms: (I include symptoms that are already implemented in case people forgotten about it in this topic) Body core temperature decreases faster. Less immune to infections. Dizziness would occur. Fainting. (Already implemented) Increased thirst. Blurry vision (Already implemented) Having a high blood count should be an essential and play more of a role. Blood should not exceed the 12K limit. Discuss :)
  22. Definitely. The theme of this forum is based on the mod more than it is for the Standalone. It could use a transformation once we have hands on the alpha release for Standalone. It could be easily achieved by switching between the Mod and Standalone which I think Standalone will garner more attention.. The Standalone could make it as the homepage while the forums could remain the same but add in more topic categories.. The staff have been doing a wonderful job maintaining their guidelines and doing their jobs right while at the same time, keeping their cool. Not once have I seen any of the moderators lose their control. I think it's a good time to thank them for their contribution. As for Rocket, he's done great. No one's perfect though and we can learn from things depending on how important it is. All in all; you're spot on. :)
  23. With that time and effort, it could be all done with a devblog. It could be anything; like news and such. Just as long as we hear about some updates/progress of Standalone before E3 :) Edit: I suppose bits and pieces from various sites will do for now. Just wished it was more original by sharing details with the official forum community
  24. I think with crafting being involved, I'd definitely like to have an option to make these items by scratch.
  25. TIC

    Zombies

    Guess it's time to start reading my.. http://upload.wikimedia.org/wikipedia/en/thumb/c/c2/Zombiesurvivalguide.jpg/180px-Zombiesurvivalguide.jpg
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