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Your DayZ Team
TIC
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Everything posted by TIC
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DayZ wouldn't be DayZ without zombies.That's the main purpose of the game, alpha or not. Surviving in the zombie apocalypse. I say stick with the placeholder zombies as they are now and progress them with patches as they update the game. DayZ has landed their foot on the right ground as an alpha. It pleases the general audience, expands their testing on servers a lot more and issues could be reported much easier with more players.
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Reread the top bullet line :)
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If cannibalism were to be a part of DayZ, then wouldn't that make us the "Zombies"?
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Rocket has said the values are being worked out at the moment with how damage affects clothing. I do agree that it should be precise as you said. The thing I don't like is how you shoot at clothing that has pockets, all contents would be damaged along with it. I worry about if someone shoots me in the sleeves of my raincoat, my canned beans would get damaged. This should only affect in the region of where pockets are then again, this purpose is to somewhat reduce "Shoot-On-Sight" mentality even though people follow the motto of "Don't trust anyone" these days
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That's the point. Dated topics are long gone but since others post on them, it becomes troublesome. My idea were aimed to compile those topics together if they were to meet the proper guidelines for this case. If this were to benefit everyone on the forums, I don't see any flaws.
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Correct me if I'm wrong, I heard from someone saying ARMA 2 has the most poorly optimized engine built for the game. I share the same issues of big frame drops, especially around forests and cities. Everywhere else I get about 30-40 average. From what you're getting now is the best you're going to get with that system
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I think choosing spawns only promotes "spawn killing". I say this because after awhile, players will start to spawn in the most common areas and the new players who start off will end up not surviving very long as intended. Personally, I'd rather have it just random like it is now. If it's not broken, don't fix it.
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I have some questions towards this Devblog. If someone; say it's you were handcuffed and the person managed to take the keys from the person and give them to you, would you be able to get yourself out of handcuffs that way? I noticed the new rat(looks impressive by the way); would they be able to spread diseases? I believe items that are stored in clothing that can be destroyed by gunfire should only happen if it's hit around the 'pocket region' but can still affect the clothing. Will that change at all?
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Subtle/Small Additions to make DayZ SA/mod more Hardcore
TIC replied to DemonGroover's topic in DayZ Mod Suggestions
I think handedness gives us more of a personality on our characters. I'm just not sure if it should be randomly selected to a new character or we can pick that ourselves when we create our character.. Switching whatever hand you use on your weapon can affect you differently like accuracy and strength. This could serve more of a purpose since survivors can have one of their arms broken. -
Subtle/Small Additions to make DayZ SA/mod more Hardcore
TIC replied to DemonGroover's topic in DayZ Mod Suggestions
I think it'd cause more of a balancing issue just as an example of how all clothing items are unisex and aren't individually made for males and females separately but combined for both genders to wear. I like the depth of the footwear though :) My small details A small detail I'd like to see is players visibly show symptoms like after running for awhile, they'll start to sweat or their skin complexion becomes a lighter tone if they have some type of sickness.With notes, survivors could put warning signs on walls to post possible threats of bandits or a very large amount of zombies around the area where they were at.(Not really a small detail) More nature at night such as fireflies, crickets chirping, owls to create a great nightly atmosphere. Maybe an possibility of seeing "shooting stars" in the night sky? :)(more to come later) -
Does the Holy Book in your Inventory make you Immune?
TIC replied to Green Mamba's topic in New Player Discussion
I heard those trash loots are just placeholders for something in the near future like an ability to play with cards or reading the holy book. Not too sure though -
August Round-up: DevBlog, #DayZDaily, Gamescom
TIC replied to SmashT's topic in Mod Announcements & Info
I sure hope so because they're 0% done. -
Will there be better server browsing? Such as separating official servers away from player hosted servers? I honestly don't like the idea of players hosting servers on the Standalone. It just ruins the experience slightly if they're able to customize the gameplay features such as; don't take these examples seriously as they are just examples "Start off with M4, all tools, vehicles 100%". "we will be funding launch servers so people have the opportunity to try the game before they decide if they want to commit to migrating to the standalone - as the initial state will probably not suit all clans/communities/etc... These will be geographically dispersed, and will run until we feel the community has started to take over the hosting. The server files will be released to all upon launch. It is much easier to setup a dayz SA server. However, we are no longer using gamespy - which means you must setup firewall and NAT negotiation manually for the server (a trivial step for those who actually use servers)." -Rocket
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SA - How about finding MP3 players you can load with music ?
TIC replied to lord3n's topic in DayZ Mod Suggestions
Radios are good enough. -
Predictions that actually came true
TIC replied to Eazy-Makaveli's topic in DayZ Mod General Discussion
I predict that dogs won't be in the Standalone at release. My prediction is like shooting an arrow in the dark -
August Round-up: DevBlog, #DayZDaily, Gamescom
TIC replied to SmashT's topic in Mod Announcements & Info
At this point, it's all speculation. -
I have heard that alcohol was already confirmed and that we could use it as an antiseptic to avoid infections from wounds
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I could honestly care less about the release date of the Standalone. Rocket is not on our schedule for anything, he's doing what he has to do to deliver a fine product. At this point, sharing our ideas about features is the best we can do to make the game that we will eventually enjoy even better. The developers clearly listen to anything that's more professional and meets standards. Conclusion is; be patient and the time will come for all of us to enjoy the game. We're all on the same ground here.
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Old but gold, Don Abandons Alice (28 Days Later DayZ Version)
TIC posted a topic in DayZ Mod Gallery
Disclaimer: Even though this isn't mine, I thought it'd be pretty funny to put this here. Credit to Remuzz http://www.youtube.com/watch?v=yqidU6fXwAA -
With underground base building in the Standalone, why not have a metro system?
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August Round-up: DevBlog, #DayZDaily, Gamescom
TIC replied to SmashT's topic in Mod Announcements & Info
I just wonder what we can expect with character customization? It hasn't really been described all that much. Will it even be available in SA? -
Like I said, DayZ without zombies is basically a life simulator. You eat, drink, walk around, commit murders/crimes. Like Gews used my joke reference, it'd be called "Day".
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I understand. Thanks for clarifying in details that won't expose the feature too much :)
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I have a question, how is fishing going to work in DayZ? I seen some footage in the arma 2's city life and how players hold and "animate" the fishing techniques is terrible.
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First vs Third Person Discussion (Dslyecxi video)
TIC replied to DemonGroover's topic in DayZ Mod General Discussion
Yeah, can't really call it DayZ at that point when all those are available to the players. Makes me wish some people would play ARMA 2 if it will only promote player vs player with all the things available at their disposal :P