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Your DayZ Team
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Everything posted by purplish
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After a stupid move on my part trying to move the server to namslk, i am proud to announce it is going back to celle :)
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Sorry for being so quiet, i can distribute my new mod files, just join the teamspeak 70.15.42.135
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Sorry about the delay of updates, I have been studying and have been really busy lately. This weekend I plan to make my new dayz mod and update the server.
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You bet :) I have just been working on a new dayz mod and I was pretty stressed. I will get the custom loot tables in this weekend.
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We are staying with namalsk.
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Testing out oring now
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Also, shiuld I work on the features or the buildings?
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I have chosen namalsk. I will be making cities off of the island to enhance gameplay
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[SA] Use Arma 3's stances for the standalone || [MOD] use smk animations for the mod
purplish posted a topic in DayZ Mod Suggestions
I am not completely sure whether or not the SA new skeleton includes these stances, by the looks of it, they don't. I can not even stress how useful this is in PVP and when seeking cover. Arma 3's stances can also help PvE because the Stances could cause Zeds to not be able to see you as easy. Arma 3,s stances also make it easier to clear buildings, hide better and gives a much more fluid motion. For the mod, the smk animations would be an amazing addition. SMK allows different stances possible and has features like blind fire. Http://www.youtube.com/watch?v=vklOq6KFQy4 -
Thinking about switching maps, any suggestions?
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Updated server title, planning on adding asc weapons to celle
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Evidence of Military 'Defense' in Cities
purplish replied to gesundheitk's topic in DayZ Mod Suggestions
I've been making celle into a huge city and have been adding areas of military outposts. As of right now, in the mod, server owners can add these things -
[SA] Use Arma 3's stances for the standalone || [MOD] use smk animations for the mod
purplish replied to purplish's topic in DayZ Mod Suggestions
The video,That was an accident ment to post an arma 3 video, I agree with the blind fire, what I really want is the wall leaning -
[SA] Use Arma 3's stances for the standalone || [MOD] use smk animations for the mod
purplish replied to purplish's topic in DayZ Mod Suggestions
I was trying to focus more on the actual stances than the gun handling ( could care less about it) and example of the stances would be going from standing straight up to hunching http://www.teamplayergaming.com/arma-3/108643-arma-3-alpha-videos.html -
Added a suicide script, I am working on Celle, making in Chernogorsk size and the wasteland has a new city :)
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fixed the random bone breaking glitch
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Anyone else miss when you were a noob?
purplish replied to Death_Dealer's topic in DayZ Mod General Discussion
The adrenaline, it is all gone. I don't know how to get it back :( hopefully the new standalone animations will scare the living shit out of me. Lol, I remember when my friend's dmr was deleted out of his backpack. -
The suicide script so far -
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working on an amazing new script
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Working on Ai and the weather system.
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Added snow :)
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do you have the following enabled: mbg_Celle, dayz_conflicts, dayz_celle? mbg_celle might be mbg_celle2
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Current heli loot (subject to change)
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we don't use rmod anymore. Celle unbanned most weapons
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Auto refuel script added