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Your DayZ Team
TIC
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Everything posted by TIC
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I think the notes should come with a censor of the really offensive words. If people were able to bypass, there should be a button while reading the note that should say "report note as offensive" then someone with authority will be known to take care of it.
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Will pine trees & docks be safe havens in the Standalone?
TIC replied to klesh's topic in DayZ Mod General Discussion
I sure hope zombies don't float on water and attack you while swimming as well.. -
Kind of makes sense due to the fact their communication stopped around Sept. 20th and with this changenumber; it's close to 300000. My guesses on the release.. October 8th - "World Zombie Day." Somewhere around December - A year after their suppose release.
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I have a feeling there won't be much news this month..
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September Round-up: DevBlog, #DayZDaily, PAX, GDC China
TIC replied to SmashT's topic in Mod Announcements & Info
I have a feeling when DayZ is released as a standalone, the servers are going to be unstable like how GTA Online is. -
Can honestly say you wouldn't be able to play it quite well.. Take a look at the minimum specs for ARMA 2: OA
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garbage trucks, with loot in a worse condition
TIC replied to sattmann's topic in DayZ Mod Suggestions
Probably good for crafting possibilities but the condition has to be very bad if it had to belong in a dump truck. Maybe chances of finding something good would have to be like .5% -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
TIC replied to SmashT's topic in Mod Announcements & Info
Hicks: Bohemia Interactive is hiring! Seems like a pretty cool game: http://www.linkedin.com/jobs2/view/9100899?trk=vsrp_jobs_res_name … #DayZDaily Seems like they're picking up the pace a bit :) -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
TIC replied to SmashT's topic in Mod Announcements & Info
I agree as well. A year later after their original release date would be perfect. -
Might be to reduce the stress on servers as most things are operated on their end instead of client if I were to guess.
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I can agree with this completely even though this is being worked on in the Standalone. I'd also like to see some buildings with electricity I.E a generator; this is not what you'll see in buildings larger than residential homes. These links are the total of images I've found regarding the hospitals in the Standalone. -http://24.media.tumblr.com/tumblr_mc5mwcddJI1rd90z0o6_500.jpg (Hospital Hallway) -http://24.media.tumblr.com/tumblr_mc5mwcddJI1rd90z0o4_500.jpg (Hospital Lobby) -http://25.media.tumblr.com/tumblr_mc5mwcddJI1rd90z0o1_500.jpg (Can see the outside) -http://25.media.tumblr.com/tumblr_mc5mwcddJI1rd90z0o5_500.jpg (Upstairs of Hospital) Source: DayZ Tumblr Blog; remember these might be outdated but are the most relevant to your topic. What I'd like to see in hospitals in particular to keep it related to the topic is.. Lack of medical supplies due to the events of a zombie apocalypse; medical supplies not found have to be well hidden. Rooms requiring keys to go into. Generally hospitals require electricity. Temperatures will be different and can cause pathogens which thrive in warmer temperatures. Noticeable amount of blood around rooms; zombies around corridors, hallways and rooms at a certain amount. Parking lot and more than 1 entrance to go inside of it. Should vary on sizes of hospitals between large and small and not so modern to adapt with Chernarus. Unsanitary areas in the interior of the hospital means more diseases are bound to happen (bring a surgical mask!) This is what the hospital I have in mind in terms of size and relation to the geographic area: (Click Image Here)
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September Round-up: DevBlog, #DayZDaily, PAX, GDC China
TIC replied to SmashT's topic in Mod Announcements & Info
Kind of makes sense for a game like this to be released around Halloween ;) -
SA military weapons and accessories, debris
TIC replied to Theheroicbandit's topic in DayZ Mod Suggestions
If we could use laser designators, could I call in an airstrike on Chernogorsk while I ride on a nuke to Elektro? ;) -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
TIC replied to SmashT's topic in Mod Announcements & Info
..What? -
I'd love to see fireflies around an open field while I navigate by looking at the stars :)
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I wouldn't really like this idea. Gore yes, using body parts for entertainment? No.
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September Round-up: DevBlog, #DayZDaily, PAX, GDC China
TIC replied to SmashT's topic in Mod Announcements & Info
I'd like to say that it's been a bit over a week since they've been testing out the multiplayer. Rocket's said that until the multiplayer is functional, it'd be released. Must explain why they've been fairly quiet with their focus being on that. Alpha shouldn't be too far away now with the progress being made along with having an additional members for programming. I wouldn't fret about it being released, the longer, the more content we'd get at the end of the wait and it'd be updated along the way as well. -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
TIC replied to SmashT's topic in Mod Announcements & Info
Hicks: Lots of discussion on key bindings, end game survivalism, busy month ahead of us. #dayzdaily -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
TIC replied to SmashT's topic in Mod Announcements & Info
I believe the reason there isn't going to be any further "#DayZDaily" info from Rocket is because it'll probably won't be necessary for an alpha release which could possibly happen any time soon. (Which I hope) -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
TIC replied to SmashT's topic in Mod Announcements & Info
"Final lap"? What would that be referring to in that context? -
September Round-up: DevBlog, #DayZDaily, PAX, GDC China
TIC replied to SmashT's topic in Mod Announcements & Info
And that village is Polana :) -
I see this idea is influenced by Land of the Dead where they had Big Daddy(zombie leader) of their undead group.
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With zombies spawning in forests, it brings more of an authentic feel towards a zombie apocalypse.. It makes you assume there's a possibility of zombies wandering in forests instead of all congregating in cities and towns. There should be more of it honestly. Particularly hordes on a rare occasion.
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September Round-up: DevBlog, #DayZDaily, PAX, GDC China
TIC replied to SmashT's topic in Mod Announcements & Info
IB: Yes, it's Polana "Rearmed", nice find! :) I will post a comparison shot on Monday. #DayZDaily Hicks: Late hours, major progress made by Dean these last few days. Crowding around his desk is becoming a habit. #dayzdaily I'd assume they're this busy just so there's something to show for a devblog that could come possibly soon. -
Some reason, I can't drop my backpack since the new inventory has been put into place. Am I missing something? I'd also suggest that we should have an option to save traps that we make (bear traps, tripwires, etc)