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Your DayZ Team
TIC
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Everything posted by TIC
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The "It has to be out by the end of the year" was from 2012. Not this year. http://www.eurogamer.net/articles/2012-09-27-dayz-standalone-release-this-year-says-dean-hall
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Now that's even better :) This comes to conclude that we'll most likely see a hockey mask as well just like what Jason Voorhees wears.
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That or very well hidden in some type of bank or store, making it a clear reference :)
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Dean - Sort it out man. Losing your way
TIC replied to Thegoon84's topic in DayZ Mod General Discussion
I agree but I believe more integral parts such as architecture for the engine and other core functionality are the hardest to deal with rather than additional content added. I don't really see the mask being practical in it's uses other than trying to rob a store in a post zombie apocalypse if there were still employees around ;) -
In my opinion, players have a choice in wearing these types of apparel but then again, Rocket has stated the game would be based on "Authenticity"
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Dean - Sort it out man. Losing your way
TIC replied to Thegoon84's topic in DayZ Mod General Discussion
Whatever happened to "Authenticity" of the game? -
Now I know what's on my wishlist this holiday ;) DayZ Standalone; I hope you come out this month like it was suppose to be last year.
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Hundreds of men in white lab coats spawning?
TIC replied to Ironwolf21's topic in New Player Discussion
Which pill did you pick, Neo? -
This is something that's seen like in the game Outlast(Horror). This way, it could be helpful instead of leaning half your body out of cover if you wouldn't expose yourself to a zombie or a firefight. Would definitely like to see this aspect in DayZ in which could be great for first person only servers and makes sneaking around much easier. Along with things like hding under beds ;) http://www.youtube.com/watch?v=2GPf3MdVOKI
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What happened to melee combat? (mod)
TIC replied to bad_mojo (DayZ)'s topic in DayZ Mod General Discussion
I believe each melee weapon should be altered with their ranging capabilities if this were possible so in this case. they'll be unique in their own ways but the ones that are obviously stronger shouldn't be as common to find (Hatchet, Machete; these seemed to be more "sought" out in terms of an post apocalyptic world realistically.) I'd also like to add that a melee weapon shouldn't only be used as a weapon, but as a tool just like a hatchet is and perhaps a crowbar could open wooden crates you see as loot items and opening them could give you a high possibility of junk loot or perhaps something very valuable ;) Hatchet: Far Machete: Far Baseball Bat/Spiked: Average Crowbar: Short In variation, I'd like to see more different types of melee weapons and how it can affect your character by it's weight which means using them often could make your character feel "hot" and this could make you more hungry/thirsty as this type of movement can burn calories in which of course, can be replenished but in such consequence, you can sleep in a tent which would suffice enough. :) Perhaps we could see things such as; SledgehammerGolf ClubSword(Wooden, or entirely metal material. Would match the environment of historical sites like castles but need to be very rare.)Walking Stick -
Fast zombies would only be good as long as they don't zig-zag when you aim your weapon at them as if they know they're being aimed at. Personally, I'd like to see a combination of the two. Especially when it comes to seeing a random horde, some will run, some will walk.
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Now that looks like one of the new zombie models Rocket mentioned.
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Being able to choose where you spawn sucks.
TIC replied to scaramoosh's topic in DayZ Mod General Discussion
Perhaps you could try the poll again but hide the results so it won't be 50/50 :) Edit: It'd only be visible to yourself and then at the end of the poll, it could be revealed with the amount of votes :) -
I wish I could've thought of that one ;)
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I had a question about knives going blunt. Is there a way to resharpen them? (possibility of being broken after a lot of usage) Or perhaps being able to use them as a weapon? Then again there'd be a problem with holstering them as if they were a rifle or a pistol since there are restrictions within the engine. I probably answered my own question but I like to see an actual answer from a person who works more in-depth with it than I ever would :)
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What happened to melee combat? (mod)
TIC replied to bad_mojo (DayZ)'s topic in DayZ Mod General Discussion
This is addressed in the changelog for the next update. http://forums.dayzgame.com/index.php?/topic/149483-rolling-changelog-181/ -
Being able to choose where you spawn sucks.
TIC replied to scaramoosh's topic in DayZ Mod General Discussion
Perhaps on the changelog, there could be a poll attached to it to see whether the majority can agree with the most important features in a future update to see whether it's appropriate or not. -
if it doesn't load then it might mean that you are running the wrong version of ARMA from the server. You should be running the same versions but the ARMA one is backwards compatible. That's one solution. After waiting, do you get some type of error code? Edit: I'll add that if you verify your game's cache through Steam, this might work as well.
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Which DayZ mod are you playing? (Epoch, Taviana, Namalsk, etc)
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Just as long as the game is working and not rushed, that's all I'm worried about. Other than that, I'll keep waiting. It's quite easy when you have things to do :)
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Depends what you carry. Bigger the bulge = Bigger the item.
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Let me know :)
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This can be due to either firewalls, unstable internet, an unstable computer, or corrupt files. If you have your files through Steam, go into your Steam Library and then right click on Arma 2, go to Properties, go to the "Advanced" tab (the third tab), then hit "Verify Local Files" or something similar, and let it have it's go. After that, do the same thing for Arma 2 Operation Arrowhead. I recommend using DayZ Commander for the following: Go into your DayZ launcher, and look for an Install/Update option to install/update mods.Now find the Arma 2 Beta, and then hit "Reinstall" near it.If there's no reinstall, you may have to uninstall and install the beta.Now find the mod files in the list, and hit "Reinstall". If it's not there, do the same with the Arma 2 beta patch mentioned above. This should fix any client-side issues. Before you join any server, wait within the server's lobby for a minute before starting up.
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Have you tried playing on a different server? Added startup parameters? Edited ARMA 2.CFG files?