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GoodNewsEveryone

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About GoodNewsEveryone

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    On the Coast
  1. GoodNewsEveryone

    Bought a 14 slot server from DefconServers

    Fuck, I wish I would have known
  2. Having trouble setting it up, I installed the dayzmod through their control panel, but not sure how the config should work or how people get the US names like US46 etc..The server is hosted in Virginia Thanks
  3. GoodNewsEveryone

    Share some tips for those of us who are new to Arma and DayZ

    Just thought I'd tell you that that's a great post.
  4. Anything that you think is useful, please share!
  5. The things that annoy me about zombies: 1. That constant shriek spam that they do, gets old after the first 5 minutes of dealing with zombies. Maybe tune it down? 2. They can teleport through closed doors, buildings, etc... 3. Agro is fucking annoying, I hate when a zombie chases me forever. I suggest having maybe a 100-200m chasing radius? I shouldn't have to run for miles (exaggerated) to find a hill that I can use, this makes it frakking irritating as I and probably many others don't have the patience for that. 4. I get the idea of crawling around zombies outside, but if I'm inside an empty building, I should be able to at least crouch without getting 3 different zombies up my ass. (Remove zombie wallhax) 5. If you think people will enjoy crawling for 200 meters to not get spotted by a zombie, you're wrong. Decrease the zombies player agro to about 25 maybe 50 meters. 6. Please remove the zombie model that wears that french hat, each time I can't help but to think I'm being chased by that guy from Mythbusters. Side notes: You're putting too much effort into realism. If people loved realism, then no one would play games, people play games for entertainment, so entertain me, let me fuck zombies up, cause chaos in the cities by murdering others, etc...don't forget the FPS aspect of this game. Sure the survival part is a thrill, but how long does will that thrill last with players? A couple days, a week? I suggest more cities, make this urban orientated and less forest orientated. Cities with lots of buildings that can be explored, highrises, etc...I know this takes time, so this is a suggestion to consider for the future of the game.
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