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Your DayZ Team
TIC
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Everything posted by TIC
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You can also find more images of the recent Stream here.. http://imgur.com/a/yKRwl#1 https://plus.google.com/photos/117105518581143367198/albums/5949608508715162849 Edit: In case you haven't been keeping for news this week: http://www.youtube.com/watch?v=3w4smu8Fzfg
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The testers sure look happy to play.. And, I'll add this too: https://twitter.com/rocket2guns/status/404313382464921601
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I'd stick with DayZ Commander as it's the most useful.. Here's what to do which could help you out. Upper Right Corner Go to settingsCommander OptionsCheck where it says Max Connections: (number) - Stability (less) / Performance (More)For me, I use 40. Higher it is, more laggy it may be. I don't really see much of a difference other than not being disconnected off your network. Conclusion: This is caused by the information being overloaded when you refresh the server list. This is a known issue and can create network crashes.
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who here really runs a stable 75 person server?
TIC replied to piffaroni's topic in Mod Servers & Private Hives
Probably with an 1 hour restart cycle, other than that nope. -
Hmm.. Dchil, in your signature, that testing server says "Offline" .. Just wanted to point that out :) On top of that, I'm very satisfied with this month's Round-Up and it's not even over yet.. Very newsworthy in my opinion.
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Hicks_206: I feel like there are more enterable rooms in this area then all of DayZ Mod. #dayzdaily Edit: Got beaten to it. Feel free to bean the guy above me :)
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That would go here: http://dayzmod.com/forum/index.php?/topic/97659-consolidated-weaponsequipment-suggestions/ Or perhaps that topic should go in the suggestions thread ;) Either way, I believe those weapons would be perfect for the type of area DayZ is based on. Initially when the Alpha is released, weapons will be limited but soon after that will be added.
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Confirmed Items and Questionnaires --- Steam Chat (Formatted/Organized: Finished) Brian Hicks (Hicks_206; DayZ Producer) (opening this will be a wall of text; be advised) Dean 'Rocket' Hall (Rocket2Guns; DayZ Project Lead) (opening this will be a wall of text; be advised) Note: I did not include off-topic chats (IE: a person in the chat asking what type of food he would be eating tonight.) This can be viewed on your free will on the chat source. ★DayZ Steam Community Group Chat (Pastebin from 11/12) ★ DayZ Steam Community Group Page(Currently available to the public) *as this page is official, the banner isn't final.
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You're welcome :) Hope you enjoy the read a lot better than the original.
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It won't release faster just because you said so. We're all waiting like everyone else. Just got to be patient :) Game development isn't as easy as it looks.
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how did people get SA invites for pre-alpha?
TIC replied to DropBearChick's topic in DayZ Mod General Discussion
And the most important thing of all is following the community rules and guidelines :thumbsup: -
http://www.youtube.com/watch?v=XlR9h3VfZf4
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Here's the latest footage if you want to see how different it is. http://www.youtube.com/watch?v=2aRJhG2TwR0
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Oh sorry, misread :) I'll still stand by that comment about the image compression though.
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It's just the quality of the image that was compressed by Twitter. Unfortunately there isn't anything that's in better quality other than what they have given us.
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Hicks_206: Shared this with my buddy http://twitch.tv/theofficiallou - @_SenChi__ did amazing work on Zeleno #DayZDaily (Source)
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Admin added a remote blackscreen to me
TIC replied to DayzMeDangerously's topic in DayZ Mod Troubleshooting
Try playing more respectfully next time besides bothering other players on their own time and joy on a mod they all like to play.. Only because you didn't have something your way. -
Reason why the Standalone will be great
TIC replied to leviski's topic in DayZ Mod General Discussion
We'll just have to wait and see :) -
Hey guys, TIC here and often I come onto this category of the forums and I often see a lot of features(In particular Standalone) that are either are/not confirmed already. I believe this could be carried with the mod as well. An example of something to be stickied is like this: http://www.reddit.com/r/dayz/comments/1i5xz3/confirmations_of_suggestions_12_july_13/ This would save a lot of trouble of reminding eachother that this will/won't be featured along with gaining knowledge about the presence where the features currently stand as for the development in the DayZ Mod and Standalone. (If no one would be willing to create a huge compilation of features such as in the link but to keep it continually updated, I could do it) :)
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Rocket's WIP Info on the revisions for the zombie pathing system.. Rocket: One of the the biggest problems we faced with zombie collision avoidance is the initial path when zombie gets a new target as there does not exist any trail-waypoints (breadcrumbs) so we rely on straight line. This sometimes leads through objects. We tried to employ path-planner just for initial path but this is not usable. Whole system is too connected with original AI and even after some hacking it show up that strategic path is too rough and operational path needs to be created too what is very performance/memory wise very demanding. So we looked at: Players generate breadcrumbs even when they are not target to any zombie. Initial path could be constructed from part of that trail that is not obstructed by any other objectsWe employ simple obstacle avoidance algorithm so we try to construct initial path around obstacles. We want to avoid "cheating AI" as much as possible, this solution is the one we began to try.The former analytic solution for avoiding obstacles was dumped and instead a complete dynamic pathfinder has been made which makes nodes from all obstacle corners, start/end points, create edges and perform a search on this graph. Graph will be updated only on demand and cached for some region around agent. Start/end node and their edges are the only generated every search.
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Try using this as your startup parameter: -cpuCount=3
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Can someone please tell me how to pitch a tent?
TIC replied to Mudpuppy (DayZ)'s topic in New Player Discussion
I think he is referring to the original DayZ Mod. -
Maybe some beans will help you with that :) Enjoy
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Couldn't have said it better myself. Thanks for sharing your thought. I honestly don't really care about the whole game being delayed as it doesn't make a difference to what we're at now other than improving the overall game concepts and designs throughout it's time in development. The longer we wait, the longer we'll be pleased with what we've waited for.
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All I know is that it'll be out when it's ready. We'll all be satisfied when the wait's over. The longer you wait, the better the game's going to be.