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Audio Rejectz

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Everything posted by Audio Rejectz

  1. Audio Rejectz

    Vac enabled?

    Everything is now server side, it no longer reads data or scripts from the client. So all them hacks in the mod should be almost impossible
  2. Audio Rejectz

    Cars/choppers exsist?

    No and I hope choppers never do
  3. Audio Rejectz

    Utes?

    Is Utes still an island east of the mainland ? I can't get on until tomorrow to find out In the February deb blog when they showed the new swamps, they also showed that Utes had been added. It can be seen here at the 9:12 mark
  4. Audio Rejectz

    Utes?

    Might be good to turn it into a massive base lol
  5. Audio Rejectz

    day night cycle. and can opener ?

    I love DayZ at night, adds so much to the atmosphere and suspense. I just wish people couldn't boost there brightness to kind of exploit
  6. Audio Rejectz

    Is it worth it ATM?

    It depends... Do you want a quality finished product that you will enjoy and is bug free? Then no, you don't want to buy it. Or, do you want to participate in an alpha build of a game, that will have lots of issues, bugs and crashes. But your feedback,bug reporting and participation can help shape a games future, into something that will be truley epic? Then yes, it is totally worth buying
  7. Audio Rejectz

    My friend bought me SA for Christmas, buuut...

    Everything is server side now, don't expect hackers at all for a long time. Even if they do eventually get some working it would only be things like charms and so on
  8. Audio Rejectz

    Mouse really hard to use?

    They have added weight to the aiming to try and simulate real movement.
  9. Audio Rejectz

    Bit of feedback

    Loot seems very rare, which I LOVE! In a game based on survival, I'd hate to have loads of stuff within the first few hours like on the mod. Love how the zombies now move, there running animation is sexy. A lot of bugs, which we all expected but it's so good to finally get our hands on it. Awesome work everyone involved. On a slightly negative note, I know Rocket said they didn't do anything about people raising brightness at night to gain an advantage, because people's monitor's have different needs. But people are already cracking it up to full and can see really well in the dark, which I belive spoils immersion. Couldn't a system be implemented at the start of the game, where you get a box on screen and you are asked to adjust it until you can just see it, for it to determain the perfect setting for you. Once you have done this, you can't change it in game...anyway, that was just an idea....but again, awesome work
  10. Audio Rejectz

    Player Jonah banned.. Public server UK25

    Jonah is also a well known distributor of stolen keys
  11. Audio Rejectz

    DayZ Mod 1.7.5.1 Update

    The mod is dead for me now, appreciate the effort the community devs have made to keep it going. But for me it's getting far beyond realism and what i believe was the essence of the game. To many new weapons added, backpacks slots are a mess. To many new vehicles / choppers unbanned. Zombie spawns are awful now, especially in military areas. Sometimes only see 4 zombies. And the new combat roll should not of been released in it's current state, people are now putting cars in front of buildings and when the roll into the vehicle it magically floats them onto the building. Sorry but it's a mess!
  12. Audio Rejectz

    v175 beta: meat issues [solved] [old]

    In a post apocalyptic world, it would be harder to survive alone!
  13. Audio Rejectz

    Dayz Night Lighting

    http://opendayz.net/index.php?threads/working-house-lighting.7153/#post-13437
  14. Audio Rejectz

    DayZmeets Wasteland

    The construction builds are deployable. Just like tents, there not the same as in wasteland as we have changed them. Also us building underground isnt an option with Mod, this will do.
  15. Audio Rejectz

    DayZmeets Wasteland

    :P
  16. @survivorcarl As your aware, the issue with running my snow/fog codes is a few changes Need to be made to BE scripts.txt Otherwise players will get kicked for script rescriptions. You would need to ask Ersan if this could be done. If so, then it's easy enough to implement. I even have the snow effecting temp now to
  17. A few people have been asking for this, so thought id make a fresh post as the other one wasn't specifically aimed at this. PLEASE NOTE - in doing this you will need to change a few of your scripts as BE will kick for script rescription #21 and i think one more. You will need to edit these to let people join http://www.youtube.com/watch?v=wD2wlYwkE2Q&hd=1 Anyway. here it is. Open your mission file and create a file called effects.sqf and then put in the code below effects.sqf //Snow Storm //Modified by Audio Rejectz, all credits go to original creators JW - Snow script / BI - Wind & Dust particles "filmGrain" ppEffectEnable true; "filmGrain" ppEffectAdjust [0.02, 1, 1, 0.1, 1, false]; "filmGrain" ppEffectCommit 5; setviewdistance 900; bis_fog = 0.8; setviewdistance 900; 0 setovercast 0.9; 0 setrain 1; //0 setfog 0.8; 0 setfog bis_fog; [] spawn { _delay = 3; sleep 0.01; while {true} do { _delay setovercast 0.9; _delay setrain 1; _delay setfog bis_fog; sleep _delay ; }; }; //--- Wind & Dust [] spawn { waituntil {isplayer player}; setwind [0.201112,0.204166,true]; while {true} do { _ran = ceil random 5; playsound format ["wind_%1",_ran]; _obj = vehicle player; _pos = position _obj; //--- Dust setwind [0.201112*2,0.204166*2,false]; _velocity = [random 10,random 10,-1]; _color = [1.0, 0.9, 0.8]; _alpha = 0.02 + random 0.02; _ps = "#particlesource" createVehicleLocal _pos; _ps setParticleParams [["\Ca\Data\ParticleEffects\Universal\universal.p3d", 16, 12, 8], "", "Billboard", 1, 3, [0, 0, -6], _velocity, 1, 1.275, 1, 0, [9], [_color + [0], _color + [_alpha], _color + [0]], [1000], 1, 0, "", "", _obj]; _ps setParticleRandom [3, [30, 30, 0], [0, 0, 0], 1, 0, [0, 0, 0, 0.01], 0, 0]; _ps setParticleCircle [0.1, [0, 0, 0]]; _ps setDropInterval 0.01; sleep (random 1); deletevehicle _ps; _delay = 10 + random 20; sleep _delay; }; }; //Snow script setWind [0, -5, true]; _obj = player; _pos = position (vehicle _obj); _d = 15; _h = 12; _h1 = 8; _h2 = 4; _density = 20000; _fog1 = "#particlesource" createVehicleLocal _pos; _fog1 setParticleParams [ ["\Ca\Data\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10, [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0, [7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _obj ]; _fog1 setParticleRandom [3, [55, 55, 0.2], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0]; _fog1 setParticleCircle [0.001, [0, 0, -0.12]]; _fog1 setDropInterval 0.01; _fog2 = "#particlesource" createVehicleLocal _pos; _fog2 setParticleParams [ ["\Ca\Data\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10, [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0, [7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _obj ]; _fog2 setParticleRandom [3, [55, 55, 0.2], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0]; _fog2 setParticleCircle [0.001, [0, 0, -0.12]]; _fog2 setDropInterval 0.01; _fog3 = "#particlesource" createVehicleLocal _pos; _fog3 setParticleParams [ ["\Ca\Data\ParticleEffects\Universal\universal.p3d" , 16, 12, 13, 0], "", "Billboard", 1, 10, [0, 0, -6], [0, 0, 0], 1, 1.275, 1, 0, [7,6], [[1, 1, 1, 0], [1, 1, 1, 0.04], [1, 1, 1, 0]], [1000], 1, 0, "", "", _obj ]; _fog3 setParticleRandom [3, [55, 55, 0.2], [0, 0, -0.1], 2, 0.45, [0, 0, 0, 0.1], 0, 0]; _fog3 setParticleCircle [0.001, [0, 0, -0.12]]; _fog3 setDropInterval 0.01; while {true} do { _a = 0; while { _a < _density } do { _pos = position player; _fog1 setpos _pos; _fog2 setpos _pos; _fog3 setpos _pos; 0 setRain 0; _dpos = [((_pos select 0) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 1) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 2) + _h)]; drop ["\ca\data\cl_water", "", "Billboard", 1, 7, _dpos, [0,0,-1], 1, 0.0000001, 0.000, 0.7, [0.07], [[1,1,1,0], [1,1,1,1], [1,1,1,1], [1,1,1,1]], [0,0], 0.2, 1.2, "", "", ""]; _a = _a + 1; _dpos = [((_pos select 0) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 1) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 2) + _h1)]; drop ["\ca\data\cl_water", "", "Billboard", 1, 7, _dpos, [0,0,-1], 1, 0.0000001, 0.000, 0.7, [0.07], [[1,1,1,0], [1,1,1,1], [1,1,1,1], [1,1,1,1]], [0,0], 0.2, 1.2, "", "", ""]; _dpos = [((_pos select 0) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 1) + (_d - (random (2*_d))) + ((velocity vehicle player select 0)*1)),((_pos select 2) + _h2)]; drop ["\ca\data\cl_water", "", "Billboard", 1, 7, _dpos, [0,0,-1], 1, 0.0000001, 0.000, 0.7, [0.07], [[1,1,1,0], [1,1,1,1], [1,1,1,1], [1,1,1,1]], [0,0], 0.2, 1.2, "", "", ""]; }; sleep 0.2; }; Then in your ini file put this: // SnowStorm: if (!isDedicated) then { [] execVM "effects.sqf"; }; There you go Please note that the way i have this set up is for quite an extreme storm, it really adds some tense moments not being able to see people within a few hundred meters If you want just the snow, and not the effect i use then delete this from the top code setviewdistance 900; bis_fog = 0.8; setviewdistance 900; 0 setovercast 0.9; 0 setrain 1; //0 setfog 0.8; 0 setfog bis_fog Or you can play with the settings to your likeing, setfog 1 is max fog, where as setfog 0 is obviously nothing. The reason i setview distance to 900, is to add performance. As on our server you cant see that far anyway On another note - If you would like to force your sever to have no fog at all, and let people see over 6000 meters, put this into the effects ini setviewdistance 9000; bis_fog = 0; setviewdistance 9000; 0 setovercast 0; 0 setrain 1; //0 setfog 0; 0 setfog bis_fog With the settings above, there will be no fog AT ALL, it wont ever rain and will always be clear skies. Once you made all your changes, pack it all back into a pbo and all done Hope this helps For support on this ill be easier to find here http://opendayz.net/index.php?threads/adding-snow-to-your-server.6960/#post-11455
  18. Audio Rejectz

    Make it snow on your server

    Yeah i know mate, all though that's not an option for most Dayz users. So wanted to give them the option to have something fitting for the time of year :D
  19. All you have to do for full moon nights is change your time and date in your hive.ext it's nothing to do with the build of bliss
  20. Audio Rejectz

    Modding section

    @Mods & Admins Can we please have a forum section dedicated to modding&scripting in the private hive section. Before anyone says it, not the hacking type. More aimed at all the stuff we are currently doing to mission files and so on to add new features. Got loads of stuff to ask regarding the init.sqf im currently editing, but when you ask for help over at bistudio all they give you is a link to here lol
  21. Audio Rejectz

    Modding section

    No the coloured fog isn't on taviana normally, I've added color correction into the init.sqf file and increased the fog to full. There's also ash fallIng from the sky. Wanting to make it feel post apocalyptic and that it's been nuked to try and clear the zombies Though I'm having issues getting it to work on the server at the moment, hence one of the reasons I would of liked a section on these forums where people may be able to help
  22. Audio Rejectz

    Modding section

    Yeah i know mate, end of the day though it's a mod based on there game. They have had loads of undead type mods in the past with over 100 pages. They just hate dayz with a passion as you said lol. Thats why i think it would be appropriate to have a section on these forums
  23. Audio Rejectz

    Modding section

    Yeah it could, but with the general posts good modding topics would get lost Ive been having a play with things, have new sounds, custom base building and some other bits working that dont require the client to download. But it's like at present im working on some new effects in game, theres a video below of how it looks. Ignore the speaking, i was on TS whilst i was working on it But i'd love a section where i could discuss things like it, and so on, as the arma lot wont offer any help with DayZ shizzle lol http://www.youtube.com/watch?v=cI-92bmvyvQ
  24. Audio Rejectz

    DayZ Error - "CD Key in use" *Need Help*

    Bis/BE are quite firm when it comes to you keeping your key secure. It cant be taken naturally , you need to allow a program to take it. As it is your responsibility to keep it safe, if you contacted customer support there response would be that you need to buy the game again and this time be more careful Edit, just looked at your profile. As you made a post before about viewing a hack on youtube and you downloaded it, resulting in your key being stolen, i would of thought you would of learnt your lesson hackers never learn
  25. We got the bliss version 1.2.0 from here https://github.com/p...er/DayZ-Private full moon [Date] ;Possible values: Local, Static Type = Static ;If using Static type, the year/month/date to set the date to Year = 2012 Month = 7 Date = 3 [Time] ;Possible values: Local, Custom, Static Type = Custom ;If using Custom type, offset from UTC in hours (can be negative as well) Offset = -10 ;If using Static type (Hour value always the same on every server start), the value (0-24) to set the Hour to ;Hour = 8
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